バージョン 1.06
日付: 2024/11/15

1.Winsroyal ウェブサイト、WG Project Ltd  (ライセンス番号:       ) ライセンスによって運営されています。キュラソーにより会社番号15853で登録されており、登録住所は Hamchako, Mutsamudu, Autonomous Island of Anjouan Union of Comoros で、キュラソーにある会社として表記されています。
2.当社のwinsroyal.comウェブサイトを使用する前に、一般利用規約をよくお読みください。winsroyal. comを今後「ウェブサイト」と呼ぶことにします。あなたが私たちのウェブサイトのいずれかまたはすべてを使用し、そのいずれかまたはすべてにアクセスすると、あなたは以下に記載されているすべての条件に束縛されることに同意するものとします。
当社のウェブサイトに記載されている一般利用規約:
* プライバシーポリシー
*当社ウェブサイト上で提供される広告キャンペーン、ボーナス、特別キャンペーンおよび諸条件
*当社ウェブサイト上で提供されるゲームおよびリンク先からアクセスできる他のゲームのルール;
*当社のウェブサイト上の特定のセクションやサービスを使用するために受け入れる必要がある他の条件;
3. Curaçao eGaming Commissionによる一般利用規約、WG Project Ltd (ライセンス番号:       ). Winsroyal社に認可されており、同社が所有しています。
4. winsroyalのウェブサイトは、キュラソー政府によって認可されています。
5. 本規約は、プレイヤーとWG Project Ltd との間の合意を意味します。
Winsroyalのウェブサイトに定められた一般条件において、必要性と必然性により変更が行われることがあります。変更が行われた場合、必要な更新がウェブサイト上で行われます。このため、プレイヤーは、変更の可能性があるかどうか、一般条件を頻繁に確認する必要があります。また、当社のウェブサイトでは、ページの上部にバージョン番号と最終更新日が記載されています。
6. 本契約の文脈では、「サイト」、「ウェブサイト」、「サイト」、「ウェブサイト」、および/または「ベッティング・カンパニー」という用語は、「www.winsroyal.com」、すべての関連URLおよび/またはを意味します。Winsroyalのサービスが運営および/または提供されている関連ウェブサイトです。
7. 宣伝キャンペーンによって与えられたボーナスや特別なプロモーションと、当社サイトに記載されている条件との間に矛盾がある場合、一般利用規約が適用されます。
8. すべての一般利用規約に従うことに同意しない場合は、winsroyal casinoでアカウントを作成し、当社のウェブサイトが提供するサービスを使用することはできません。あなたがwinsroyal.comによって提供されるサービスを使用する場合、それはあなたがすべての一般利用規約を受け入れることを意味します。
9. 別段の定めがない限り、一般利用規約における「we」、「us」、「our」=私たち、という用語は弊社、弊社ウェブサイトを利用する「customer」、「you」、=お客様、あなた、という用語は、一般利用規約を承認した人物および個人を指します。
10. 一般利用規約において有効なバージョンの言語は、英語です。翻訳に矛盾がある場合、英語版が有効とみなされます。
11. Winsroyalは、保護されたネットワーク上でデータ暗号化技術を使用したゲームへのアクセスを提供します。
12. Winsroyalは、Webサイトにゲームを追加し、Webサイトからゲームを削除する権利を有します。
13. Winsroyal casinoのすべてのゲームは、お客様が快適な時間を過ごすために特別に設計され、選ばれたものです。この点で、winsroyal casinoは娯楽目的のみです。私たちのカジノを体験するために、リアルマネーでプレイする必要はありません。また、お客様は入金することなくプレイすることができます。お客様は、winsroyal casinoが不公平または不適切でないことに同意するものとします。
14. Winsroyal casinoのすべてのゲームは、お客様が快適な時間を過ごすために特別に設計され、選ばれたものです。この点で、winsroyal casinoは娯楽目的のみです。私たちのカジノを体験するために、リアルマネーでプレイする必要はありません。また、お客様は入金することなくプレイすることができます。したがって、お客様はwinsroyal casinoの規則と条件を不公平または不適切であると思わないことに同意するものとします。
15. お客様は、Winsroyalの取締役、パートナー、ライセンシー、販売店、子会社、従業員、株主、代理人に対し、すべての請求、要求、負債、損害、損失、費用、弁護士費用およびその他の費用を補償し、損害を与えないものとします。そして、弁護を受け入れます。あらゆる状況において、以下の結果として発生する可能性のあるその他の費用を受け入れます。(最低額は25%):
*お客様がWinsroyal casinoが定める一般的な規則と条件に完全にまたは部分的に違反した場合;
*お客様の法律違反または第三者の権利侵害;
*Winsroyal casinoの他のお客様、または既存のお客様のID情報を使用する者が、お客様の知らないうちに、またはお客様の知っているうちに、ウェブサイトにアクセスまたは使用した結果、発生する可能性のある損失および費用
16. お客様は、ご自身または第三者のWinsroyalサービスの利用に関連して、詐欺、談合、マッチフィクシング、その他の違法行為に関与しないことに同意するものとします。お客様は、winsroyal casinoで作成したアカウントで、ソフトウェアでサポートされた方法、技術的またはハードウェア的なデバイスを使用しないことに同意します。万が一、そのような行為がWinsroyal casinoによって発見された場合、Winsroyal casinoはいかなるベットも無効にし、お客様のアカウントを閉鎖する権利を有します。
17. Winsroyal casinoは、ウェブサイト上で提供されるサービスにより、お客様に影響を与えるいかなる損害に対しても責任を負いません。それは、お客様が発生する可能性のある損害について事前に知っていることを受け入れているものです。また、有罪判決については、お客様が責任を負うものとします。
18. Winsroyalの一般利用規約の区分は、あくまでも参考のためのものです。したがって、一般規約の解釈に影響を与えるものではありません。
19. Winsroyalinのカジノソフトウェア製品は、第三者のサプライヤーによって提供されています。お客様は、第三者企業の知的財産権を侵害しないことに同意するものとします。
20. Winsroyal casinoの一般利用規約の1つまたは複数が、いずれかの法域で違法または執行不能となった場合、他の一般利用規約の有効性および執行可能性に影響を与えることはありません。さらに、いずれかの司法管轄区で違法、無効または執行不能とみなされた条項は、その司法管轄区においてのみ有効ではありません。他の法域における当該条項の有効性、合法性、および/または執行可能性は影響を受けないものとします。
21. Winsroyal casinoは、入金、賞金、または支払いに対して利息を払いません。なぜなら、Winsroyal casinoは、金融機関ではないからです。また、Winsroyal casinoでの入金、賞金または支払いは、いかなる預金または銀行保険制度によっても、保険、保証、バックアップまたはその他の方法で保護されません。
22. Winsroyal casinoの一般利用規約は、キュラソーの法律に準拠し、解釈されるものとします。これらの一般利用条件の結論、有効性、適用および/または解釈に関する紛争が発生した場合、英国の裁判所が唯一かつ排他的な管轄権を持つものとします。
23. Winsroyal casinoのジャックポットゲームは、リアルマネーのみでプレイすることができます。
24. Winsroyal casinoのジャックポットゲーム情報は、常に更新されています。このため、一般利用規約は、お客様によって常に確認される必要があります。ジャックポットゲームにおけるジャックポットの正確な金額は、ジャックポットを獲得するまでにプレイされたラウンド数に基づいて計算されます。
25. Winsroyal casinoでジャックポットゲームをプレイする場合、お客様がゲーム中に見るジャックポットはリアルタイムではありません。お客様がプレイを続けている間にラウンド数が更新されるため、お客様は実際のジャックポットの結果を見ることができません。そのため、ジャックポットの当選確率が低くなったり高くなったりする可能性があります。
26. プログレッシブジャックポットの賞金は、Winsroyalのカジノ関係者とそれぞれのソフトウェアサプライヤーによって検証されます。この件に関するすべての決定は最終的なものです。どのような場合でも最終的な決定が受け入れられるため、どのような件に関しても対応は行いません。
27. Winsroyal casinoのいくつかのジャックポットゲームのカウンターは、お客様が使用している通貨と異なる場合があります。そのような場合であっても、お客様は引き続きゲームをプレイすることができます。お客様が勝利した場合、勝利した金額はお客様のアカウントで使用されている通貨に変換され、お客様のアカウントに追加されます。
28. Winsroyal casino当局およびソフトウェアサプライヤーは、いつでも、どの期間でも、ボーナスルールを変更または放棄する権利を有します。
29. Winsroyal casinoでは、ソフトウェアベンダーが管理するジャックポットをお客様が獲得した場合、そのソフトウェアベンダーはジャックポットの金額をWinsroyal casinoに振り込みます。また、お客様がプレイされるジャックポットゲームは、異なる通貨である場合があります。このような場合、お客様が利益を上げ、そのお金を出金したい場合、Winsroyalは、カジノソフトウェアのサプライヤーから受け取った金額をお客様のアカウントに振り込む権利を有します。

1. 顧客は、WinsRoyalが全てのボーナスのために特別に用意した一般条件を理解し、承諾する。
2. 広告キャンペーンに矛盾がある場合、WinsRoyalの一般規約が常に優先されます。
3. もし顧客がボーナスやプロモーションの一般条件に違反した場合、WinsRoyalはボーナスやプロモーションで得た賞金を取り消す権利を有します。さらに、顧客自身がWinsRoyalのボーナスやプロモーションの一般条件に違反したことにより発生する可能性のある全ての費用について責任を負うことがあります。
4. WinsRoyalが提供する全てのボーナスとフリースピンの賭け条件は、プレイヤーによって満たされなければなりません。賭け条件が満たされるまでは、プレイヤーには支払われません。
デポジットボーナスは、賭け条件を満たす前にデポジットでプレイした後に有効になります。この時点で、お客様はデポジットボーナスの賭けを完了することになります。
5.入金ボーナスを受け取ったお客様は、30日以内に賭け金を支払わなければなりません。もしお客様が賭け条件を満たすことなく引き出しをしようとした場合、または許容額を超えてベットした場合、お客様の現在のボーナス残高、または間違ったプレイの結果として得た残高、および受け取った賞金は没収されます。
ボーナス金額および賞金は、お客様が賭け条件を満たした場合にのみ、メイン残高に加算されます。また、ボーナス資金を使用した1スピンの最大ベット額は、5ユーロ/5ドル、またはお客様の通貨の等価額(ユーロは等価通貨)を超えてはなりません。
6.WinsRoyalカジノが提供する全てのボーナスとプロモーションには、賭け条件がございます。従って、お引出しのリクエストをされる前に、デポジット額と同額をベットしていただくか、ボーナスやプロモーションの賭け金条件を満たしていただく必要があります。
WinsRoyalカジノボーナスとプロモーションの賭け条件は以下の通りです;
デポジットに関連するボーナスの場合、お客様が完了しなければならない賭け金は、ボーナス額のX35となり、お客様が受け取ることのできるキャッシュアウトの上限は、ボーナスX25となります。
毎日10%キャッシュバックの場合、最大キャッシュバック額は€/$250 CAD250, R$5000、R$1500です(これは合計€/$2500、CAD2500, R$50000、R$15000のデポジットを意味します)。
フリースピンプロモーションの最大キャッシュアウトボーナスX10
グッドウィルまたはその他のワンオフボーナスの場合、お客様が完了しなければならない賭け金は賭け金X35で、お客様が受け取ることができる最大キャッシュアウトはボーナスX10です。
VIPボーナスは個別に設定され、アカウントマネージャーがプレイヤーごとに設定します。上記の規定が適用されます。
7. ボーナスおよびフリースピンプロモーションの賭け条件を満たした後、ボーナスおよびお客様の賞金、フリースピンプロモーションで決定された最大ボーナス額を超える賞金は引き出すことができず、引き出しの段階でお客様の残高から引き出されます。
8. 8.出金リクエストは、各賞金額ごとにゲームレビューおよび書類確認プロセスの対象となります。
また、顧客が出金申請を行い、出金申請が保留された後、つまり出金申請が承認される前は、顧客はいかなる入金に対してもボーナスまたはフリースピンプロモーションを請求、受領、使用することはできません。ボーナスまたはフリースピンプロモーションを利用するには、出金リクエストが承認されるまで待つ必要があります。

9.ボーナス、フリーベット、またはその他のプロモーションオファーの一般条件に違反した場合、WinsRoyalカジノは、賞金とボーナスを取り消し、そのアカウントを閉鎖する権利を有します:
*当カジノは、賞金およびボーナスを取り消し、アカウントを閉鎖する権利を有します、
*複数のボーナスを請求するために複数のアカウントを作成すること、
*お客様の毎ゲーム、毎ハンドまたはフリースピン賞の後に停止し、別のフリースピンを得るために他のゲームに行く、または残高が枯渇し、ボーナスベットがシステムによって排除されることを意味する別のゲームで別のハンドをプレイするプレイヤー。その後、プレイヤーは戻って来て、まだ完了していないゲームをアンロックするか、フリースピンの報酬を待つ。これは、プレイヤーが有利になるためにシステムを悪用し、賭け条件を満たしていないお金を引き出すことを意味する、
*お客様は、ボーナスの購入、ボーナスの収集、フリースピンの購入、マルチバイ機能などの価値創造を禁止されています。
10.WinsRoyalカジノ当局により、お客様が正真正銘のプレイ/賭け金なしで、入出金、またはその他の方法で本サービスを利用していることが発覚した場合、またはそう信じるに足る理由がある場合、お客様が乱用した、または乱用しようとしたと判断された場合。
*お客様は、ボーナスとボーナスからの賞金を失います。
*お客様は、ボーナス使用の規則に従わない場合、将来のボーナスから除外されます。

*ボーナスとルールに違反した場合、賞金とボーナスが没収されます。

- フリースピンやボーナスフィーチャーを含む全てのゲームにおいて、賭け条件のないゲームラウンドを後回しにすること;
- ブラックジャックなどで多額のベットをテーブル上に残し、ボーナスの賭けが完了した後にゲームに戻ること;
- ボーナスマネーを使ってゲームをプレイし、ゲーム内の価値を高め、ボーナス資金を失い、リアルマネープレイ中にキャッシュアウトすること;
- ソフトウェアのバグや不具合を利用した戦略を用いること。

11. WinsRoyalカジノでは、ユーロ、米ドル、ZAR、BRLの通貨を使用してアカウントを作成することができます。
12.ゲームの賭け金と賭け条件が異なる場合があります。
*ライブルーレットゲームで100ベットした場合、10%の賭け条件を満たします。スロットマシーンゲームに100ベットした場合、100(100%)の賭け条件を満たします。
13.お客様が受け取れる通貨別ボーナス額の上限;

カテゴリー

貢献

スロット、ビンゴ、スクラッチカード、ケノ

100%

バカラを除く全てのライブゲーム

0%

バカラを除く全てのテーブル・カードゲーム

0%

ルーレット

10%

ビデオポーカー

0%

プリンコ

10%

バカラ、ダイス、クラップス

0%

ジャックポットスロット

ボーナス資金でのプレイ不可

ウェルカムボーナス
最大ボーナス総額
USD: 500 (最低入金額: USD 10)
EURO: 500 (最低入金額: 10 €)
CAD: 500 (最低入金額 10カナダドル)
ZAR: 10000 (最低入金額: R100)
BRL R50000 (最低入金額: R$50)

20%リロードボーナスの利点
最大ボーナス額

USD: 100 (最低入金額: USD 10)
EURO: 100 (最低入金額: 10 €)
CAD: 100 (最低入金額 10カナダドル)
ZAR: 2000 (最低入金額: R100)
BRL R$500 (最低入金額: R$50)

14. 毎日10%キャッシュバック;
キャッシュバックの申請には、お客様の残高が0~R50、CAD3、 €/$3~R$15の間である必要があります。キャッシュバックの最高額はR$5000まで(つまり合計入金額がR$50000まで)、€/$250まで、CAD250まで, R$1500までとなります。
このキャッシュバックオファーは、他の入金ボーナスや他のボーナスオファーと併用することはできません(例:入金ボーナスを使用して、このキャッシュバックボーナスを請求することはできません)。
キャッシュバックオファーは、スロットのプレイスルーが10倍となります。その他のゲームのプレイスルーは異なる場合があります。キャッシュバックの請求は、キャッシュバック請求日の7日前まで可能です。毎回入金後にキャッシュバックを請求する必要はありません...数回入金後にキャッシュバックを請求することもできます。
15. WinsRoyalカジノは、全てのお客様に公平なサービスを提供しております。この点において、お客様、ユーザー、プレイヤー、または特定のベットや通常のゲームは、お客様、ユーザー、プレイヤーが全てのカジノサービス、ボーナス、プロモーションを乱用したり、悪用したりしないよう、禁止されています。項目で説明する、
15.1. 集団または個人のクロスベット等
15.2. ルーレットをプレイする場合、数字および黒/赤の色の50%以上を1つのハンドにベットすることはできない。この方法で行われたベットは賭け金に含まれず、ソフトウェアによって制限されます。
WinsRoyalカジノは、ルールに反してプレイされたと検知したプレイヤーやお客様の賞金を中断する権利を有します。
また、特別なセキュリティ部門を持つゲームプロバイダーは、プレイヤーとカジノの両方の権利を保護するために、このような状況でもフラグを立てることがあります。
16. WinsRoyalが提供する全てのボーナスとプロモーションには有効期限があります。全てのボーナスの標準使用期間は30日間です。この期間は、お客様のアカウントに追加された瞬間から始まります。プロモーションによっては有効期限が異なる場合があります。お客様は、利用期間内にボーナスおよびプロモーションの交換条件を満たす必要があります。利用期間終了後、ボーナスクレジットはお客様のアカウントから削除されます。
17. WinsRoyalカジノは、お客様が同じボーナスキャンペーンに同じデバイスまたは同じ家から2回以上参加することを禁止します。WinsRoyalカジノ当局は、このような状況を察知した場合、受け取ったボーナスやプロモーションをキャンセルし、お客様のアカウントにある全ての資金を凍結する権利を留保します。
18. WinsRoyalカジノは、お客様が同じIPアドレスから同じボーナスやプロモーションキャンペーンに2回以上参加することを禁止します。WinsRoyalカジノは、そのような参加を拒否する権利を有します。万が一このような状況がWinsRoyalカジノ関係者によって判断された場合、お客様のアカウントにあるボーナスやプロモーションをキャンセルし、アカウントにある資金を凍結する権利を有します。
19.一般規約で有効なバージョンの言語は英語です。WinsRoyalカジノは、お客様との関係の法的根拠として英語版を選択しました。翻訳に矛盾がある場合、英語版が有効とみなされます。
20.いかなる場合においても、一般利用規約で開示された情報は、お客様が開示したいかなる情報よりも常に優先されます。
21.無料入金不要ボーナスのルール
21.1.無料デポジットなしボーナスは、南アフリカ国内限定です。
21.2.無料入金不要ボーナスは、ボーナス額の2倍の引き出しが可能です。例えば、R300の入金不要ボーナスを受け取った場合、最大R300X2=R600の引き出しが可能です。
21.3.入金不要ボーナスには、ボーナス額の80倍の賭け条件が適用されます。例えば、R300の入金不要ボーナスを獲得するために必要な賭け金額は、R300X80=R24000となります。
21.4.各ハンドの最大ベット額は0.80ドル/€、R8です。WinsRoyalカジノが設定した最大ベット額以上のベットを行った場合、ボーナスと賞金は没収されます。
21.5.無料デポジットなしボーナスの使用期間は7日間です。7日間が経過した場合、ボーナスはシステムによりキャンセルされ、ボーナスと賞金は自動的に削除されます。
21.6.無料デポジットなしボーナスの賭けが完了すると、ボーナスは放出され、最大キャッシュアウト額に達します。ボーナスが最大キャッシュアウト額に達した時点で、ボーナスは引き出し可能額としてお客様のカジノアカウントに追加されます。従って、このお金でプレイを続けることはできません。キャッシュアウト額が上限に達した場合、それ以上増額することはできません。
22.7. 最大キャッシュアウト額を超えた残高は、自動的にアカウントから差し引かれます。
22.8.各顧客は、一度のみ無料入金不要ボーナスの恩恵を受けることができます。
22.9.ボーナス賭け金の対象外となるスロットゲーム(これに限定されません): The Prohibited Games list is: 10x Rewind, Le Kaffee Bar, Scarab Treasure, Fruit Loop, Aztec Emerald, Wild Hearts, Starfang, Guardians of Inari, Legend of Hydra Power Zones, Ishtar Power Zones, Vikings Empire Treasures, Cave of Fortune, Stunning Cube, Dr. Jekyll & Mr. Hyde, Sugar Pop 2, Sugar Pop, Spinfinity Man, Take the bank, Mr Macau, Take the Kingdom, Legend of the Nile, The Hive, Mystic Hive, Take Santas Shop, Tower of Fortuna, Thai Blossoms, Stay Frosty, Triple Juicy Drops, Enchanted, Pinocchio, Fruit bat crazy, Viking Voyage, Total OverDrive, Back to venus, 100 Bit Dice, Golden Tour, Take Olympus, Lava Gold, Return to Paris, WBC Ring Of Riches, Zorro Wild Heart, Crazy Jungle, Johnny the Octopus, Johnny the Octopus HR, Magic Crystals, Minesweeper, Minesweeper HR, Redbeard & Co., Secondary game, White Rabbit, Lil Devil, Crazy Gems, Diego Fortune, Fruity Frost, Gnomes' Gems, Happy Chinese New Year, Hell's Band, Hunting Party, Kailash Mystery, Kangaliens, Nord's War, Poisoned Apple, The Witch, Wild Galaxy, Zodiac, Mighty Moon, Clover Wheel, Neon Bananas, Defenders of the Monastery, Extra Liner Jackpot, Hot Dragon, Amu Tep, Tizona, Astro Legends Lyra and Erion, The Sword and the Magic, Romance V, Sushi Yatta, Towering Pays Excalibur, Elite of Evil Portal of Gold, Jasons Quest, Euro Golden Cup, Gods of Power, Maya U Max, Empire Shields, Fruit Punch KO, Star Supreme, Spirits Of The Valkyrie, Candy Tower, Marvelous Furlongs, Knockout Football Rush, Fly, London Hunter, Jellyfish Flow, Big 500 Slot, Cops N Robbers Megaways, Tiki Tastic, Da Winci, Bullion Bars, Jungle Falls, Paint, Gifts of Ostara, Gladiators Go Wild, Phantasmic Fortunes, Secrets Of The Sorcerer, Steam Spin, Raigeki Rising x30, Wild Mine, Gates of Babylon, Dino Odyssey, Monkey God, Bangkok dreams, Age of Dragons, Age of Ice Dragons, Wildcraft, Sky Hunters, Beers on reels, Firedrakes Fortune, Agent 51, Finnegans Formula, Age of Huracan, Double Joker, Tree of Gold, Desert Gem, Speakeasy Boost, Joker Times, Blazing Bull 2, Jewels of Jupiter, Joker Times Xmas Edition, Atlantis Thunder, Burning Diamonds, Griffins Quest, Pawprints of Purrsia, Griffins Quest Xmas Edition, Joker Leprechauns, Pearls of Aphrodite, Atlantis Thunder St Patricks Day, Hattrick Heroes, Hercules: Do Or Die, Secrets of the Nile, Gold Bonanza, Ali Babas Luck, Leprechauns Magic Megaways, Ali Babas Luck Megaways, Lucky Clucks, Vampire: The Masquerade - Las Vegas, Beautiful Bones, Castle Builder 2, Cool Buck 5 Reel, Immortal Romance, Peek-a-Boo - 5 Reel, Santas Wild Ride, Scrooge, Stardust, Tomb Raider- Secret of the Sword, Untamed Giant Panda, 11 Champions, Pirates Quest, Amber Sterlings Mystic Shrine, Thunderstruck Wild Lightning, Lara Croft Temples and Tombs, Tiki Mania, Banana Drop, Royal Mint Megaways, Diamond King Jackpots, Atlantis Rising, Jurassic Park Remastered, Big Bad Beasts, Zombie Hoard, Age of Conquest, Augustus, Golden Stallion, Incan Adventure, Africa X Up, Chronicles of Olympus X Up, Blood Suckers, Blood suckers 2, EggOMatic, Narcos, Reel Rush 2, Robin Hood: Shifting Riches, Scudamore's Super Stakes, Secrets of the Stones Max, Serengeti Kings, Simsalabim, Street Fighter 2, Victorious, Wish Master, Scudamores Super Stakes, Wilderland, Rome The Golden Age, Codex of Fortune, Mansa Musas Golden Journey, The Wild 3, God of Fire, Cosmic Charms, Kaiser, Golds Guardian, King Kokos Quest, Hula Magic, Mystery Fox Christmas Party, Faith, Titans Riches, Book of Itza, Scrolls of Aphrodite, Emeralds of Oz, The Smashing Biscuit, Hammer of Gods, Viking Runecraft, Sea Hunter, Mystery Joker 6000, Sweet Alchemy, Bakers Treat, Gunslinger Reloaded, Gemix 2, Pimped, Rage to Riches, Royal Masquerade, Eye of the Kraken, GEMiX, Solar Queen, Solar King, Solar Temple, Mr Cashback, Streak of Luck, Wolves Wolves Wolves, Savage Jungle, Hainan Ice, Midnight wilds, Ace Ventura, Ice Cave, Stallion Strike, Gem Splash Rainbows Gift, The Perfect Heist, Gem Splash Kings Court, Jungle Trouble, Miss Fortune, Heart of the Frontier, Ways of the Phoenix, Galactic Streak, Bombs, Gem Splash Marilyn Monroe, Wild Lava, Bronco Spirit, Golden Beauty, 3 Kingdoms Battle of Red Cliffs, Jungle Gorilla, Queen of Gold, Gold Train, The Champions, Emerald King, Wild Depths, Blaze of Ra, Wild Swarm, Bison Battle, The Shadow Order, Land of Zenith, Fat Drac, Crown of Valor, Dwarfs Gone Wild, Parrot Bay, Tommy Guns Vendetta, Alchemy Ways, Million Dracula 2, Million Zeus, Nefertitis Riches, Million 88, Solomon The King, Million 777, Super 20 Stars, Arcade Bomb, Reel Heist, Piggy Pirates, Spin Town, Win Escalator, Well of Wishes, Jewel Scarabs, Aztec Spins, Reel Keeper, Wild O Clock, Lucky Fridays, Dragons Fire Infinireels, Ancients Blessing, Cobra Queen, Cash Ultimate, Night Roller, The Wisecracker Lightning, Lions Hoard, Beriched, Get the Gold Infinireels, Fa Fa Babies, Ras Legend, Three Musketeers, Dragons Fire Megaways, Royal Gems, Atlantis (Red Tiger), Gems Gone Wild Power Reels, 5 Families, Hoard of Poseidon, Golden Tsar, Aurum Codex, Betty Boris and Boo, Primate King, Harlecoin, Reptizillions Power Reels, Wild Hot Chilli Reels, Wild Expedition, Forever 7s, Dragons Fire, Mega Pyramid, Mega Rise, Dynamite Riches, Eagle Riches, Leprechauns Magic, Bombuster, 10001 Nights, Jingle Bells Power Reels, Sylvan Spirits, Agent Royale, Pride and Prey, Hellcatraz, Marching Legions, Book of 99, Panda Warrior, Frequent Flyer, Heroes Hunt Megaways, Reel Clash, Monopoly Utility Trails, Rainbow Riches Race Day, Rainbow Riches Drops of Gold, Hurricane Horse, Gems Odyssey, Pets Go Wild, Crime Scene, Jokers Luck Deluxe, Jokers Luck, Wild Wild Cash Out, Bank Job, 1 Reel Egypt, 1 Reel Halloween, 1 Reel Monkey, 1 Reel Golden Piggy, 1 Reel Fruits, Mustang Riches, Casino On the House, Van Gogh, Laser Cats, Egypt King, Immortal Monkey King, Sea Raiders, Mega Maya, Sea God (Swintt), Royal Rumble XtraGacha, Kochbuch, Star Stretch, Tokyo Dragon, Jorgen From Bergen, Lone Rider XtraWays, Book of the East, La Tomatina, Soldier of Rome, Black Horse, Hot 777, Fruit Mania Deluxe, Hot 777 Deluxe, Butterfly Lovers, Black Horse Deluxe, Sonic Reels, Telly Reels, Arcade, Football Mania, 9 Lions, Larry the Leprechaun, Relic Hunters, Reel Hero, Football Mania Deluxe, Power of Gods The Pantheon, Neon City, Lucky 9, Power of Gods Egypt, Reel Joke, Prosperity Pearls, Power of Gods Hades, Sizzling Bells, Jelly Reels, Spectrum, Frozen Inferno, Jokerizer, Alchymedes, Wolf Hunters, Legion Hot 1, Towering Pays Valhalla, Double dragons, Spina Colada, Ozwins Jackpots, The Royal Family, Vikings Go To Hell, Tuts Twister, Dark Vortex, Baron Samedi, Football Glory, All Star Knockout Ultra Gamble, Frost Queen Jackpots, Atlantean Gigarise, Robin Sherwood Marauders, Cauldron, Martian Miner Infinity Reels, Robin Nottingham Raiders, Winfall in Paradise, Hunters Moon Gigablox, All Star Knockout, Holmes and the Stolen Stones, Cazino Cosmos, Dwarf Mine, Niagara Falls, Jackpot Raiders, Johnan Legendarian, Super Cash Drop, Golden Boot, Hong Bao, Doctor Electro, Midas Treasure, Caribbean Anne, Zombie Queen, Operation Diamond Hunt, Big Bounty Bill, Pyro Pixie, Blazing Bull, Maui Millions, Ducks Till Dawn, Goblins and Gemstones, Caribbean Anne 2, Holmes Reel Detective, Viking Honour Xtrawild, Monster Domination, Book of Baal, Zilliard King, Legend of Senteng, 1 Reel Patrick, Wolf Call, Book of Raider, Vikings go to Valhalla, Rainbow Gold, Summer Cocktail, Across the Universe, Masters of Valhalla, Rise of the Valkyrie Splitz, Omuato, The Great Pigsby Megapays, Magic Spins, Book of Easter, JetX, CricketX, All That Cash Power Bet, Green Machine Deluxe Power Bet, FoxFire, Beat The House, Guises of Dracula, Interstellar Attack, Big Fishing, Feather of the Nile, Diamond Royale, Charmstones, Dragons Axe, 1 Reel Joker, Bomb Runner, It Came from Venus, Wild Diamond 7x, Mystery of LongWei, Dalai Panda, Stellar Spins, Wild Ocean, Loco Habanero, Snail Race, Dragons Chest, The Great Wall, Crystal Cavern, Savage Lion, Fishin for gold, Alice in the Wild, Wolf Haven, Wombaroo, Blazing Tiger, Jesters Joy, Prosperity Journey, Book of 8 Riches, Alice and the Mad Respin Party, Bonsai Spins, Red Hot Volcano, Clovers of Luck, Ocean Drive, Dwarfs Fortune Easter, Magical Reels, 4 Corners of Rome, Risque Megaways, Aped, Pile Em Up, Bolt X Up, Riot 2 BNB, Fluxberry, 1 Reel Panther, Stumpy McDoodles 2, Golden Forge, Zaidas Fortune, Cave of Gold, Candy Gold, Under the Bed, Ambiance, Booming Seven Deluxe, Booming Bananas, Chilli Chilli Bang Bang, Basic Instinct, Vegas High Roller, Golden Tiger, Roo Riches, Super 15 Stars, Macau High Roller, 9 Pyramids of Fortune, Oink Farm, Cannon Cove, Ali Babas Luck Power Reels, Lucky Mermaid, Spin Warrior Boom Pot, 1 Reel Reef, Rise of the Genie, Apache Way, Timelines, Majestic Mysteries Power Reels, 777 Super Big BuildUp Deluxe, Ark of Ra, Wild Marlin Big Game Fishing, Plingoball, Amazon Kingdom, Lucky Adam, Treasures of Kilauea, Piggy Luck, Super 25 Stars, 10001 Nights Megaways, Arabian Secret, Mad Cars, Sizzling Kingdom Bison, Diamond King Gold, 1 Reel Demi Gods III, Dragon Fortress Battle of the Castle, Maneki 88 Gold, Valley of Secrets, Aldos Journey, The Expendables Megaways, Voodoo Reels, Giants Fortune Megaways, Hero Clash, Wild Bounty, Cleopatras Golden Spells, Vikings Journey, Rumble Ratz Megaways, 1 Reel Buffalo, Lucky Money (Storm Gaming), Gods of Troy, Fire Egg, Joker Lanterns Hit n Roll, Of Sabers and Monsters, The Invisible Man, Jungle Spirit: Call of the Wild, Jimi Hendrix, Princess of Pearls, Gold Digger Mines, Aztec Gold Mines, Queens of Glory, 9 Burning Stars, Wild Buzz, 1 Reel Demi Gods IV, Midway Money, Wild Buccaneers Megaways, 9 Coins 1000 Edition, Hot Slot Magic Bombs, Green Machine Supreme, Alduin and Celdor, Leprechauns Magic Power Reels, Temple of Heroes (Popok Gaming), Fruits Gone Wild Deluxe, Fruits Gone Wild Supreme, Serengeti Wilds, Ultra Joker, Candy Links Bonanza, Cash Express, Redrose Sanctuary, Gold Hit O Reillys Riches, Cornelius, Witch Feature, Hot Slot Magic Pearls, Fruit Max Cashlinez, Burning Sun, Cleopatras Diamonds, Dragon Kingdom - Eyes of Fire, Mr and Mrs Spy, Halloween Luck, Native Spirit, Bandida, Fortune Fireworks, Balls of Fury, Secrets of the Nile, Wild West Zone, Red Hot Reels, Mad Monsters, Cash Encounters, Viking Raid Zone, Deadly Outlaw, 1 Reel Wolf Fang, Grand Mariachi, Shadow Society, Ticket to Riches, 1 Reel Majestic King, Dragon Lore GigaRise, 9 Coins Grand Gold Edition, Clovers of Luck 2, Football Finals X UP, Million 777 Wheel, Joker Fortune Blitz, Diamond Tales The Ugly Duckling, Dueling Jokers Dream Drop, 1 Reel Thanksgiving, Diamond Discovery, Down the Chimney, Shields of Troy, Cash Printer Heist, Wonders of Christmas, Wins of Winter, Phat Cats Megaways, Cave of Xmas, The Legend of Musashi, Million Christmas, Spinberry Wilds, Santa Pets, Rainbow Power Potz Ultranudge, Power of Sun Svarog, Christmas Luck, Dr Watts Up, Vegas Reels 2, Fruits Gone Wild, Candy Dreams, Racing Wilds, Magika Boola, Way of the Tiger, Queens of Glory Legacy, Red Hot Sapphires, Pyramid Rising x33, Joker Max Hit Roll Xmas Edition, Dragons Keep, Bingo Staxx Thunder Power, Trojan Kingdom, Pinup Girls, 1429 Uncharted Seas, 2 Million BC, Fruits and Stars, Riches of Babylon, Bonus Train Bandits, Reel Clash, King of the West, Bloxx Fruit, Wolf Hiding, 1 Reel Demi Gods III, Mega Multi Diamonds, Workshop Wonders, 1 Reel Elves, Magika Boola Xmas Spirit, Beauty of Atlantis, Bloxx Thunder, Reel Em In A Bit Fishy, Divine Gongs, Masters Of Olympus, Captain Wild, Night Of The Scarabs, Bloxx Arctic, Star Staxx, Valkyries of Odin, American Poker V, Dragon Ladies, 88 Lucky Fortunes, Cupids Strike 2, New Year Happiness, Quest of Gods, Grand Express Action Class, Grand Express Diamond Class, Mucho Loco Habanero, The Goat, More Dragon Ladies, Mayan Blaze, Viking Crusade, Prosperity Blessing, Blobsters Clusterbuster, Secrets of the Nile 2, Magic Garden, Elysian Jackpots, Power of Love, Lady Merlin MultiMax, Joker Leprechauns Hit n Roll, Pharaohs Gaze DoubleMax, AVIATOR, Ninja, Fruits Deluxe, Wild Vegas, Fluffy Rangers, Exploding Fruits, Bettys Big Bonanza, Book of Inferno, Takutiki, Tippy Tavern, Treasures of Ra, Princess Celina and the Frog, Pirates Pearl Megaways, Fortune Llama, Iron County Outlaw, Mystery Kingdom Mystery Bells, Dog Town Deal, Bloxx Flare, Granny vs Zombies, Book of Books, Let It Burn, Irish Wilds, First Person Lightning Blackjack, Monkey God, Wild Gods, First Person Lightning Blackjack, Queens of Glory Legacy, Lucky Money, Bloxx Thunder, Reel Keeper Power Reels, Spartans vs Zombies, Diamond Tales The Little Mermaid, Adventure Piggypays El Dorado, Ramses Legacy, 5 Line Bonus 21, The Funky Boombox, Chicken Madness Ultra, Cheeser & Jasper, Quake, Beauty and the Beast, Knockout Football, Dragons Lucky 8, Night of the Living Tales, Pengwins, Battle of Myths, Caribbean Anne Mini Max, Sword King, 9 Lions Xmas Edition, Lucky McGees Super Slice Swirl, Cash Falls Island Bounty, Cash Falls Pirates Trove, Stacking Bison, Chili Bonanza X UP, Angry Dragons, 5k Gold Mine Dream Drop, Golden Fields, Rocket Chimp Jackpot, Magic Powers Megaways, Diamond Blitz, Solar Queen Megaways, Crashout - Fireworks, Golden Tour, Triple Cash Or Crash, Meteoroid, Zombies Gone Wild, Wild Fairies, Storm to Riches, 15 Coins, Fish 'Em Up, Champions of Olympus, 5 Monsters, Alexander The Great World Conqueror, Golden Vault of the Pharaohs Power Bet, Love Idol, Xmas Gifts, Catch and Snatch, Football Ultimate Champions King, Blazing Piranhas, Buffalo Canyon, Egypt Megaways, Money Track 2, Moon of Fortune, True Wild, Godzilla, Bling Bling Penguin, 4 Masks of Inca, The Wish Master Megaways, Alkemor's Elements, Bandidos Cash, Snakes and Ladders Megadice, First Person Deal or no Deal, Deal or no Deal, Steam Pirates, Valkyrie Wild Storm, Gem Saviour, Everest, Thunderhawk, Monsters Unchained, Cyber Attack, Unchain The Dragons, Mayan Waterfalls, London Tube, Bounty Raid 2, Crab Trap, Captains of the Coast, Case Closed, Thrill to Grill, Titan Strike, Fish 'n' Nudge, Jet Lucky 2, BINGO STAXX – Amazon Fury, Dog Days, Treasures of Rome, Gifts of Horus, Gold Hit: Dragon Bonanza, Abrakadabra, Temple of Fury Dream Drop, Tiki Tiki Boom, Peter Hunter, Beach Invaders, Unusual Suspects, Anvil & Ore, Stellar 7s, Big Max Pot Hunter, Joker Loot, Vinnie Jones Card Chase, Andvari: The Magic Ring, Immortal Ways Buffalo, Super 30 Stars, Rainbow Burst, Million Vegas, Grand Express Fiesta, Lucky Buddha, Badlands, Diamond Tales: The Princess and the Pea Buy Bonus, Stormy Witch, The Green Machine Bingo, Ruby Treasures, Rise of Atlantis 2, Billy Bob Boom, Lord of the Seas, Rocket Dice, Rocket Dice XY, Larry the Leprechaun-Xmas, Hot Slot: Magic Bombs Halloween, Ninja, Dragon's Bonanza, Heidi, Hilde und Helga Go Wild, Sizzling Eggs Extremely Light, Fishing for Cash, Mice & Magic Wonder Spin, Banana Boom, Donkey and the Goats, Alien Tracker, Steam Pirates Gamble Feature, Lucky Wealth Cat, Massive Gold, Money Inc, Tap Heroes, Wild Voodoo, Mammoth Mayhem, Triple Tiki Super Free Spins, Treasures of the Count, Halloween Wins, 3 Kings, Fast Flip, Zeppelin, Dice, Yellow Diver, Piggy Bank, African Spirit Sticky Wilds, Franksylvania, Fate's Fury, Halloween Hunt, Juiced DuoMax, Million 777 Hot.Raging Rhino Rampage, Dead or Alive, Dead or Alive 2, Dead or Alive 2 Feature Buy, Monkey Gold Xpays, Iron Bank, Egyptian Rebirth 2, Tiger`s Charm , Story of Hercules Expanded Edition, Star Bounty, Lucky Mrs Patrick, Hammer Of Vulcan, Curse Of The Werewolf, Griffin`s Quest , PapayaPop, Maui Millions, Augustus, Age of Conquest, Big Bounty Bill, Safari Gold Megapays, Money Train 2, Immortal Fruits, Ted Megaways, The Dog House Megaways, Milky Ways, Sky Hunters, Bonus Bunnies, Hellcatraz, Origins of Lilith , Origins of Lilith Megaways, Giza Infinity Reels, Gaelic Gold, Rise of the Mountain King, Book Of Rebirth , Book Of Rebirth Reloaded, Rick and Morty Megaways , Punk Rocker xWays, Montezuma Megaways, Snake Arena, Serengeti Kings, Pillars of Asgard, El Dorado Inifinity Reels, Diamond Mine Extra Gold Megaways , Pirate Kingdom Megaways, Dragon Fall, Money Train, Rainbow Riches Megaways, Fishing Frenzy Megaways, LeoVegas Megaways, Sweet Bonanza, Sweet Bonanza Xmas, Wolf Legend Megaways, Return of Kong Megaways, Medusa Megaways, Neon Cluster Wins, Valletta Megaways, Vegas High Roller, Temple of Treasure Megaways, Champions of Rome, Buffalo Rising Megaways, Faerie Spells, 300 Shields Extreme, Machina Megaways, Vikings Unleashed Megaways, Genie Jackpots Megaways, Fat Santa, Acorn Pixie, Dark Vortex, Spinal Tap, Book of Gods, Extra Chilli Megaways, White Rabbit Megaways, 1429 Uncharted Seas, Fluffy Rangers, Rocket Stars, Blood Suckers, Blood Suckers II, Reel Rush 2, Macau High Roller, Jokerizer, Ninja vs Samurai,  Beautiful Bones, Gold Blitz, Diamond Blitz, Black Horse Cash Out, Black Horse Deluxe
22.10.入金不要の無料ボーナスで禁止されているゲームは、システムにより制限されています。ただし、システムの不具合により、そのゲームが利用可能であり、お客様がプレイされた場合、賞金は没収され、元のボーナス額のみが残高に残ります。

1. お客様がWinsroyal casinoにアカウントを作成された場合、当社は一切の責任を負わず、ソフトウェアの使用をコントロールしないことを了承されたものとみなします。したがって、アカウントを作成し、ゲームをプレイすることは、お客様自身の判断であり、お客様は、発生し得るすべてのリスクを受け入れたものとみなされます。
2.Winsroyal casinoは、お客様に楽しい時間を過ごしていただくために取り組んでいます。私たちが契約しているゲームプロバイダーのゲームに発生する可能性のある中断、サーバーの中断、遅延、技術的、政治的な不都合について責任を負いません。しかし、Winsroyal casinoは、発生した問題の解決のために、ゲームプロバイダーに連絡することで、最も公平な解決策を見つけるように努めます。
3.Winsroyal casinoは、契約しているゲームプロバイダのソフトウェアの問題、質の低さ、正確さについて、いかなる保証や表明もしません。
4.Winsroyal casinoは、報告されたすべてのシステム障害を詳細にチェックします。万が一、サーバー関連のシステム障害が発生し、このシステム障害によりゲームが中断された場合、お客様の資金は入金額と同額を返金します。
5. Winsroyal casinoは、お客様またはビジターがウェブサイトまたはウェブサイトのコンテンツに起因すると想定または主張するいかなる損失または損害に対しても、一切の責任を負わないものとします。当社の業務プロセスおよび取引または伝送の遅延または中断、発生しうるデータの損失またはデータの破損、発生しうる通信または回線の障害、いかなる人物または個人によるウェブサイトまたはコンテンツの誤用、ウェブサイトコンテンツのエラーまたは欠陥の誤用など、これらの場合における損失または損害についていかなる責任も負わないものとします。
6.Winsroyal casinoは、ウェブサイトに掲載されたペイテーブル、プロモーション、ボーナス、オッズ、金額を含むがこれに限定されない、いかなる情報の公表における誤りを変更することができます。お客様は、ウェブサイトに掲載された情報の誤りや不正確な情報により、いかなる権利も主張することはできません。
7. Winsroyal casinoは、ウェブサイトに掲載された不正確な情報や虚偽の情報により、賞金を支払わない権利を有します。
また、お客様は、不正確または誤った情報の結果として失われたお金の払い戻しを受ける権利を有します。
8. Winsroyal casinoは、いかなる場合においても、お客様がプレイするゲームを管理する権利を有します。Winsroyal casinoは、お客様がプレイされたゲームにおいて不正行為を検出した場合、そのゲームをキャンセルする権利を有します。不正行為や詐欺行為が検出された場合、疑わしいアカウントは直ちにブロックされ、調査が開始されます。疑いのないお客様は、キャンセルされたゲームに対するベットを払い戻すことができます。
9.Winsroyal casinoは、ウェブサイト上のゲーム設定に関して不正確なもの、または間違っているものが発見された場合、すぐにゲームをキャンセルする権利を有します。お客様が購入されたベットについては、払い戻しが行われます。
10.チップダンピング、送金詐欺、支払い詐欺を含むがこれに限定されない、メディア、フォーラム、ソーシャルメディアにおいて、何らかの方法でチート、操作、虚偽または悪意のあるコメントをする、または会社を詐害しようとするプレーヤーがいると判断した場合、Winsroyal casinoは、問題のプレーヤーまたはプレーヤーのアカウントを閉じ、すべてのお金を返金する権利を有します。
11.何らかの理由でWinsroyalのカジノシステムが故障した場合、すべてのベットは無効とみなされます。故障が直った場合、ゲームはシステムにより再インストールされます。
12.いずれかのゲームが開始された後、サーバー側のシステム障害によりゲームが失敗した場合、当該ゲームにお客様が入金した金額がカジノアカウントに入金されます。お客様のカジノアカウントが閉鎖された場合は、以前に承認された支払手段で支払われます。
13.Winsroyal casinoは、すべてのベットを制限し、拒否する権利を有します。
14.Winsroyal casinoは、そのウェブサイトのセキュリティを確保するために努力しています。しかし、お客様は、ご自身のシステムと使用するデバイスのセキュリティを確保する必要があります。このため、ウィンズロイヤルカジノは、ウイルス、トロイの木馬または任意のマルウェアに対して責任を負いません。
お客様は、ご自身で使用するシステムを保護する必要があります。
15.お客様は、プレイしたゲームの結果について、Winsroyal casinoに苦情を言うことができます。お客様は、14日以内にライブサポートサービスまたはEメールでwinsroyal casinoに苦情を報告する必要があります。ゲームの結果に矛盾がある場合、Winsroyal casinoのクライアントサーバーに表示される結果が、そのゲームの有効かつ正式な結果となります。
16.サードパーティのインターフェースアプリケーションは、ベットに関する完全な情報を提供しない場合があります。このため、お客様はサードパーティーのアプリケーションからの結果を確定的な結果として受け入れるべきではありません。
17.Winsroyal casinoは、お客様に快適な時間を過ごしていただくために努力しています。しかし、お客様のネットワーク速度の低下や使用するデバイスの性能低下により、ゲーム速度が重要な場合には不利になる場合があります。

Winsroyal Casinoのベッティングルール

Winsroyal casinoであらゆるルーレットゲームをプレイする場合、数字に賭けることができる最大数は18を超えないようにする必要があります。ただし、これはサイドベットには適用されません。ゲーム中、お好きなだけサイドベットを置くことができます。

1. 当社Winsroyalウェブサイトのすべてのサービスを受けるには、個人アカウントの開設が必要です。
2. 当社のWinsroyalウェブサイトを作成するためのアカウントは、あなた自身の名前でなければなりません。また、正しい情報でアカウントを作成することが非常に重要です。
アカウントを作成する際に注意すべきもう1つの点は、1人が使用できるのは1つの住所、1つの電話番号、1つの電子メールアドレス、1つのIPアドレスであることです。したがって、不正確な認証情報または代替認証情報を含む、Winsroyalのウェブサイトで開設された他のすべてのアカウントは、「重複アカウント」 と表現されます。
したがって、あなたはいかなる重複アカウントも作成してはなりません。
あなたが不正確な、または代替の資格情報を持つアカウントをいくつも作成したり、作成しようとした場合、当社はその一部または全部を重複アカウント、アカウントとして理由なく閉鎖する権利を有します。
この場合、当社は以下の補償および制裁を適用します:
* 重複アカウントを使用して行われたすべての取引は無効とみなされます;
* 重複アカウントを使用して参加したすべてのプロモーションは取り消されます;
* 重複アカウントを使用して行われたすべての収益は、無効とされます。処理されたすべての出金はキャンセルされ、会社に返却されます;
* 重複アカウントは永久に閉鎖され、再開するオプションはありません。
3. WinsRoyal Casinoは、プレイヤーのアカウントの安全性を確保するために、高度な方法と暗号化システムを使用しています。しかしながら、お客様の個人情報を共有することが求められています。
ウィンズロイヤルのウェブサイト上で使用するユーザーネームとパスワードは、秘密にしておかなければなりません。  プレイヤーのアカウント情報は、プレイヤー自身の責任で管理されます。このため、ユーザーネームとパスワードが他人に使用された場合に発生する結果については、アカウント所有者が責任を負うことになります。WinsRoyal Casinoは、これによって生じるいかなる損害にも責任を負いません。お客様を除き、正しいユーザーネームとパスワードを使用してアカウントにログインした人に対しては、一切の制裁はありません。その取引は、お客様自身のものとみなされます。
従って、アカウントのセキュリティはお客様に帰属するため、お客様の知らないところで許可なく行われた使用は、お客様自身の使用とみなされることになります。
4. プレイヤーは、当社ウェブサイトのメンバーアカウントを他人に譲渡または販売することを禁止します。このような場合に行われた行為は無効とされ、一般利用規約の違反となります。
また、winsroyalのウェブサイトでは、賞金、投資財産、預金所有権、ベッティング所有権、その他の権利、およびあらゆる種類のアカウントの販売と譲渡が禁止されています。法律上、商業上、その他の権利の贈与や贈与、質権、譲渡、用益権、取引、仲介、抵当権および/または受託者またはその他の第三者、会社、現実またはWinsroyalウェブサイト上で所有する資産に関係する法人への協力。あらゆる種類の販売および譲渡取引、例えば、あらゆる方法で財団を譲渡したり、関連付けたりすることは禁止されています。この条項には、winsroyalカジノの顧客、ユーザー、プレイヤーに属するあらゆる資産の販売および譲渡の全面的な禁止が含まれています。
5. 他人のユーザーネームとパスワードを使用し、Winsroyalのウェブサイトにアクセスすることは禁じられています。
6. Winsroyalウェブサイト上のアカウント情報は最新でなければなりません。変更があった場合、必要な更新ができるように、当社に通知しなければなりません。
7. Winsroyalのカジノアカウントの閉鎖を希望する場合、ライブサポートチームに連絡する必要があります。
8. Winsroyal のカジノアカウントが閉鎖されるためには、プラスまたはマイナスの残高がなく、保留中の出金要求がないことが必要です。
9. Winsroyalのカジノアカウントにプラス残高および/または保留中の出金要求があるにもかかわらず、アカウントを閉鎖したい場合、アカウント内のすべての資金は無効になり、最後の入金はあなたに払い戻されます。
10.あなたは、Winsroyalカジノのあなたのアカウントについて、自己規制要求を提出することができます。このためには、ライブサポートチームに連絡するか、Eメールでカスタマーサービスに連絡することができます。
ライブサポートの場合は、ホームページのライブサポートバブルをクリックするか、Eメールの場合は support@winsroyal.com <mailto:support@winsroyal.com> までリクエストを送信するだけです。さらに、第7条で指定されたすべてのルールは、自己規制要求に対しても有効です。Winsroyal casinoで他のアカウントを開設している場合、これを報告するのはあなたの責任です。Winsroyal casinoで新しいアカウントを開くことは、あなた自身の責任で行ってください。Winsroyal casinoとして、新しいアカウントを開設しないために必要な手順に従っていますが、それでもこれはあなたの責任であることを覚えておく必要があります。このため、あなたの名前で他のアカウントが開設されていないことを確認する必要があります。これを確認するのは、やはりあなたの責任です。したがって、私たちWinsroyal Casinoの会社は、発生する可能性のある損失や損害に対して責任を負うものではありません。

1. Winsroyalのウェブサイトで提供されるサービスの利用は、18歳以上の法定年齢に達している場合のみ可能です。
そうでない場合は、直ちに当社のウェブサイトから退出するようお願いします。アカウントを開設している場合、アカウントの即時閉鎖を要請する必要があります。
2. Wisnroyal casinoは、そのサービスが合法であるかどうかについて、いかなる保証もいたしません。ギャンブルは、お客様の居住国において禁止または規制されている場合があります。この場合、お住まいの国の法律を知り、適用することは、お客様やプレイヤーの責任となります。したがって、オンラインギャンブルが自分の国で合法かどうかを確認する必要があります。もし、あなたが当社のウェブサイトを利用している国でギャンブルが違法になったり、その他の規制を受けたりした場合は、直ちにwinsroyalのウェブサイトのアカウントを閉じ、当社のサービスの利用を中止する必要があります。
3. 次の国では、winsroyalは、当ウェブサイト上でアカウントを開設する権利を持っていません。これらの国は、"除外された管轄区域 "です):
アフガニスタン、ベラルーシ、ベルギー、ブルガリア、キュラソー、キプロス、デンマーク、エストニア、イラン、イラク、イスラエル、リトアニア、マルタ、モルドバ共和国、ポルトガル、ルーマニア、ロシア、北朝鮮、オランダ、スウェーデン、ウクライナ(クリミア地域を含む)、イギリス、アメリカ、コートジボワール
また、winsroyalは除外された国のリストを変更する権利を有します。winsroyalは予告なしにこれらの変更を行うことができます。行われたすべての変更は、当社のウェブサイト上で公開されます。
この点で、当社ウェブサイトの一般利用規約を頻繁に確認するようお願いします。
一般利用規約に明記されている国にお住まいの方、またはお住まいの方は、新しいアカウントを作成したり、当ウェブサイトを利用したりしないでください。
以前に開設したアカウントをお持ちの場合は、アカウントを閉鎖してください。

1.Winsroyal casinoでの最低入金額は€/$10とその相当額です。最低入金額で、ボーナスを使わずにすぐにプレイできるほか、お得なプロモーションも受けられます。利用したいプロモーションによって最低入金額が異なる場合があります。プロモーションの詳細を確認することで、利用したいプロモーションの最低入金額を見つけることができます。
2.Winsroyal casinoは、お客様が行った入金の最低金額と最高金額を設定する権利を有します。
3.Winsroyal casinoは、安全な支払いプロバイダーとサードパーティのシステムを使用しています。当社のお客様がWinsroyal casinoでアカウントを作成する場合、入金はWinsroyal casinoが直接行うか、支払いプロバイダーまたは第三者を通じて行うことに同意します。
4.Winsroyal casinoは、お客様アカウントへの入金の処理または受け取りに遅延がないことを保証しません。銀行取引や取引の度合いによっては遅延が発生することがあります。
5.Winsroyal casinoでは、お客様はいつでもカジノのメンバーシップアカウントを閉じることができます。出金手数料とお客様のアカウントから差し引かれた資金はすべてお客様のアカウントに戻ります。
6.お客様がアカウントを閉鎖した場合、Winsroyal casinoは、お客様への支払いにどの支払方法を使用するかを自ら決定します。
7.お客様は、24/7ライブサポートチームに連絡するか、help@winsroyal.comにEメールすることで、アカウントを閉じることができます。
8.お客様がカジノアカウントに入金したすべての資金には、違法な収益、違法な活動が含まれていてはならず、違法な資金源から得られたものであってはなりません。
9.Winsroyal casinoは、理由を告げず、事前に通知することなく、お客様のメンバーアカウントを閉鎖する権利を有します。また、お客様のメンバーアカウントの出金手数料および差し引かれたアカウント残高を返金する権利を有します。

1. WinsRoyal カジノは、銀行保険や入金システムによって保証されていません。 この点において、顧客が実行した可能性のある不審な取引については必ず調査が開始されます。
2. WinsRoyal カジノでは、クライアントは、WinsRoyal カジノによって直接、または第三者の仲介支払いなしで、または支払いプロバイダーを通じて出金が行われることに同意します。
3. WinsRoyal カジノ職員は、顧客が違法、詐欺的、共謀的な活動に関与していることを発見または疑った場合、顧客の出金を停止および取り消す権利を有します。 この契約に同意することにより、顧客は引き出しルールに違反した場合に生じる可能性のある制裁を受け入れたものとみなされます。
4. WinsRoyal カジノは、独自の手順に従ってすべての出金プロセスを決定します。 処理または受信に遅延がないことを保証するものではありません。
5. 顧客の出金要求は、決済システム運営者および/または当社が指定する第三者によって処理されます。 したがって、WinsRoyal Casino でアカウントを作成すると、この条項に同意したことになります。 特に、セキュリティ手順を考慮してカジノが好む支払い方法が使用されることを指摘したいと思います。
6. WinsRoyal カジノの入出金取引は、顧客が提供する支払い方法の中から選択した支払い方法を通じて実行されます。 また、お客様は、利用する決済システムサービスを当該サービス提供者の定める利用規約に従って利用しなければなりません。
7. WinsRoyal Casino アカウントは銀行残高ではありません。 この点において、保険、資産サポート、または保証の対象となることはできません。 投資やアクティブ残高に対して利子は得られません。
8. ウィンズロイヤルカジノは、お客様が定めた出金方法による出金リクエストを承認します。 顧客は、出金オプションで指定された制限内で出金をリクエストできます。 出金制限は VIP レベルの顧客に対してのみ柔軟です。 VIP レベルの顧客制限は、特別な顧客担当者との面談によって決定できます。
9. 顧客が引き出すことができる最低金額は €20, $20, C$20, R500, R$ 100 です。
10. ただし、一部のオプションでは、この制限が高くなる場合があります。 お客様は、プロフィール ページの出金セクションでオプションと制限を確認できます。
11. お客様は、出金リクエストを送信する前に、文書確認プロセスを完了する必要があります。
12. WinsRoyal カジノは、既に文書承認プロセスを完了している顧客に対して、必要と判断した追加の文書を要求する権利を留保します。
13. 出金には、顧客が入金した支払い方法が使用されます。 顧客のカジノアカウントに支払われたお金は、その入金元のアカウントに送金されます。
14. 顧客は、自分の名前のみに属する法的に有効なクレジット カードおよびその他の金融商品を使用することに同意します。
15. VIP レベルごとの出金限度額 (ユーロ単位の金額):

ナイト 毎日1000ユーロ - 基本レベル(毎週4k、毎月16k)
バロン:デイリー €3000 - (週12k、月48k)
デューク:デイリー5000ユーロ - (週25k、月100k)
プリンス:デイリー €10000 - (週50k、月200k)
エンペラー:デイリー €15000 - (毎週60k、毎月250k)

16. 出金前の最小資金ロールオーバーは x1 (1) です。 資金の賭け金 (賭け金) が入金額より少ない場合、当社はすべての賞金をキャンセルし、10% (10 パーセント) (ただし 0.50 米ドル (50 セント) 以上の手数料) を保持する権利を留保します。 支払い費用として最後の入金金額の 15% (15%) の手数料、およびアカウント残高が銀行カードまたは銀行振込でチャージされた場合は 15% (15%) の手数料がかかります。日本ではライブカジノとテーブルゲームの最低資金がロールオーバーされる前に適用されません。 引き出しは5倍です

17. 各支払いシステムには、処理される値の組み合わせや最大値について独自のルールがあるため、支払いシステムに関連する制限は異なる場合があります。

一般規則

1. 市場の結果は、決定された時点で確定する。

  1. 長期または短期のアウトライトマーケットが公式発表により決定された場合、当社は結果発表後に行われたベットを無効とする権利を有する。
  2. 天候や人数不足などの理由で試合が成立せず、最終的にレフェリーや公式発表によって決定された場合、当社は公式発表後にベットされた全てのベットをそれに従って決済する権利を有します。
  3. 試合終了後48時間以上経過した時点で発表され、未決定のベットが無効となった場合は、そのベットは無効となります。
  4. プレーヤー特別のマーケットは、上記のルールから除外される。
  5. マーケットが試合の早い段階で決定されなかった場合、ウェブサイト上のマーケットの説明に別段の記載がない限り、会社は試合の通常の時間(通常時間)が終了した時点で試合の結果を決済する。例1:あるイベントの 1X2マッチの勝者は 、そのイベントの通常時間(定時)が終了した後に決定されます。サッカー(サッカー)の1x2マッチの勝者は、レフェリーによって延長された分を含む90分が終了した後に決定されます。
  6. イベントが延長戦に突入した場合(通常時間では勝敗が決しない場合)、「延長戦を含む」対象となるすべてのマーケットは、延長戦終了後に支払われます。ペナルティーキック(またはその他の決定戦)は、マーケットに明記されていない限り、考慮されません。
  7. 理由の如何を問わず、時間通りに開始されなかったイベント、または延期されたイベントでも、正式な開始時刻から48時間以内にキックオフ(開始)されるものであれば、ベットは有効となります。それ以外の場合、当社は独自の判断により、延期されたイベントのベットを無効とし、賭け金を払い戻す権利を有します。
  8. 開始時間後に中止となったイベントが、公式開始時間から48時間以内に主催者から続行された場合、当社は全てのベットを有効とし、その結果に従って決済を行う権利を有する。
  9. イベントが開始時間後に中止となり、48時間以内に主催者から続行されなかった場合、当社はピッチで決定された全てのマーケットを決済し、残りのマーケットを無効とし、お客様に賭け金を払い戻します。しかし、そのような場合、当社は独自の判断により、そのような放棄されたイベントの全てのベットを無効とし、賭け金を顧客に返金する権利を有します。
  10. 特定のトーナメント(カップ戦、プレーオフ戦など)を通じて行われるチームの出場権(例:出場権獲得、勝利の方法など)に関連するすべてのマーケットは、試合が延期または放棄され、48時間以内に試合の再スケジュールが行われない場合、無効として処理されます。試合が2レグ行われる場合、延期された試合のベットのみが無効となります。
  11. 短期または長期のアウトライトで行われた資格に関連するベットは、イベントの延期/放棄にかかわらず、決定されるまで有効です。

上記の一般ルールには例外がある:

テニスの試合は、役員または主催団体が勝者を決定するまで、すべてのベットが有効な状態でオープンされます。この場合、48時間ルールは適用されません。ただし、選手のリタイアや不履行(怪我、病気、個人的な事情)、成人の決定、ウォークオーバー、失格、棄権があった場合、そのピッチで決定されたすべての相場はそれに従って清算され、残りの未決定の相場はすべて無効となります。誤解を避けるため、もしテニスプレーヤーが最後のポイントが終了する前にリタイアした場合、試合の勝者市場は無効となるが、決定された特定のセットやゲームに関連するすべての市場は、それに従って決済される。

MLB(またはその他の野球リーグ)、NHL、NBA(NFL、MLSはこのルールに含まれない)など、以下の米国スポーツの試合がキックオフされなかった場合、またはキックオフ後に中止され、発表されたキックオフ時刻から現地時間帯で同日中に再開されなかった場合、決定していないベットはすべて無効となります。

(例:サッカーの試合が後半に放棄された場合、前半のマーケットは通常通り決済されます)。

(例:上記の例では、後半戦のマーケットは未決定)は無効となり、賭け金はお客様に返金されます。)

NFL(またはその他のアメリカンフットボール)の試合が中止または延期された場合、同じNFL(またはその他のアメリカンフットボール)の週間スケジュール(木曜日~水曜日のスタジアム現地時間)で試合が続行されない限り、すべてのマーケットは無効とみなされます。

MLB(またはその他の野球リーグ): マネーライン(勝者マーケット)は、リーグの役員が試合を終了したとみなし、以下の場合に決定したとみなされます:

1. 少なくとも5イニングが終了している

または

2. 4.5イニングが終了し、ホームチーム(または2番打者)が先行している場合。それ以外の場合、マネーラインへのベットは無効となります。

疑惑を避けるため、他のすべてのマーケット(例:トータル、スプレッドなど)へのベットは、すでに決定している場合を除き、以下の場合に成立します:

1.少なくとも9イニングが終了している

または

2. 8.5イニングが終了し、ホームチーム(または第2打席のチーム)がリードしている場合。

それ以外の場合は、ベットは無効となる。マーシールールが適用された場合、すべてのベットはその時点のスコアで成立します。

MLB(またはその他の野球リーグ)では、先発ピッチャーが変更された場合、すべてのピッチャーライン(マネーライン、スプレッド、トータルのPLマーケット)は無効となります。ピッチャーラインでのベットには、ベットスリップとベット履歴ページに(PL)の表示があります。ベットスリップに(PL)の表示がない場合、ベットはアクションラインに置かれ、それに従って決済されます。アクションラインは、投手の変更に関わらず、イベントの結果に基づいて決済されます。新たに提供される投手ラインは、上記のルールに従います。アクションラインは、MLB(またはその他の野球リーグ)に関する例外を除き、上記の一般的なルールに従います。

野球において、7イニングの試合が行われた場合、以下の条件を満たさない限り、ベットは成立します:

1. 少なくとも7イニングが終了した場合

または

2. 6.5イニングが終了し、ホームチーム(または2番打者)が先行している場合。

例外として、マネーライン(試合の勝敗)は以下の場合に決定したものとみなされる:

1. 少なくとも5イニングが終了している

または

2. 4.5イニングが終了し、ホームチーム(または第2打席のチーム)がリードしている場合。

それ以外の場合、マネーラインでのベットは無効となります。

バスケットボールのカップ戦やプレーオフなど、 総得点によるベスト2マッチで決定される試合は、特定の決済ルールに従います。第1試合が引き分けの場合、延長戦は行われず、勝者マーケット(延長戦を含む)は無効として決済されます。第2試合が引き分けの場合も、第1試合で勝者がいる場合と同様に清算される。

第2試合の結果、勝敗が同点となった場合(例:第1試合でAチームが75-70で勝利し、第2試合でBチームが85-80で勝利した場合)、すべての市場においてレギュラータイムの結果に基づいて決済が行われ、延長戦の結果は無視されます。

1.2 当社は、お客様に理由を提示することなく、ベットの全部または一部を受理しない権利を有する。ベットが受理されなかった場合、お客様の賭け金は払い戻されます。

1.3当社は、イベント開始前であっても、独自の判断により、ベットを受理した後であっても、お客様に理由を提示することなく、ベットの一部または全部を無効とする権利を有します。

イベント開始後であっても、以下のような正当な理由がある場合、当社は自らの裁量でベットの一部または全部を無効とする権利を有します。

  • イベント、オッズ、または開始時間の表現に誤りがあった場合。
  • お客様が、複数の同一または類似のベットを行う、または複数のアカウントを開設することにより、会社の制限(潜在的なペイアウト)やリスク管理を回避しようとする場合。
  • 顧客が、ベットの結果を決定するような公の発表や秘密の情報にアクセスし、それを利用している。
  • お客様が関連するベットを組み合わせた場合。
  • プレーヤー、レフェリー、マネージャーなど、イベントに積極的に参加している場合、またはイベント参加者と直接的または間接的な関係がある場合。
  • 間違ったオッズやイベントを提供する技術的なミスがあった場合。
  • その他の正当な理由がある場合、要求に応じて顧客に通知する。

1.5 当社は、イベント開催地に変更があった場合、全てのベットをキャンセルする権利を有します。

1.6 競技時間の長さ、レーススピードの距離、ピリオドの数など、イベントの状況に急激な変更があった場合、当社は全てのベットをキャンセルする権利を有する。

1.7 当社が、スポーツベッティングが不正行為であると判断した場合、または事前に特定の人物に結果が知られている可能性が高いと判断した場合、当社は以下の権利を有します:

  • 特定のベッティングスリップを未決済にする。
  • 関連する規制機関および当局(ESSA、Sportradar、Federations)に通知する。
  • これらの機関または当局からの評決がフィードバックとして提出されるまで待つ。
  • 関連団体または当局の評決後、ベットを清算または無効にする。

1.8 ベットプロセス中に、何らかの理由でシステムが技術的に中断された場合、当社は資金状況、価格の妥当性等の標準的なチェックに従い、ベットを受諾または拒否する権利を有します。このような場合、お客様はシステムが利用可能になり次第ログインし、ベット履歴ページにてベットが受理されたか否かを確認する必要があります。

1. 9ビデオ・アシスタント・レフェリー(VAR)の判断が、ピッチ上の審判の判断と矛盾する場合(ビデオを確認する前にプレーを続行するような非判断を含む)、ベットされた時点で理解されていた試合の状況を変更することになります、 ただし、ベットオファーのオッズがVARの使用による影響を受けない場合、またはベット受付時に提示されたオッズがすでに考慮されている場合はこの限りではありません。元のインシデントが発生した時点からVARレビュー後の決定までの間に行われたプレーによって決定されたものを含め、VARの決定によって影響を受けたり変更されたりしていない、他のすべての関連性のないベットオファーの決済は成立する。

その結果、VARの見直しは、たとえプレーがすぐに中断されなかったとしても、最終的にVARが使用されることになる最初のインシデントの時点で起こったものとみなされる。当社は、最終的なレフェリーの決定後、その決定が不正確となった場合、その決定が試合および/または時間枠の終了前に行われ、通知されることを条件として、以前に決定されたオファーを取り消す権利を留保します。

1.10ユーザーエクスペリエンスを向上させるため、当社は画面に表示されるオッズに小数点以下2桁の切り捨てを適用しています。合計オッズの計算は小数点第6位を四捨五入して行われますが、合計勝利額は常に小数点第2位で切り捨てられます。この違いは、ここで説明する四捨五入のルールによるものです。

1.11ベットスリップの決済から再決済までの期間は最長で30日間です。

1.12試合がレフェリーによって79:00分以降に終了した場合、すべてのマーケットはFTの結果に従って決済されます。試合が78:59またはそれ以前にレフリーによって終了された場合、すべての未決定のマーケットは無効として決済される。

その他の理由(ファンの暴動、選手の試合、大怪我、悪天候、投光照明の故障など)で試合が放棄/停止された場合、未決定のマーケットはすべて無効となります。

1.13 サポートされる試合形式

プレマッチベットとライブベットの両方で可能なフォーマットは、2x25、2x30、2x35、2x40、2x45、3x30です。

試合時間が50分未満、または90分以上の場合、すべてのマーケットは無効となります。それ以外の場合、ベットは通常通り成立する。

3x30のフォーマットでは、ハーフタイムの時間は「試合時間合計÷2」として計算されます。

当社は、当社のルールに基づくフォーマットおよび最終的な決済に関する予期せぬ変更について、いかなる責任も負いません。

1.14 アウトライト((短期および長期のアウトライト))市場は、「プレイ・オア・ペイ」ルールの対象となります。プレイ・オア・ペイ・ルールでは、アウトライトマーケットの参加者に対するベットは、リストに記載されたプレイヤーチーム/参加者が大会に参加できなかった場合であっても、理由の如何を問わず、通常通り成立します(したがって、負けとして決済されます)。上記のルールは、大会参加者のリストを参照するすべてのアウトライトマーケット(優勝、トップ3、トップ5など)に対して適用される。

H2H(ヘッズ・トゥ・ヘッズ)市場は除外されるため、リストアップされた参加者のいずれかが大会に参加しない場合、その参加者が関与するH2H市場は無効として決済される。チームまたは参加者の個人成績に関連する市場(例:クラス分け市場)についても、同様の決済が適用される。参加者が同じチームの他の参加者と入れ替わった場合、チーム市場(H2H、クラス分けなど)の決済は有効であるが、参加者の個人市場は無効となる。

2. ベッティングタイプの説明

得点者 ファースト、ラスト、エニタイムスコアラー

ベットはレギュラータイムにのみ適用される。オウンゴール(公式の権威に基づく)は省略されるか、または「オウンゴール」のみの場合は「得点者なし」とカウントされる。

オウンゴールの場合は無視されますが、オウンゴールの最初のゴールが決まった後、プレーヤーが一度もプレーしなかったり、ピッチに入ってこなかったりした場合は、最初のゴールスコアラーへのベットは無効となります。

ラストゴールスコアラーへのベットは、プレーヤーが一度もプレーしなかった場合は無効となる。得点するプレーヤーは、そのプレーヤーがゲームに出場した時間に関係なく適用される。

エニタイム・ゴールスコアラーへのベットは、ゲームに参加した時間に関係なく、ゲームに参加したすべてのプレーヤーに適用されます。エニタイム・ゴールスコアラーへのベットは、プレーヤーがプレーしなかった場合、無効となる。

試合が放棄されたが、少なくとも1人の得点者がいた場合、最初の得点者へのベットが適用され、最後の得点者へのベットは無効となります。このプレーヤーのエニタイム・ゴールスコアラー市場は勝者として決済され、他のプレーヤーへのベットは無効となります。

上記のルールは、「ファースト/エニタイム・ゴールスコアラー&1X2」と「ファースト/エニタイム・ゴールスコアラー&コレクトスコア」マーケットに適用されます。

その他のプレーヤースペシャル

サッカー

以下のプレーヤースペシャルマーケットでは、ベットはレギュラータイムと延長戦(もしあれば)に適用される。清算は、マーケット名(「スターティングメンバー」)に別段の記載がない限り、ピッチに入った選手に適用されます。その場合、記載されている選手が試合のスターティングメンバーにいない場合、ベットは無効として決済されます。

選手トータルシュート数 / 選手シュート数 オーバー/アンダー
選手トータルシュートオンゴール / 選手トータルシュートオンゴール オーバー/アンダー 選手トータルカード / 選手カード オーバー/アンダー
選手トータルタックル/選手タックル オーバー/アンダー
選手総アシスト数/選手アシスト数 オーバー/アンダー
選手総パス数/選手パス数 オーバー/アンダー

プレーヤーH2Hマーケット:もしリストに記載されているプレーヤーが試合に全く参加しなかった場合、ベットは無効となります。同点の場合、ベットは無効となります。

イエローカード 試合終了のホイッスルが吹かれた後に提示されたイエローカードは無効となる。90分経過前に試合が放棄された場合、ベットの清算が決定していない限り、全てのベットは無効となる。

選手のトータルファウル ファウルとは、レフェリーによってファウル・プレーとして罰され、フリーキックまたはペナルティとなった反則を指す。

  • オフサイドはファウルとして認められない。
  • マッチオフィシャルがアドバンテージをプレーし、その後プレーヤーに警告を与えた場 合、そのプレーヤーのファウルカウントの合計にはならない。このような場合、ファウルが与えられるためには、フリーキックまたはペナルティが発生しなければならない。

シュートオンターゲット

シュートオンターゲット:シュートオンターゲットとは 、次のようなゴールアテンプトをいう :

a) 意図に関係なくゴールネットに突き刺さる - ゴールに限る

b) ゴールへの明らかな試みであり 、ゴールキーパーにセーブされるか 、最後 にゴールキーパーとなったプレーヤーに止められたが 、ネットに入るはずであったも の。

b)ゴールキーパーにセーブされていなければゴールネットに入るはずであった明らかな得点の試み、または、ゴールキーパーがゴールを阻止するチャンスがなく、ラストマンとなったプレーヤーによって阻止されたもの。

ポストやクロスバーに直接当たったシュートは、ボールが入ってゴールとならない限り、シュートオンターゲットとしてカウントされない。

ラストマンでない他のプレーヤーにブロックされたシュートは、シュートオンターゲットとしてカウントされない。

シュート・オフ・ターゲット

シュートオフターゲット:シュートオフターゲットとは 、次のような明確な得点の試みをいう :

a) 他のプレーヤーと接触することなく、ゴールの上または枠を越えた。

b) ゴールキーパーのセーブまたは外野のプレーヤーによって止められなかったが、 ゴールの上または枠を越えていたであろうもの。

c) ポストまたはクロスバーに直接当たり、ゴールにならなかった。

ブロックされたシュートはオフターゲットとみなされない。

バスケットボール

すべてのバスケットボール選手のスペシャルマーケットは、関連する公式ソースに従って決済されます。延長戦の可能性は、すべての利用可能なマーケットの決済に含まれます。

プレーヤーH2Hマーケット:ベットはレギュラータイムと延長戦(もしあれば)に適用されます。指定された選手が試合に出場しなかった場合、ベットは無効となります。同点の場合、ベットは無効となります。

アイスホッケー

エニタイム/第Xゴールスコアラー (LIVE) : ベットはレギュラータイムにのみ適用されます。全ての選手はランナーとみなされます。リストにないプレイヤーがゴールを決めた場合、リストにあるプレイヤーへのベットは全て有効となります。決済のため、レギュラータイムのゴールとアシストのみが考慮されます。レギュラータイム終了後のスコアが0-0の場合、すべてのベットは無効となります。試合終了前に退場した選手(負傷や退場など)に対するベットはすべて有効となります。

得点するプレーヤー(ライブ): ベットはレギュラータイムにのみ適用されます。オファーされた選手はすべてランナーとみなされます。リストにない選手が得点を決めた場合、リストにある選手へのベットはすべて有効となります。決済のため、レギュラータイムのゴールとアシストのみが考慮されます。レギュラータイム終了後のスコアが0-0の場合、すべてのベットは無効となります。試合終了前に退場した選手(負傷や退場など)に対するベットはすべて有効です。

その他のアイスホッケー選手マーケット

以下の選手特別マーケットでは、特に記載がない限り、レギュラータイムと延長戦(もしあれば)にベットが適用されます。PK戦の可能性がある場合は清算の対象となりません。

選手合計アシスト(またはオーバー/アンダー)(プレマッチ)

選手総ゴール数(またはオーバー/アンダー)(PREMATCH)

選手総セーブ数(またはそれ以上/未満)(PREMATCH)

プレーヤー総得点(またはオーバー/アンダー)(PREMATCH) :マーケットとは、プレーヤーが達成したゴールまたはアシストを指す。

選手総シュート数(またはオーバー/アンダー)(PREMATCH)
選手の総シュート数(またはオーバー/アンダー)(PREMATCH)

プレーヤーH2Hマーケット: リストに記載されたプレーヤーが試合に出場しなかった場合、ベットは無効となります。同点の場合、ベットは無効となります。

野球

すべての野球選手の特別マーケットは、関連する公式ソースに従って決済されます。延長イニングの可能性は、すべての利用可能な市場の決済に含まれます。

選手スペシャル」セクション以下のすべてのマーケットは、以下のルールに従います:リストにある選手が試合のスターティングメンバーに含まれていない場合、ベットは無効として決済されます。

プレーヤーH2Hマーケット :もしリストにあるプレーヤーが試合に出場しなかった場合、ベットは無効となります。同点の場合、ベットは無効となります。

アメリカンフットボール

全てのアメリカンフットボールプレーヤーのスペシャルマーケットは、関連する公式ソースに従って決済されます。延長戦の可能性は、すべての利用可能なマーケットの決済に含まれます。

プレーヤーH2Hマーケット: もしリストにあるプレーヤーが試合に全く参加しなかった場合、ベットは無効となります。同点の場合、ベットは無効となります。

3. アジアラインの決済

*全てのスポーツにおいて、アジアンラインが選択可能な全てのマーケットに適用されます(ゴールの代わりにポイント/セット/ゲーム/ラウンド/等が適用される場合があります)。

総得点 表

アジアのゴールラインセレクション

総得点

選考結果

オーバー 0.5 0 ロスト

1 以上

優勝

オーバー 0.75

0 ロスト
1 ハーフ・ウオン

2 以上

優勝
オーバー 1 0 ロスト
1 無効

2 以上

優勝

オーバー 1.25

0

ロスト

1

ハーフロスト

2 以上

優勝

オーバー 1.5

1 以下

ロスト

2 以上

優勝

オーバー 1.75

1 以下

ロスト

2

ハーフ・ウオン

3 以上

優勝

オーバー2

1 以下

ロスト

2

無効

3 以上

優勝

 

アジアのゴールラインセレクション

総得点

選考結果

アンダー0.5 0 優勝

1 以上

ロスト

アンダー 0.75

0 優勝
1 ハーフロスト

2 以上

ロスト
アンダー 1 0 優勝
1

Void

2 以上

ロスト

アンダー 1.25

0

優勝

1

ハーフ・ウオン

2 以上

ロスト

アンダー1.5

1 以下

ロスト

2 以上

優勝

アンダー 1.75

1 以下

優勝

2

ハーフ・ウオン

3 以上

ロスト

アンダー 2

1 以下

優勝

2

優勝

3 以上

ロスト

半勝/半敗の結果についての説明: 半分勝ったセレクションは、賭け金の半分が勝ったとみなされ、残りの半分は無効とみなされる。半分負けたセレクションは、賭け金の半分が負けたとみなされ、残りの半分は無効となる。

2ウェイハンディキャップ表

2ウェイ・ハンディキャップ・セレクション 最終結果 選考結果
チームA (-0) チームAの勝利 優勝
ドロー 無効
チームAの敗戦 ロスト
チームA (-0.25) チームAの勝利 優勝
ドロー ハーフロスト
チームAの敗戦 ロスト
オーバー1 0 ロスト
1 無効
2名以上 優勝
チームA (-0.5) チームAの勝利 優勝
引き分けまたはAチームの負け ロスト
Aチームが2点差以上で勝利 Aチームが1点差で勝利 ハーフ・ウオン
Aチームが2点差以上で勝利 優勝
引き分けまたはAチームの負け ロスト
チームA (-1) Aチームが1点差で勝利 無効
チームAが2点差以上で勝利
ゴール
優勝
引き分けまたはAチームの負け ロスト
チームA (-1.25) Aチームが1点差で勝利 ハーフロスト
Aチームが2点差以上で勝利 優勝
引き分けまたはAチームの負け ロスト
チームA (-1.5) Aチームが2点差以上で勝利 優勝
チームAが1点差で勝利、または引き分け、またはチームAが敗北 ロスト

 

2ウェイ・ハンディキャップ・セレクション

                             最終結果                      

 選考結果

チームA (+0) チームAの勝利 優勝
ドロー 無効
チームAの敗戦 ロスト
チームA (+0.25) チームAの勝利 優勝
ドロー ハーフ・ウオン
チームAの敗戦 ロスト
チームA (+0.5) Aチームの勝ちまたは引き分け 優勝
チームAの敗戦 ロスト
チームA (+0.75) Aチームの勝ちまたは引き分け 優勝
チームAは1点差で負ける ハーフロスト
チームAが2点差以上で負ける ロスト
チームA (+1) Aチームの勝ちまたは引き分け 優勝
チームAは1点差で負ける 無効
チームA、さらに2点差で敗れる ロスト
チームA (+1.25) Aチームの勝ちまたは引き分け 優勝
チームAは1点差で負ける

Half-won

チームAが2点差以上で負ける ロスト
チームA (+1.5) チームAの勝利または引き分け、または1点差負け 優勝
チームAが2点差以上で負ける ロスト

 

半勝/半敗の結果についての説明: 半分勝ったセレクションは、賭け金の半分が勝ったとみなされ、残りの半分は無効とみなされる。半分負けたセレクションは、賭け金の半分が負け、残りの半分が無効とみなされます。

ティーザーベット

スポーツベッティングにおいて、ティーザーベットはパーレイベットの一種です。ティーザーベットでは、ベッターは試合のポイントスプレッドを変更することができ、ベットが勝ちやすくなります。その代わり、ベッターは勝った場合のリターンが低くなります。1つのセレクションが負けた場合、ティーザーは負けとみなされます。1つのセレクションが無効となり、残りのセレクションが勝った場合、そのティーザーは無効とみなされる。

デッドヒートルール

明らかな勝者がいない場合、または2人、3人、またはそれ以上の競技者の間で引き分けがあった場合、「デッドヒート」ルールが適用される。これは、オッズがその順位で同点の参加者の数で割られることを意味する。

例えば 競馬の引き分け、チャンピオンシップの得点王決定戦の引き分けなど。チャンピオンシップで2人の選手がゴール数で並んでいる。プレイヤー1が3.00、プレイヤー2が1.5を支払った場合、オッズは2で割られ、ベットは通常通り支払われます。

  • プレイヤー1には3.00÷2=1.5のオッズが支払われます。
  • プレイヤー2には1.5 / 2 = 0.75のオッズが支払われます。

クラス分けマーケットのルール

予選通過: このマーケットでは、トーナメントの次のラウンドに進むチームを予想します。このオプションでは、1stレグと2ndレグの両方の結果が、延長戦とペナルティスポットからのキック(もしあれば)も含めて考慮されます。

勝利の方法

このマーケットでは、次のラウンドに進出するチームがどのように勝ち進むかを予想しなければならない。

例えば、私のセレクションが

ホーム延長戦(ユベントス・トリノ延長戦): 私は、その市場の定義が延長戦の間に与えられることを示している。

ホームチームのレギュラータイム(ユベントス・トリノのレギュラータイム): 私はこの市場がレギュラータイム+試合の追加時間に定義されると予測している。

ビジターPK(アヤックスPK): PK戦でこの相場が決まると予想する。

ベットビルダー

ベットビルダー機能により、プレイヤーは同じイベントのセレクションを1つのベットスリップにまとめることができます。ベットビルダーのベットスリップに含まれる1つのセレクションが無効/プッシュとなった場合、ベットビルダーに含まれる他のセレクションの結果に関わらず、ベットスリップ全体も無効/プッシュとなります。

例えば、LA Lakers対Toronto Raptorsの試合において、LA Lakersの勝利、220,5ポイント以上、プレイヤーXの29,5ポイント以上というベットビルダーベットスリップを作成します。プレイヤーXが試合に出場しない場合、彼のポイント(29,5ポイント以上)のセレクションは無効として決済されます。したがって、ベットビルダーに参加しているセレクションは、ベットスリップ全体が無効として決済されます。

サッカー・アーリーペイアウト

サッカーアーリーペイアウトオファーでは、試合開始前に1X2マーケット(ホームまたはアウェイの勝利)でベットを行い、試合中のいずれかの時点であなたのチームが2ゴールリードしていれば、試合終了を待つことなく自動的に勝利となります!

このオファーは、1X2マーケット(ホームまたはアウェーの勝利)で、シングル、マルチ、システム、ベットビルダーのベットを、試合開始前までに行った場合に限り有効です。このオファーは、各試合のドローセレクションへのベットには適用されません。ベットされたチームが試合中に2点リードしていた場合、最終的な結果に関わらず、ベットは全額支払われます。

このオファーは、キャッシュアウトが使用されたベットには適用されません。マルチプルベットの場合、お客様が残りのベットをキャッシュアウトされた場合でも、特定のセレクションに対する本オファーの付与は遡及的に影響を受けません。すべての賞金は、チームが2ゴール先取した時点で、可能な限り速やかに入金されます。このオファーは、ベットが完全にキャッシュアウトされた場合には適用されません。

キャッシュアウトされた場合は適用されません。ベットの一部がキャッシュアウトされ、チームが2ゴール先行した場合、ベットは残りの有効賭け金で決済されます。本オファーに従ってベットがアーリーペイアウトされた場合、お客様のセレクションが試合に勝利しても、再度ベットがペイアウトされることはありません。

野球アーリーペイアウト

野球のアーリーペイアウトオファーでは、試合開始前にマネーライン市場(ホームまたはアウェーの勝利)にベットを置くことができ、試合のいずれかの時点であなたのチームが5ラン先行の場合、試合終了を待つことなく自動的に勝利となります!

このオファーは、試合開始前にマネーライン(勝者)マーケット(ホームまたはアウェーの勝利)でベットされたシングル、マルチプル、システム、ベットビルダーが対象です。ベットしたチームが試合中に5ランズアップした場合、最終結果に関わらず、ベットは全額支払われます。

このオファーは、キャッシュアウトが使用されたベットには適用されません。マルチプルベットの場合、お客様が残りのセレクションのベットをキャッシュアウトされた場合でも、特定のセレクションに対するオファーの付与は遡及的に影響を受けません。すべての賞金は、チームが5ラン先行の時点で、可能な限り速やかに入金されます。このオファーは、ベットが完全にキャッシュアウトされた場合には適用されません。

キャッシュアウトされた場合。ベットの一部がキャッシュアウトされ、チームが5ラン先行の場合、ベットは残りの有効賭け金で決済されます。本オファーに従ってベットが早期に払い戻された場合、お客様のセレクションが試合に勝利しても、再度払い戻されることはありません。

このオファーは、関連するピッチャーライン(マネーラインPL)には適用されません。

アメリカンフットボール・アーリーペイアウト

アメリカンフットボールのアーリーペイアウトオファーでは、試合開始前にマネーラインマーケット(ホームまたはアウェーの勝利)にベットを置くことができ、試合のいずれかの時点であなたのチームが17ポイント先行していれば、試合終了を待つことなく自動的に勝利となります!

このオファーは、試合開始前にマネーラインマーケット(ホームまたはアウェーの勝利)でベットされたシングル、マルチ、システム、ベットビルダーが対象となります。ベットしたチームが試合開始時点で17点差であった場合、最終的な結果に関わらず、ベット全額が支払われます。このオファーは、キャッシュアウトが使用されたベットには適用されません。マルチプルベットの場合、お客様が残りのベットをキャッシュアウトされた場合でも、特定のセレクションに対する本オファーの付与は遡及的に影響を受けません。すべての賞金は、チームが17ポイントリードした時点で、可能な限り速やかに入金されます。

このオファーは、ベットが完全にキャッシュアウトされた場合には適用されません。ベットの一部がキャッシュアウトされ、チームが17ポイントリードした場合、ベットは残りの有効賭け金で決済されます。本オファーに従ってベットがアーリーペイアウトされた場合、お客様のセレクションが試合に勝利しても、再度ベットがペイアウトされることはありません。

バスケットボールアーリーペイアウト

バスケットボールのアーリーペイアウトオファーでは、試合開始前にマネーラインマーケット(ホームまたはアウェイの勝利)にベットを置くことができ、試合中のいずれかの時点であなたのチームが18点または20点リードしていれば、試合終了を待つことなく自動的に勝利となります!

このオファーは、試合開始前にマネーラインマーケット(ホームまたはアウェーの勝利)でベットされたシングル、マルチ、システム、ベットビルダーが対象です。ベットしたチームが試合開始時点で18点または20点リードしていた場合、最終的な結果にかかわらず、ベットは全額支払われます。

このオファーは、キャッシュアウトが使用されたベットには適用されません。マルチプルベットの場合、お客様が残りのセレクションのベットをキャッシュアウトされた場合でも、特定のセレクションに対するオファーの付与は遡及的に影響を受けません。すべての賞金は、チームが18点または20点リードした時点で、可能な限り速やかに入金されます。このオファーは、ベットが完全にキャッシュアウトされた場合には適用されません。

ベットの一部がキャッシュアウトされ、チームが18ポイントまたは20ポイントリードした場合、ベットは残りの有効な賭け金で決済されます。本オファーに従ってベットが早期に払い戻された場合、お客様のセレクションが試合に勝利しても、再度ベットが払い戻されることはありません。

テニス・アーリーペイアウト

テニスのアーリーペイアウトオファーでは、試合開始前にマッチウィナーマーケット(ホームまたはアウェーの勝利)にベットを置くことができ、試合中のどの時点でもあなたのプレーヤーが2セット先行していれば、試合終了を待つことなく自動的に勝利となります!

このオファーは、試合開始前にマッチ・ウィナー・マーケット(ホームまたはアウェーの勝利)でベットされたシングル、マルチ、システム、ベット・ビルダーのベットが対象となり、試合中は対象外となります。ベットしたプレーヤーが試合中に2セットアップした場合、最終結果に関わらず、ベットは全額支払われます。

このオファーは、キャッシュアウトが使用されたベットには適用されません。マルチプルベットの場合、お客様が残りのベットをキャッシュアウトされた場合でも、特定のセレクションに対する本オファーの付与は遡及的に影響を受けません。すべての賞金は、プレイヤーが2セット先取した時点で、可能な限り速やかに入金されます。このオファーは、ベットが完全にキャッシュアウトされた場合には適用されません。

ベットの一部がキャッシュアウトされ、プレイヤーが2セット先取した場合、ベットは残りの有効賭け金で決済されます。本オファーに従ってベットが早期払い戻された場合、お客様のセレクションが試合に勝利しても、再度払い戻されることはありません。

アイスホッケーアーリーペイアウト

アイスホッケーのアーリーペイアウトオファーでは、試合開始前にマネーライン市場(ホームまたはアウェーの勝利)にベットを置くことができ、試合のどの時点でもあなたのチームが3ゴール先行の場合、試合終了を待つことなく自動的に勝利となります!

このオファーは、試合開始前にマネーラインマーケット(ホームまたはアウェーの勝利)でベットされたシングル、マルチ、システム、ベットビルダーが対象です。ベットされたチームが試合中に3点差をつけた場合、最終的な結果に関わらず、ベットは全額支払われます。

このオファーは、キャッシュアウトが使用されたベットには適用されません。マルチプルベットの場合、お客様が残りのセレクションのベットをキャッシュアウトされた場合でも、特定のセレクションに対する本オファーの付与は遡及的に影響を受けません。すべての賞金は、チームが3点リードした時点で、できるだけ早く入金されます。このオファーは、ベットが完全にキャッシュアウトされた場合には適用されません。

ベットが部分的にキャッシュアウトされ、チームが3ゴール先行した場合、ベットは残りの有効賭け金で決済されます。本オファーに従ってベットが早期に払い戻された場合、お客様のセレクションが試合に勝利しても、再度払い戻されることはありません。

サッカー1x2の0%マージン

この機能により、0%マージンで1X2マーケットにベットを置くことができます(これは、オペレーターが受け取る手数料が0%であることを意味し、提供されるオッズが可能な限り競争力のあるものとなります)。0%マージン機能は、0%表示のある1X2マーケットでのシングル、マルチ、システムベットに有効です。0%マージンマーケットは、アキュムレーターボーナステンプレートおよびアーリーペイアウトオファーには含まれません。

バスケットボールマネーラインの0%マージン

この機能は、0%マージンでマネーライン市場にベットする機会を提供します(これは、オペレーターが受け取る手数料が0%であることを意味し、提供されるオッズを可能な限り競争力のあるものにします)。

0%マージン機能は、0%表示のあるマネーライン市場へのシングルベット、マルチベット、システムベットに対して有効です。

0%マージンマーケットは、アキュムレーターボーナステンプレートおよびアーリーペイアウトオファーには含まれません。

アメリカンフットボールマネーラインの0%マージン

この機能は、0%マージンでマネーライン市場にベットする機会を提供します(これは、オペレーターが受け取る手数料が0%であることを意味し、提供されるオッズを可能な限り競争力のあるものにします)。

0%マージン機能は、0%表示のあるマネーライン市場へのシングルベット、マルチベット、システムベットに対して有効です。

0%マージンマーケットは、アキュムレーターボーナステンプレートおよびアーリーペイアウトオファーには含まれません。

テニスの勝者に対する0%マージン

この機能は、0%マージンでマッチウィナーマーケットにベットする機会を提供します(これは、オペレーターが受け取るコミッションが0%であることを意味し、提供されるオッズが可能な限り競争力のあるものとなります)。

0%マージン機能は、マッチウィナーマーケットで0%表示のシングル、マルチ、システムベットを行う際に有効です。

0%マージンマーケットは、アキュムレーターボーナステンプレートおよびアーリーペイアウトオファーには含まれません。

野球マネーラインの0%マージン

この機能は、0%マージンでマネーライン市場にベットする機会を提供します(これは、オペレーターが受け取る手数料が0%であることを意味し、提供されるオッズが可能な限り競争力のあるものとなります)。

0%マージン機能は、0%表示のあるマネーライン市場へのシングルベット、マルチベット、システムベットに対して有効です。

0%マージンマーケットは、アキュムレーターボーナステンプレートおよびアーリーペイアウトオファーには含まれません。このオファーは、関連するピッチャーライン(マネーラインPL)には適用されません。

アイスホッケー・マネーラインの0%マージン

この機能は、0%マージンでマネーライン市場にベットする機会を提供します(これは、オペレーターが受け取る手数料が0%であることを意味し、提供されるオッズが可能な限り競争力のあるものとなります)。

0%マージン機能は、0%表示のあるマネーライン市場へのシングルベット、マルチベット、システムベットに対して有効です。

0%マージンマーケットは、アキュムレーターボーナステンプレートおよびアーリーペイアウトオファーには含まれません。

サッカー・ボア・ドロー・オファー

試合開始前に、このオファーの対象となるマーケットでベットを行い、試合が0-0の引き分けに終わった場合、ベットは全額払い戻されます。

このオファーは、このオファーの対象となるマーケットで、シングル、マルチプル、システム、ベットビルダーのベットに対して有効です。

払い戻しは、試合終了後、可能な限り速やかに行われます。その間に、プレーヤーがベットに対して何らかの妨害(例えば、キャッシュアウト/パーシャルキャッシュアウト)を行った場合、そのベットはボアドローオファーの対象外となります。

1. リアルマネー残高があるものの、12 か月間使用されていないカジノ アカウントは、非アクティブなカジノ アカウントとみなされます。 このような場合、WinsRoyal はお客様に連絡し、カジノ アカウントを無効化します。
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SPORTS RULES AND MARKETS EXPLANATION

SOCCER 

Main Markets*
*Some of the below listed markets might appear under E-Soccer (same rules apply) 

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins). 

Double chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins). 

Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be over or under the line indicated. 

To Qualify: You have to predict if the indicated team will qualify to the following phase of the tournament.

Both teams to score (GG/NG): there are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both the teams do not score any goal during the whole match). 

Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void. 

Next goal: You have to predict which Team will score the next goal. There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score). 

Which team will win the rest of the match: Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0

Correct Score: predict the exact result of a match, that is, to the exact score at the end of 90 minutes of regular time, for example: (1-0, 3-0, 2-3...) 

Handicap (2 way): bet in which the winner of the game must be decided with a respective goal margin. The correct score is added or subtracted from the goals proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team. For the settlement of Asian lines (+/-2.0, +/- 2.25, +/-2.75 etc. please refer to the relevant table). 

Handicap (3 way): You have to predict the final result of the match taking in consideration the handicap in brackets. 

For example, (0:1) indicates that the away team has one goal advantage, as for (1:0) indicates that the hometeam has one goal advantage. 

Bet Types available on this market:

  • 1H (0:1): The home team will win the match with 2 or more goals difference
  • XH (0:1): The home team will win the match with 1 goal difference
  • 2H (0:1): The away team will win the match or will draw
  • 1H (0:2): The home team will win the match with 3 or more goals difference
  • XH (0:2): The home team will win the match with 2 goal difference
  • 2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference
  • 1H (0:3): The home team will win the match with 4 or more goals difference
  • XH (0:3): The home team will win the match with 3 goal difference
  • 2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference 1H (1:0): The home team will win the match or will draw
  • XH (1:0): The away team will win the match with 1 goal difference
  • 2H (1:0): The away team will win the match with 2 or more goals difference
  • 1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference
  • XH (2:0): The away team will win the match with 2 goal difference 
  • 2H (2:0): The away team will win the match with 3 or more goals difference 
  • 1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference 
  • XH (3:0): The away team will win the match with 3 goal difference 
  • 2H (3:0): The away team will win the match with 4 or more goals difference 

Halftime / Fulltime: You have to predict the outcome of the 1st half time of the match together with the outcome of the entire match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X and 2/2)

Last Goal: In this market we must predict which of the two teams will score the last Goal of this game. If you selected the None option, you are indicating that no more goals will be scored. 

Winning margin: in this type of bets, you predict which team will win and by how much margin it will win. 

Total Hometeam: You have to predict if the total number of goals scored, from Hometeam, during the entire match will be over or under the spread indicated. 

Total Away Team: You have to predict if the total number of goals scored, from Away Team, during the entire match will be over or under the spread indicated. 

Exact Goals: You have to predict the exact number of goals scored during the match. The possible outcomes are 0 goals, 1,2,3,4,5+ . 

Which team to score: consists of predicting if only the home team, the away team, both teams or neither will score in the match. It consists of selecting YES or NO if one of the following betting markets available in the special section is chosen. 

Home No bet (1 no bet): You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void. 

Away No bet (2 no bet): You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void. 

Home Exact Goals: You have to predict the exact number of goals scored from the Home team during the match. The possible outcomes are 0 goals, 1,2,3+. 

Away Exact Goals: You have to predict the exact number of goals scored from the Away Team during the match. The possible outcomes are 0 goals, 1,2,3+. 

Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0′′, bets are counted as “even”. 

Odd/Even Home: You have to predict if the number of goals scored by the home team during the entire match is going to be odd or even. If the home team does not score any goal the winning selection is even. 

Odd/Even Away: You have to predict if the number of goals scored by the away team during the entire match is going to be odd or even. If the home team does not score any goal the winning selection is even. 

Multigoals: You have to predict the number of goals scored during the match based on different ranges offered. 

Home Multigoals: You have to predict the number of goals scored from the Home team during the match based on different ranges offered. 

Away Multigoals: You have to predict the number of goals scored from the Away Team during the match based on different ranges offered. 

Next scoring type: You have to predict the scoring type between the following outcomes:

➔Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal; 

➔ Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count; 

➔ Own Goal: If goal is declared as an own goal;

➔ Header: The scorers last touch has to be with the head;

➔ Shot: Goal has to be with any other part of the body than the head and the other types do not apply;

➔ No Goal. 

Will there be a penalty shootout: You have to predict if in the match there will be a penalty shootout Overtime Yes/No: You have to predict whether the match will go to an extra-time period. 

Method of Victory: You have to predict the method of victory for the home team or away team. There are six (6) possible outcomes offered: 

Home to Score: You have to predict whether the home team will score at least one goal during the match. Away to Score: You have to predict whether the away team will score at least one goal during the match. 

– Home team wins in regular time                   – Away team wins in regular time

– Home team wins in extra time                      – Away team wins in extra time

– Home team wins after penalty shots            – Away team wins after penalty shots

Overtime & goal: You have to predict if the match will go to the Overtime and will there be a goal (Yes) or not (No).

Overtime - 1x2: You have to predict the outcome 1X2 of the Overtime period only.

Overtime - which team wins the rest : Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0. The market will consider Overtime only. Overtime - next goal : You have to predict which Team during the Overtime period will score the next goal. There are 3 possible outcomes: 1 (the home team score), none,

2 (the away team score).

Overtime - total: You have to predict if the total number of goals scored during the Overtime only will be over or under the spread indicated.

Overtime – handicap: You have to predict the final result of the Overtime taking in consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0) indicates that the Home team has one goal advantage.

Overtime - correct score: You have to predict the correct score of the Overtime only.

Penalty shootout – winner: You have to predict which team will win the penalty shootout (1-2).

Penalty shootout - xth penalty scored: You have to predict if the penalty “x” will be scored or not during the penalty shootout.

Penalty shootout - xth goal: You have to predict which team will score the goal “x” during the penalty shootout. 3 Possible outcomes: 1, X, 2.

Penalty shootout - winning margin: You have to predict the margin of victory for the penalty shootout for the home or away team, or whether the match ends in a draw.

Penalty shootout – total: You have to predict if the total goals scored during the penalty shootout will be Over or Under.

Penalty shootout - Home total: You have to predict if the total goals scored from the Home team during the penalty shootout will be Over or Under.

Penalty shootout - Away total: You have to predict if the total goals scored from the Away team during the penalty shootout will be Over or Under.

Penalty shootout - exact goals: You have to predict if the exact goals scored during the penalty shootout. 7 are the possible outcomes: 0-4,5,6,7,8,9,10+.

Penalty shootout - odd/even: You have to predict if the numbers of goals scored during the penalty shootout period will be odd or even.

Penalty shootout - Home odd/even: You have to predict if the numbers of goals scored from the Home team during the penalty shootout period will be odd or even.

Penalty shootout - Away odd/even: You have to predict if the numbers of goals scored from the Away team during the penalty shootout period will be odd or even.

Penalty shootout - correct score: You have to predict the correct score during the penalty shootout period.

Penalty shootout - winner & total: You have to predict the outcome 1X2 of the penalty shootout together with the number of goals scored by considering the indicated spread.

Result At Extra Time Half-time (including normal time goals): You have to predict the result of the 1st half of the extra time.

Extra Time Xth Team To Score (including normal time goals): You have to predict which team will score the Xth goal in the extra time.

Correct Score At Extra Time Half-time (including normal time goals): You have to predict the correct score in the end of the 1st half of the extra time.

Overtime 1st Half Total Goals (including normal time goals): You have to predict the number of goals (over/under) on the 1st half of the overtime.

Asian Handicap At Extra Time Half-time (including normal time goals): You have to predict the result of the 1st half of the extra time, taking in consideration the handicap in brackets.

Result After X Minutes: You have to predict the result of the match after X minutes.

Total Goals Over / Under After X Minutes: You have to predict the number of goals (over/under) after X minutes.

Asian Handicap After X Minutes: You have to predict the result after X minutes, taking in consideration the handicap in brackets.

First Half Markets

1st half - 1x2: You have to predict the outcome of the first half of the match only. Goals scored in the 2nd half of the match do not count.

1st half - Total: You have to predict if the total number of goals scored during the first half only will be over or under the spread indicated.

1st half - which team wins the rest : Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0. The market will consider the 1st Half only.

1st half - Next goal : You have to predict which Team during the 1st Half period will score the next goal. There are 3 possible outcomes: 1 (the home team score), none, 2 (the away team score).

1st half - double chance: You have to predict the outcome of the 1st Half. There are 3 possible outcomes: 1X (at the end of the 1st Half the home team wins or draws), X2 (at the end of the 1st Half the away team wins or draws), 12 (at the end of the 1st Half the home team wins or the away team wins).

1st half - draw no bet: You have to predict which team will win the first half of the match only. If the first half ends in a draw the selection will be void.

1st Half Handicap (2 Way): You have to predict the final result of the first half of the match taking in consideration the handicap in brackets.

1st Half Handicap (3 Way): You have to predict the final result of the first half of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0) indicates that the Home team has one goal advantage.

1st half - competitor1 exact goals: You have to predict the number of goals that will be scored from the Home team during the first half of the match.

1st half - competitor2 exact goals: You have to predict the number of goals that will be scored from the Away team during the first half of the match.

1st half - odd/even: You have to predict if the number goals scored during the first half only is going to be odd or even. The half time score line 0-0 is considered even.

1st half - both teams to score: You have to predict whether both teams score at least one goal each during the first half OR only one team or both teams do NOT score any goals during the first half.

1st half – Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Home team will keep a clean sheet during the first half of the match.

1st half - Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Away team will keep a clean sheet during the first half of the match.

1st half - 1x2 & both teams to score: You have to predict the outcome of the 1st half and whether the both teams will score or not in the 1st half only.

1st half - 1x2 & total: You have to predict the combination of the half time result of the match and whether the total number of goals scored in the first half will be over or under the spread indicated. There are 6 possible outcomes:

  • 1&Ov=The home team wins the first half and total goals is over the spread
  • 1&Un=The home team wins the first half and total goals is under the spread
  • X&Ov= The first half finishes in a draw and total goals is over the spread
  • X&Un= The first half finishes in a draw and total goals is under the spread
  • 2&Ov= The away team wins the first half and total goals is over the spread
  • 2&Un= The away team wins the first half and total goals is under the spread

1st half - correct score: You have to predict the correct score of the first half of the match.

1st half – multigoals: You have to predict the number of goals scored during the 1st half based on different ranges offered.

1st Half Home to Score: You have to predict whether the home team will score at least one goal during the 1st Half.

1st Half Away to Score: You have to predict whether the away team will score at least one goal during the 1st Half.

1st Half Double Chance & GG/NG: You have to predict the outcome of the 1st Half with 3 possible double chance outcomes (1X, 12 & X2) and whether both teams will score in the 1st half or not.

1st Half Multigoals: You have to predict the number of goals scored during the 1st half based on different ranges.

1st Half 1X2 or GG/NG: You have to predict the winning outcome of the 1st Half OR whether both, one or neither teams will score in the 1st Half. Only one prediction has to occur for the bet to be a winner.

Last Goal 1st Half: You have to predict the team that will score the last goal in the first half of the match.

Second Half Markets

2nd half - 1x2: You have to predict the outcome of the second half of the match only. Goals scored in the first half of the match do not count.

2nd half - Total: You have to predict if the total number of goals scored during the second half only will be over or under the spread indicated.

2nd half - which team wins the rest : Regardless of the actual score of the event, at the time of placing the bet the score of the event will be considered to be 0-0. The market will consider the second Half only.

2nd half - Next goal : You have to predict which Team during the second Half period will score the next goal. There are 3 possible outcomes: 1 (the home team score), none , 2 (the away team score).

2nd half - double chance: You have to predict the outcome of the second Half. There are 3 possible outcomes: 1X (at the end of the second Half the home team wins or draws), X2 (at the end of the second Half the away team wins or draws), 12 (at the end of the second Half the home team wins or the away team wins).

2nd half - draw no bet: You have to predict which team will win the second half of the match only. If the second half ends in a draw the selection will be void.

2nd Half Handicap (2 Way): You have to predict the final result of the second half of the match taking in consideration the handicap in brackets.

2nd st Half Handicap (3 Way): You have to predict the final result of the second half of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the Away team has one goal advantage, as for (1:0) indicates that the Home team has one goal advantage.

2nd half - competitor1 exact goals: You have to predict the number of goals that will be scored from the Home team during the second half of the match.

2nd half - competitor2 exact goals: You have to predict the number of goals that will be scored from the Away team during the second half of the match.

2nd half - odd/even: You have to predict if the number goals scored during the second half only is going to be odd or even. The score line 0-0 is considered even.

2nd half - both teams to score: You have to predict whether both teams score at least one goal each during the second half OR only one team or both teams do NOT score any goals during the second half.

2nd half – Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Home team will keep a clean sheet during the second half of the match.

2nd half - Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the Away team will keep a clean sheet during the second half of the match.

2nd half - 1x2 & both teams to score: You have to predict the outcome of the second half and whether the both teams will score or not in the second half only.

2nd half - 1x2 & total: You have to predict the combination of the second half result of the match and whether the total number of goals scored in the second half will be over or under the spread indicated. There are 6 possible outcomes:

  • 1&Ov=The home team wins the second half and total goals is over the spread
  • 1&Un=The home team wins the second half and total goals is under the spread
  • X&Ov= The second half finishes in a draw and total goals is over the spread
  • X&Un= The second half finishes in a draw and total goals is under the spread
  • 2&Ov= The away team wins the second half and total goals is over the spread
  • 2&Un= The away team wins the second half and total goals is under the spread

2nd half - correct score: You have to predict the correct score of the second half of the match.

2nd half – multigoals: You have to predict the number of goals scored during the second half based on

different ranges offered.

2nd Half Home to Score: You have to predict whether the home team will score at least one goal during the second Half.

2nd Half Away to Score: You have to predict whether the away team will score at least one goal during the second Half.

2nd Half Double Chance & GG/NG: You have to predict the outcome of the second Half with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.

2nd Half Multigoals: You have to predict the number of goals scored during the second half based on different ranges.

2nd Half 1X2 or GG/NG: You have to predict the winning outcome of the second Half OR whether both, one or nether teams will score in the second Half. Only one prediction has to occur for the bet to be a winner.

Last Goal 2nd Half: You have to predict the team that will score the last goal in the second half of the match.

Combo Markets

1X2 & GG: You have to predict if both teams score and the outcome of the match together with the final result. 6 possible outcomes are offered:

  • 1&GG=The home team will win and both teams will score;
  • X&GG=The teams will draw and both teams will score;
  • 2&GG=The away team will win and both teams will score;
  • 1&NG=The home team will win and at least one team won't score;
  • X&NG=The teams will draw and at least one team won't score;
  • 2&NG=The away team will win and at least one team won't score.

Total & GG/NG: You have to predict the market Total (Under/Over goals) together with both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). The bet offers 4 possible outcomes: Over&GG, Over&NG, Under&GG, Under&NG.

1X2 & O/U: You have to predict the outcome of the match together with the number of goals scored during the match by considering the indicated spread. Six outcomes are possible: 1&Over “X”, X&Over “X”, 2&Over “X”, 1&Under “X”, X&Under “X”, 2&Under “X”

1st/2nd half GG/NG:  You have to predict the outcome the Halftime/Fulltime of the match together with both teams will score.

4 possible outcomes are offered:

  • no/no,
  • yes/no,
  • yes/yes,
  • no/yes.

Total 2.5 or GG/NG: You have to predict the number of goals in the match is over or under the indicated spread OR whether both, one or neither teams will score in the match.

4 outcomes are possible:

  • Over 2.5 or NG,
  • Over 2.5 or GG,
  • Under 2.5 or NG,
  • Under 2.5 or GG

1x2 & Total (O/U) & GG/NG : You have to predict the combination of the final result of the match and the result of both teams to score market and the match will be over or under the spread indicated.

1x2 & Multigoals {Score}: You have to predict the combination of the final result plus if the range of total goals scored during the match will be between the indicated range.

Both team to score + Multigoals {Score}: You have to predict the combination of both teams to score market plus if the range of total goals scored during the match will be between the indicated range.

First goal & 1x2 (Matchflow): You have to predict together if the final result of the match will be 1, X or 2 and which team will score the first goal of the match.

The bet offers seven possible outcomes:

  • 1-1st goal & 1
  • 1-1st goal & X
  • 1-1st goal & 2
  • 2-1st goal & 1
  • 2-1st goal & X
  • 2-1st goal & 2
  • No Goal (0-0)

Double chance (match) & 1st half GG/NG: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 1st half only.

Double chance (match) & 2nd half GG/NG: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 2nd half only.

Double chance & GG/NG: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.

Double chance & total: You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.

Halftime/fulltime & total: You have to predict the halftime-fulltime result plus the total goals will be over or under the indicated spread.

Halftime/fulltime & 1st half total: You have to predict the halftime-fulltime result plus the total goals in the first half will be over or under the indicated spread.

Halftime/fulltime & exact goals: You have to predict the halftime-fulltime result plus the exact goals scored during the match.

3 Chance Mix (Home or over, Home or under, Draw or over, Draw or under, Away or over, Away or under, Home or GG, Draw or GG, Away or GG, Home or any clean sheet, Draw or any clean sheet, Away or any clean sheet): You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match OR the total amountof goals of the match.

Under 1st Half & Under 2nd Half: You have to predict whether the number of goals in the 1st Half will be Under the indicated spread, plus if the number of goals in the 2nd Half only will be Under the indicated spread.

Example: Under 1,5/Under 1,5. This selection is winning if the total goals in the first half are under 1,5 plus the total goals in the second half are under 1,5.

Under 1st Half & Over 2nd Half: You have to predict whether the number of goals in the 1st Half will be Under the indicated spread, plus if the number of goals in the 2nd Half only will be Over the indicated spread.

Example: Under 1,5/Over 1,5. This selection is winning if the total goals in the first half are under 1,5 plus the total goals in the second half are Over 1,5.

Over 1st Half & Under 2nd Half: You have to predict whether the number of goals in the 1st Half will be Over the indicated spread, plus if the number of goals in the 2nd Half only will be Under the indicated spread.

Example: Over 1,5/Under 1,5. This selection is winning if the total goals in the first half are Over 1,5 plus the total goals in the second half are under 1,5.

Over 1st Half & Over 2nd Half: You have to predict whether the number of goals in the 1st Half will be Over the indicated spread, plus if the number of goals in the 2nd Half only will be Over the indicated spread.

Example: Over 1,5/Over 1,5. This selection is winning if the total goals in the first half are Over 1,5 plus the total goals in the second half is Over 1,5.

Halftime OR Fulltime: You have to predict the winning outcome of the match OR the first half. Only one prediction has to occur for the bet to be a winner.

1X2 Halftime/Double Chance FT: You have to predict the halftime result together with 3 possible double chance outcomes (1X, 12 & X2) of the entire match.

Double Chance HT/1X2 FullTime: You have to predict the halftime double chance result together with the final result of the entire match.

DC Halftime/DC Fulltime: Bet on the double chance result of both the 1st half and the full time.

At least a Half X: You have to predict if there will be at least a half that ends with a draw. For example: 1st HT 1-1 / FT 1-2 . The outcome win=Yes.

Double chance or Both teams to score: You have to predict the winning outcome of the match (Double Chance) OR whether both, one or neither teams will score in the match. Only one prediction has to occur for the bet to be a winner.

Double chance or Over/Under: You have to predict the winning outcome of the match (Double Chance) OR whether both, one or neither teams will score in the match. Only one prediction has to occur for the bet to be a winner.

Over {Total} {$Competitor1} + Over {Total} {$Competitor2}: You have to predict whether the number of goals in the Hometeam will be Over the indicated spread, plus if the number of goals in the Awayteam only will be Over the indicated spread.

Over {Total} {$Competitor1} + Under {Total} {$Competitor2}: You have to predict whether the number of goals in the Hometeam will be Over the indicated spread, plus if the number of goals in the Awayteam only will be Under the indicated spread.

Under {Total} {$Competitor1} + Under {Total} {$Competitor2}: You have to predict whether the number of goals in the Hometeam will be Under the indicated spread, plus if the number of goals in the Awayteam only will be Under the indicated spread.

Under {Total} {$Competitor1} + Over {Total} {$Competitor2}: You have to predict whether the number of goals in the Hometeam will be Under the indicated spread, plus if the number of goals in the Awayteam only will be Over the indicated spread.

1st half - 1x2 or {total}: You have to predict the winning outcome of the 1st Half of the match OR the total number of goals (Over or Under). Only one prediction has to occur for the bet to be a winner.

2nd half - 1x2 or {total}: You have to predict the winning outcome of the 1st Half of the match OR the total number of goals (Over or Under). Only one prediction has to occur for the bet to be a winner.

Double Chance 1X & {total} & Both teams to score: You have to predict the combination of the final result double chance (1X) and the result of both teams to score market and the match will be over or under the spread indicated.

Double Chance X2 & {total} & Both teams to score: You have to predict the combination of the final result double chance (X2) and the result of both teams to score market and the match will be over or under the spread indicated.

Double Chance 12 & {total} & Both teams to score: You have to predict the combination of the final result double chance (12) and the result of both teams to score market and the match will be over or under the spread indicated.

Both teams to score 1st Half & Multigoal (match): You have to predict the combination of both teams to score on the First Half of the match, plus if the range of total goals scored during the match will be between the indicated range.

Multigoals Home & Multigoals Away: You have to predict the number of goals scored during the match from the Home team and the Away team based on different ranges offered.

Multigoal 1st Half & Multigoal 2nd Half: You have to predict the number of goals scored during the first half of the match and the second half, based on different ranges offered.

Combo Var (1X2 match + Var Y/N): You have to predict the correct combination of the match result in regular time and whether there will be VAR (with monitor review) or not.

There are 6 possible outcomes:

  • Team 1 and Yes
  • Team 1 and No
  • Draw and Yes
  • Draw and No
  • Team 2 and Yes
  • Team 2 and No

Corner Markets

Corners awarded but not taken do not count, unless otherwise stated in the market name.

Corner 1x2: You have to predict which team in the match will be awarded the most corners.

Next corner: You have to predict which team will be awarded the next corner of the match. Last corner: You have to predict which team will be awarded the Last corner of the match.

Corner handicap: You have to predict the team who takes the most corners in the match taking into consideration the handicap spread offered.

Total corners: You have to predict whether the total amount of corners taken in the match is over or under the indicated spread.

Home total corners: You have to predict whether the total amount of corners taken in the match by the home team only is over or under the indicated spread.

Away total corners: You have to predict whether the total amount of corners taken in the match by the away team only is over or under the indicated spread.

Corner range: You have to predict the range of corners taken in the match.

Home corner range: You have to predict the range of corners taken in the match from the Hometeam.

Away corner range: You have to predict the range of corners taken in the match from the Away Team.

Odd/even corners: You have to predict whether the total corners taken in the match is an odd or even number. No corners awarded = even.

Race to x corners: You have to predict which team will reach the number x of corners first during the match.

1st half - corner 1x2: You have to predict which team will have more corners in the first half (1X2).

1st half - xth corner: You have to predict which team will be awarded the next corner during the 1st half period of the match.

1st half last corner: You have to predict which team will be awarded the Last corner during the 1st half of the match.

1st half - corner handicap: You have to predict the team who takes the most corners in the 1st half of the match taking into consideration the handicap spread offered.

1st half - total corners: You have to predict if the total amount of corners in the first half of the match will be over or under the total spread (Over/Under).

1st half - Home total corners: You have to predict if the total amount of corners in the first half of the match awarded from the Home team will be over or under the total spread (Over/Under).

1st half - Away total corners: You have to predict if the total amount of corners in the first half of the match awarded from the Away team will be over or under the total spread (Over/Under).

1st half - Home exact corners: You have to predict the exact numbers of corners taken during the 1st half of the match from the Hometeam. 4 possible outcomes: 0-1, 2,3,4+.

1st half - Away exact corners: You have to predict the exact numbers of corners taken during the 1st half of the match from the Away Team. 4 possible outcomes: 0-1, 2,3,4+.

1st half - corner range: You have to predict the range of corners taken in the 1st half of the match. 1st half - odd/even corners: You have to predict whether the total corners taken in the first half of the match is an odd or even number. No corners awarded = even

1st half - race to x corners: You have to predict which team will reach the number x of corners first during the 1st half of the match.

Total Corners (Over-exact-Under): You have to predict if the number of corners during the match will be over, under, or exact the indicated spread.

1st Half - Total Corners (Over-exact-Under): You have to predict if the number of corners in the 1st Half will be over, under or exact the indicated spread.

Booking Markets

*The booking markets are being calculated as defined below, depending on whether they are booking markets or booking markets with points (if are being defined with points, it will be specified in the market's title).

Booking markets

A yellow card counts as one card. A red card counts as two cards. If a player gets one yellow plus a second yellow driving to a red card, this counts overall as three cards. As a result, a player cannot receive more than three cards. Settlement will be based on all available card data that appear during the normal playing time of an event.

Cards shown after the final whistle will not be taken under consideration. Cards in non- playing players (players that have already been replaced, coaches, players on the bench who have not taken part in the game) are not taken under consideration. Cards issued during half-time contribute towards 2nd half markets/totals.

Booking markets with points

A yellow card counts as 10 points and the red and the second yellow-red as 25. The second yellow for a player that leads to a red card is not counted. As a result, a player cannot receive more than 35 points. Settlement will be based on all available card data that appears during the normal playing time of an event .

Cards shown after the final whistle not to be taken under consideration. Cards in non-playing players (players that have already been replaced, coaches, players on the bench who have not taken part in the game) are not taken under consideration. Cards issued during half-time contribute towards 2nd half markets/totals.

Booking 1x2: You have to predict which of the two teams will receive the most number of bookings during the regular time of the match.

Next booking: You have to predict which team during the regular time of the match will receive the booking card specified in the bet.

Total booking points: You have to predict if the total number of booking points awarded during the match is over or under the spread indicated.

Total bookings: You have to predict if the total number of bookings awarded during the match is over or under the spread indicated.

Home total bookings: You have to predict if the total number of bookings awarded for the Home team during the match is over or under the spread indicated.

Away total bookings: You have to predict if the total number of bookings awarded for the Away team during the match is over or under the spread indicated.

Exact bookings: You have to predict the exact number of bookings awarded during the match.

Home exact bookings: You have to predict the exact number of bookings awarded from the Home team during the match.

Away exact bookings: You have to predict the exact number of bookings awarded from the Away team during the match.

Booking point range: You have to predict the range of booking points awarded from the teams during the match.

5 are the possible outcomes: 0-3, 31-45, 46-60, 61-75, 76+.

Sending off: You have to predict if a red card will be drawn or not during the match.

Home sending off: You have to predict if a red card will be drawn or not during the match for the Home team.

Away sending off: You have to predict if a red card will be drawn or not during the match for the Away team.

1st half - booking 1x2: You have to predict which of the two teams will receive the most number of bookings during the 1st half of the match.

1st half - Next booking: You have to predict which team during the 1st half of the match will receive the booking card specified in the bet.

1st half - total booking points: You have to predict if the total number of booking points awarded during the 1st half of the match is over or under the spread indicated.

1st half - total bookings: You have to predict if the total number of bookings awarded during the 1st half of the match is over or under the spread indicated.

1st half - Home total bookings: You have to predict if the total number of bookings awarded for the Home team during the 1st half of the match is over or under the spread indicated.

1st half - Home total bookings: You have to predict if the total number of bookings awarded for the Home team during the 1st half of the match is over or under the spread indicated.

1st half - exact bookings: You have to predict the exact number of bookings awarded during the 1st half of the match.

1st half - Home exact bookings: You have to predict the exact number of bookings awarded from the Home team during the 1st half of the match

1st half - Away exact bookings: You have to predict the exact number of bookings awarded from the Away team during the 1st half of the match

1st half - booking point range: You have to predict the range of booking points awarded from the teams during the 1st half of the match. 4 are the possible outcomes: 0-10, 11-25, 26-40, 41+.

1st half - sending off: You have to predict if a red card will be drawn or not during the 1st half of the match.

1st half - Home sending off: You have to predict if a red card will be drawn or not during the 1st half of the match for the Home team.

1st half - Away sending off: You have to predict if a red card will be drawn or not during the 1st half of the match for the Away team.

Goalscorer Markets / Player Specials Markets

Bets apply to regular time only. Own goals (based on official authority) omitted or count as “no Scorer” if the game has only “own goals”.

Betting First Goalscorer will be VOID if a player never plays or comes in the pitch after the first goal of the game has been scored, except in the case of an own goal, which is ignored.

Bets on Last Goalscorer will be VOID if a player never plays. Player to score apply for any player, whatever the time he entered the game.

Bets on Anytime Goalscorer, apply to any player involved in the game, regardless of the time they enter the game. Bets on Anytime goalscorer will be VOID if a player never plays. In case a match is abandoned but there has been at least one Scorer, bets on the first Goalscorer apply and bets on the last goalscorer are void. Anytime Goalscorer market for this player is settled

as winner and bets on other players are void.

Anytime Goalscorer: You have to predict that the selected player will score at least one goal during the match. If the selected player doesn’ t take part in the match the bet will be voided.

First Goalscorer: You have to predict if the selected player will score the first goal of the match. If a player never plays or comes into the pitch after the first goal of the game has been scored the bet is Void. If the selected player does not score the first goal and is replaced by a substitute, the bet is a loser.

Next Goalscorer: You have to predict if the selected player will score the goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.

Last Goalscorer: You have to predict that the selected player will score the last goal of the match. If the selected player doesn’ t take part in the match the bet will be voided. If the selected player does not score any goals during the match, the bet is lost, even if he was replaced by another player before the last goal has been scored.

Anytime goalscorer & 1x2: You have to predict a player to score anytime in the match plus predict the final result of the game combined. Regular time only.

Anytime goalscorer & correct score: You have to predict a player to score anytime in the match plus predict the exact final score of the game combined. Regular time only.

xth goalscorer & 1X2: You have to predict a player to score the goal “x” in the match plus predict the final result of the game combined. Regular time only.

xth goalscorer & correct score: You have to predict a player to score the goal “x” in the match plus predict the exact final score of the game combined. Regular time only.

Player to score 2+: You have to predict that the selected player will score at least two goals during the match. If the player you have selected does not take part in the match the bet is void. If the player takes part in the game, and does not score at least two goals the bet is lost independently from the final result of the match.

Player to score 3+: You have to predict that the selected player will score at least three goals during the match. If the player you have selected does not take part in the match the bet is void. If the player takes part in the game, and does not score at least three goals the bet is lost independently from the final result of the match.

Home team xth goalscorer: You have to predict if the selected player from the Home team will score the goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.

Away team xth goalscorer: You have to predict if the selected player from the Away team will score the goal “x” in the match. If the selected player doesn’ t take part in the match the bet will be voided.

Most shots: You have to predict which of the given players will record the most shots.

Most shots on goal: You have to predict which of the given players will record the most shots on goal.

Anytime Goalscorer First Half: You have to predict if a player will score during the first half of the match.

Anytime Goalscorer Second Half: You have to predict if a player will score during the second half of the match.

First or Last Goalscorer: You have to predict if a player will score First or Last during the match, Regular time only.

First and Last Goalscorer: You have to predict which player will score First and Last during the match, Regular time only.

Anytime Goalscorer + Double Chance: You have to predict if a player will score anytime in the match plus the final result Double Chance, Regular time only.

xth Goalscorer + Double Chance: You have to predict if a player will score the xth goal in the match plus the final result Double Chance, Regular time only.

Anytime Goalscorer + Multiscores: You have to predict if a player will score anytime in the match plus the multiscore of the match, Regular time only.

xth Goalscorer + Multiscores: You have to predict if a player will score the xth goal in the match plus the multiscore of the match, Regular time only.

Anytime Goalscorer + Total {total}: You have to predict if a player will score anytime in the match plus if the total number of goals during the match will be Over or Under, Regular time only.

xth Goalscorer + Total {total}: You have to predict if a player will score the xth goal in the match plus if the total number of goals during the match will be Over or Under, Regular time only.

Anytime Goalscorer + Both Teams to score: You have to predict if a player will score anytime in the match plus if Both teams will score, Regular time only.

xth Goalscorer + Both Teams to score: You have to predict if a player will score the xth goal in the match plus if Both teams will score, Regular time only.

Anytime Goalscorer or the substitute to score: You have to predict if, in the regular time of the match, the player "X" or whoever will take his place from the bench will score (result YES), or not (result NO), at least one goal. For the purposes of the bet, only the player "X" and his direct substitute from the bench are considered.

Anytime Goalscorer + 1X2 + Over/Under X goals: You have to predict the exact combination of these 3 markets - Anytime goalscorer (if in the regular time of the match, the player "X", will score at least one goal), 1x2 (predict the final result of the game), Over/Under (if the total number of goals scored during the regular time of the match, will be over or under the indicated

line).

There are 6 possible outcomes for this bet:

  • Anytime scorer + 1 + Under
  • Anytime scorer + 1 + Over
  • Anytime scorer + 2 + Under
  • Anytime scorer + 2 + Over
  • Anytime scorer + Draw + Under
  • Anytime scorer + Draw + Over

1st Goalscorer + 1X2 + Over/Under X goals: You have to predict the exact combination of these 3 markets - 1st goalscorer (if in the regular time of the match, the player "X", will be the first scorer of the match), 1x2 (predict the final result of the game), Over/Under (if the total number of goals scored during the regular time of the match, will be over or under the indicated

line).

There are 6 possible outcomes for this bet:

  • 1st Goalscorer + 1 + Under
  • 1st Goalscorer + 1 + Over
  • 1st Goalscorer + 2 + Under
  • 1st Goalscorer + 2 + Over
  • 1st Goalscorer + Draw + Under 1st Goalscorer + Draw + Over

Player or his substitute to be shown a card: You have to predict if, in the regular time of the match, the player "X" or whoever will take his place from the bench will be shown a card (Yellow or Red) (result YES), or not (result NO). For the purposes of the bet, only the player "X" and his direct substitute from the bench are considered.

Anytime Goalscorer 15 minutes: You have to predict a player to score in the 1st 15 minutes of the match.

Anytime Goalscorer + HF/FT: You have to predict a player to score anytime in the match plus the Halftime/Fulltime market, Regular time only.

Anytime Goalscorer + 1X2 + Both teams to score: You have to predict a player to score anytime in the match plus predict the final result of the match plus if both teams will score or not, Regular time only.

Anytime goalscorer + 1X2 + Both Teams to Score + Total: You have to predict if the player will score anytime in the match plus the final result of the match, plus if both teams will score at least one goal in the match plus if the total number of goals during the match will be Over or Under combined, Regular time only.

First Goalscorer + 1X2 + Both teams to score: You have to predict a player to score the first goal of the match plus predict the final result of the match plus if both teams will score or not, Regular time only.

First goalscorer + 1X2 + Both Teams to Score + Total: You have to predict if the player will score the first goal of the match plus the final result of the match, plus if both teams will score at least one goal in the match plus if the total number of goals during the match will be Over or Under combined, Regular time only.

First goalscorer + Halftime/Fulltime: You have to predict if the player will score the first goal of the match plus the Halftime/Fulltime market, Regular time only.

First goalscorer Home Team: You have to predict if the player will score the first goal of the match for the home team, Regular time only.

First goalscorer Away Team: You have to predict if the player will score the first goal of the match for the away team, Regular time only.

Last goalscorer & 1x2: You have to predict if the player will score the last of the match plus predict the final result of the match, Regular time only.

Last goalscorer & Both Teams to score: You have to predict if the player will score the last goal of the match plus predict if both teams will score at least one goal in the match, Regular time only.

Last goalscorer & Double chance: You have to predict if a player will score the last goal of the match plus the final result Double Chance, Regular time only.

Last goalscorer & Correct score: You have to predict if a player will score the last goal of the match plus the correct score of the match, Regular time only.

Last goalscorer Home Team: You have to predict if the player will score the last goal of the match for the home team, Regular time only.

Last goalscorer Away Team: You have to predict if the player will score the last goal of the match for the away team, Regular time only.

Last Goalscorer + Both Teams to Score: You have to predict if the player will score the last goal of the match plus if both teams will score at least one goal in the match, Regular time only.

To Score and Get Booked: You have to predict if the player will score at least one goal and will receive at least a card in the same match. Extra time is also included.

To Score and Give an Assist: You have to predict if the player will score at least one goal and give at least one assist in the same match. Extra time is also included.

To Score OR Get Booked: You have to predict if the player will score at least one goal or will receive at least a card in the same match. Extra time is also included.

Player to score an own goal: You have to predict if the player will score an own goal in the match, Regular time only.

Player to score in both halves: You have to predict if the player will score at least one goal in both halves of the match, Regular time only.

Woodwork/Crossbar Player: You have to predict if the player will hit the woodwork or crossbar during the regular time of the match. If the ball hits the woodwork/crossbar and ends up in goal, it does not count as woodwork/crossbar.

Player Sent off: You have to predict if the player will be sent off during the match including extra time.

Player shots + 1X2: You have to predict the result of the match plus if the number of shots of the player is over or under the line indicated including extra time.

Player shots on goal at least + 1X2: You have to predict the result of the match plus if the number of shots on goal of the player is over or under the line indicated including extra time.

Anytime Goalscorer OR the substitute to score OR Woodwork: You have to predict if during the regular time of the match, the player X, or the player who replaces him from the bench, will score at least one goal or will hit the post/woodwork.

The Outcome ‘YES’ will be winning if one of the following will occur: (1) the player X will score at least one goal or the player X will hit the post/woodwork (2) the player X will score at least one goal and will hit at least one post/woodwork (3) the player X will not score and will not hit the post/woodwork, but the substitute that replaces him from the bench will score at least one

goal (4) the player X will not score and will not hit the post/woodwork, but the player that replaces him from the bench will hit at least one post/woodwork (5) the player X will not score and will not hit the post/woodwork, but the substitute that replaces him from the bench will score at least one goal and will hit at least one post/woodwork (6) the player X and the player that

replaces him from the bench will both score at least one goal (7) the player X and the player that replaces him from the bench will both hit at least one post/woodwork.

The Outcome ‘NO’ will be winning if one of the following will occur: (1) the player X or the substitute that replaces him from the bench will not score and will not hit the post/woodwork (2) the player X will not score, will not hit the post/woodwork and will not be substituted (3) the player X will enter the match from the bench, will not score and will not hit the post/woodwork and

will not be substituted. If the player X does not take part in the match, bets will be voided. If the player X participates in the match at anytime, all bets remain valid.

To Score and Get Booked and Assist: You need to predict if the player will score at least one goal, make at least one assist and receive a card (yellow or red) in the match. Extra time is also included.

To Score or Get Booked or Assist: You need to predict if the player will score at least one goal OR make at least one assist OR receive a card (yellow or red) in the match. Extra time is also included.

Player shots on goal and substitute (incl. woodwork): You need to predict if the total sum of shots on goal by the player and of his direct substitute at the end of the match, including eventual extra time, will be more than the indicated line. Shots that hit the post and woodwork are also considered as shots on goal for the purpose of this bet.

  1. The bet is won if at least one of  these cases occurs:
  2. The player takes more shots on goal than the indicated line and is not substituted
  3. The player is substituted and the sum of shots on goal made by the player and his substitute is more than the indicated line
  4. Both the player and his direct substitute take more shots on goal that the indicated line
  5. The player enters the game from the substitute bench, takes more shots on goal than the indicated line and is not substituted
  6. The player enters the game from the substitute bench, is then substituted and the sum of shots on goal by the player and his substitute is higher than the indicated line.

If the player does not play any part in the game, the bets are voided.

Player shots and substitute: You need to predict if the total sum of shots by the player and of his direct substitute at the end of the match, including eventual extra time, will be more than the indicated line.

The bet is won if at least one of these cases occurs:

  1. The player takes more shots than the indicated line and is not substituted
  2. The player is substituted and the sum of shots made by the player and his substitute is more than the indicated line
  3. Both the player and his direct substitute take more shots that the indicated line
  4. The player enters the game from the substitute bench, takes more shots than the indicated line and is not substituted
  5. The player enters the game from the substitute bench, is then substituted and the sum of shots by the player and his substitute is higher than the indicated line.

If the player does not play any part in the game, the bets are voided.

Player to score 2+ goals & Correct Score: You have to predict if the player will score at least 2 goals in the match plus predict the correct score of the match combined, Regular time only.

Player to score 2+ goals & 1X2: You have to predict if the player will score at least 2 goals in the match plus predict the final result of the match combined , Regular time only.

Anytime Goalscorer 1st Half + 1X2 1st Half: You have to predict if a player will score during the first half of the match plus predict the final result of the first half combined.

Over/Under Saves Goalkeeper: You have to predict if the number of saves made by the specific goalkeeper mentioned will be over or under the indicated spread. Extra time is also included.

Extra Markets

Halftime/fulltime correct score: You have to predict the correct score of the 1st half of the match together with the correct score of the entire match.

Example:

Score at HT is 0-0, Score at FT is 2-0

Winning selection for this example is 0-0/2-0.

Goal range: You have to predict the range of goals scored during the match.

4 are the possible selections:

0-1, 2-3,4-6,7+

Home Win to Nil: You have to predict whether or not the home team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (any other outcome).

Away Win to Nil: You have to predict whether or not the away team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (any other outcome).

Higher-scoring half: predicts which of the two halves of the match will have a bigger amount of scored goals.

Both halves over 1.5: More than 1.5 goals are scored in each half, that is, more than 1.5 in the first half and more than 1.5 in the second half.

Both halves under 1.5: Less than 1.5 goals are scored in each half, that is, less than 1.5 in the first half and less than 1.5 in the second half.

Home wins both halves: Home team wins the first and second half.

Away wins both halves: Away team wins both the first half and the second half.

Home wins either half: Home team wins one of the halves, either the first or the second half. Away wins either half: Away team wins one of the halves, either the first or the second half.

Home highest scoring half: predicts which of the two halves of the match will have a bigger amount of scored goals for the Home team.

Away highest scoring half: predicts which of the two halves of the match will have a bigger amount of scored goals for the Away team.

Away team scores in both halves: Away team scores goals in the first half and in the second half. Home team scores in both halves: Home team scores goals in the first half and in the second half. Own Goal: You have to predict if an own goal will be assigned during the match.

Penalty in the Match: You have to predict whether a penalty will be awarded in the match by the home or away team. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.

To score a Penalty: You have to predict whether a penalty awarded in the match will be scored by the home or away team.

To miss a Penalty: You have to predict whether a penalty awarded in the match will be missed by the home or away team.

To Win From Behind: You have to predict whether the home/away team will win the match after being behind in the match.

To Win From Behind Home team: You have to predict if the home team will win the match after being behind in the match.vbookings

To Win From Behind Away team: You have to predict if the away team will win the match after being behind in the match.

Video VAR Y/N: You have to predict whether or not there will be a VAR decision (with monitor review) in a selected match during the regular time and Extra time including. The settlement of bets which are placed on VAR markets will be validated on the federation official website.

Multiscores 1,2,3,4,5: You have to predict which selection will contain the correct score of the match. 5 Multiscores markets are offered.

Example: You choose the selection 0-0 / 1-1 / 0-1 / 1-0

If the match finishes with one of the scores in your selection, your bet is a winner.

Ball possession 1X2: You have to predict whether the selected teams will have a greater ball possession than the specified spread. Only Regular Time is considered.

Total goals matchday X: You have to predict the total number of goals scored on the Matchday X in the mentioned Championship. Two goals are awarded in the case of a single match of the specific day being postponed; in case of a 2 or more matches postponed all the bets are void.

e.g.: Total goals Matchday 36 Italy - Serie B = WIN Over 15

It is winning if the sum of the goals scored in all the Serie B match matches is 16+

Total Shots on target: You have to predict if the total number of shots on goal made by both teams in the match including extra time is lower (under) or higher (over) than the indicated line.

Total Shots: You have to predict if the total number of shots made by both teams in the match including extra time is lower (under) or higher (over) than the indicated line.

Ball Possession competitor1: You have to predict if in the match, the competitor 1 will record a percentage of ball possession lower (Under) or higher (Over) than the specified spread during the regular time and overtime including.

Ball Possession competitor2: You have to predict if in the match, the competitor 2 will record a percentage of ball possession lower (Under) or higher (Over) than the specified spread during the regular time and overtime including.

Matchday X - home teams total: You have to predict, for the given matchday, how many goals will be scored in total from the home teams.

Matchday X - away teams total: You have to predict, for the given matchday, how many goals will be scored in total from the away teams.

Matchday X - most goals home or away teams: You have to predict, for the given matchday, if the most goals in total will be scored by the home or the away teams.

Matchday X - total home team wins: You have to predict, for the given matchday, how many wins will be recorded in total from the home teams.

Matchday X - total draws: You have to predict, for the given matchday, how many matches will end in draw.

Matchday X - total away team wins: You have to predict, for the given matchday, how many wins will be recorded in total from the away teams.

Correct score XL (50 outcomes): predict the exact result of a match at the end of 90 minutes of regular time.

Winning margin (4 outcomes): in this type of bets, you predict which team will win and by how much margin it will win.

Winning margin (10 outcomes): in this type of bets, you predict which team will win and by how much margin it will win.

Total Multigoals (3 way): You have to predict if the number of goals scored during the match will be Over or Under or Exact based on different ranges offered.

Minute Last goal (intervals): You have to predict the interval in which the last goal of the match will be scored. There are 7 possible outcomes: (0–15, 16–30, 31–Halftime, 46–60, 61–75, 76–Full Time, No Goal)

Half First Goal: You have to predict in which half the first goal of the game will be scored. There are 3 possible outcomes: first half, second half, none

Goal after 90th minute: You have to predict if there will be at least one goal in the injury time of the second half of the match.

Substitute to score (r.t.): You have to predict if a player coming off the bench as a substitute will score a goal during the match, during the regular time of a match.

Substitution 1st half: You have to predict whether there will be a substitution during the first half of the match. Substitutions that occur during the half time interval do not count as first half substitutions.

Coach sending off: You have to predict if a manager will be shown the red card during the match, including extra time and penalty kicks.

To score from outside of the penalty area: You have to predict if there will be a goal scored from outside the penalty area, during the regular time of a match.

Penalty saved (from goalkeeper): You have to predict one of the goalkeepers will save a penalty during the regular time of the match. There are 2 possible outcomes: Yes (The goalkeeper will save a penalty) - No (No penalties have been awarded, a penalty is awarded and scored or a penalty is missed but not saved by the goalkeeper).

Woodwork/Crossbar: You have to predict if the woodwork or crossbar will be hit during the regular time of the match. If the ball hits the woodwork/crossbar and ends up in goal, it does not count as woodwork/crossbar.

Odd/Even Fouls: You have to predict if the total number of fouls are an odd or even number in the match including extra time.

Odd/Even Offside: You have to predict if the total number of offsides are an odd or even number in the match including extra time.

Odd/Even total shots: You have to predict if the total number of shots are an odd or even number in the match including extra time.

Odd/Even total shots on goal: You have to predict the total number of shots on target are an odd or even number in the match including extra time.

Home team Coach sending off: You have to predict if the home team manager will be shown the red card during the match, including extra time and penalty kicks.

Away team Coach sending off: You have to predict if the away team manager will be shown the red card during the match, including extra time and penalty kicks.

Penalty + Sending Off: You have to predict the correct combination of penalties awarded and red cards during the match.

There are 4 possible outcomes:

  • Yes/Yes - at least a penalty is awarded and at least a red card is shown
  • Yes/No - at least a penalty is awarded and are no red cards are shown
  • No/Yes - no penalty is awarded and at least a red card is shown
  • No/No - no penalty is awarded and no red cards are shown

Goal Directly from Corner: You have to predict if a goal will be scored directly from a corner during regular time.

Penalty Until 5th minute: You have to predict if a penalty will be awarded in the first 5 minutes of regular time (from 0 till 4:59).

2 Players sent off: You have to predict if there will be at least 2 players sent off in the regular time of the match.

Player shown a card OR his substitute: You have to predict if, in the regular time of the match, the player "X" or whoever will take his place from the bench will be shown at least a card (result YES), or not (result NO). For the purposes of the bet, only the player "X" and his direct substitute from the bench are considered.

1X2 Total Shots: You have to predict the team that will take most shots in the match including extra time. There are 3 possible outcomes: 1 (home team takes most shots), X (teams will take the same number of shots), 2 (away team takes most shots).

1X2 Total Shots on Goal: You have to predict the team that will take most shots on goal in the match including extra time. There are 3 possible outcomes: 1 (home team takes most shots on goal), X (teams will take the same number of shots on goal), 2 (away team takes most shots on goal).

1X2 Offside (OT.Incl): You have to predict which team will have the most offsides in the match including extra time. There are 3 possible outcomes: 1 (home team makes most offsides), X (teams will make the same number of offsides), 2 (away team makes most offsides).

1X2 Fouls (OT.Incl): You have to predict which team will make the most fouls including extra time. There are 3 possible outcomes: 1 (home team makes most fouls), X (teams will make the same number of fouls), 2 (away team makes most fouls).

Total Offside: You have to predict if the total number of offsides in the match will be over or under the line indicated including extra time.

Home/Away Team - Total Offsides: You have to predict if the total number of offsides the Home or Away team will record in the match will be over or under the line indicated. including extra time.

Total Fouls : You have to predict if the total number of fouls in the match will be over or under the line indicated including extra time.

Home/Away Team - Total Fouls: You have to predict if the total number of fouls the Home or Away team will record in the match will be over or under the line indicated. including extra time.

1st Half or 1x2: Here you have to predict the outcome of the 1st half or the final outcome. No overtime is included.

Total shots on Target Home Team: You have to predict if the total number of shots on target for the home team in the match will be over or under the line indicated including extra time.

Total shots on Target Away Team: You have to predict if the total number of shots on target for the away team in the match will be over or under the line indicated including extra time.

Total shots Home Team: You have to predict if the total number of shots for the home team in the match will be over or under the line indicated including extra time.

Total shots Away Team: You have to predict if the total number of shots for the away team in the match will be over or under the line indicated including extra time.

Over/Under Saves Home Team: You have to predict if the total saves by the goalkeepers and/or any other player during the match by the home team will be over or under the predicted line. Extra time is also included.

Over/Under Saves Away Team: You have to predict if the total saves by the goalkeepers and/or any other player during the match by the away team will be over or under the predicted line. Extra time is also included.

Over/Under Saves: You have to predict if the total saves by the goalkeepers and/or any other player during the match for both teams will be over or under the predicted line. Extra time is also included.

Home team coach booked: You have to predict if the home team manager will be shown a yellow card during the match, including extra time and penalty kicks. A direct red card is not valid for this market.

Away team coach booked: You have to predict if the away team manager will be shown a yellow card during the match, including extra time and penalty kicks. A direct red card is not valid for this market.

1x2 Corners: You have to predict which team will make the most corners including extra time. There are 3 possible outcomes: 1 (home team makes most corners), X (teams will make the same number of corners), 2 (away team makes most cornes)

Home/Away team Total Yellow cards: You have to predict the total number of yellow cards will be given to the Home or Away team during the match, including extra time.

1x2 Yellow cards: You have to predict which team will have the most yellow cards including extra time. There are 3 possible outcomes: 1 (home team makes most yellow cards), X (teams will make the same number of yellow cards), 2 (away team makes most yellow cards)

Total Yellow cards: You have to predict the total number of yellow cards will be given during the match, including extra time

Fast Markets / Interval Markets

➔ Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.

➔ Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.

➔ Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded unless otherwise stated in the market name.

➔ Booking interval markets are settled based on the time the card is shown and not the time the infringement is made

➔ Offsides will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.

➔ Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.

➔ Penalties awarded but not taken are not considered

These types of markets may be offered at minute intervals such as: 1, 5, 10, 15, etc; according to the case. Within this offer you can find markets based on Goals, Corner Kicks, Cards with the formula 1X2, Over/Under, Handicap.

1 minute range:

Example : It goes from the second 00:00 to the second 00:59 and so on.

5 minutes range:

Example : Minute 1 to 5 goes from minute 00:00 to minute 04:59 and so on.

10 minutes range:

Example : Minute 1 to 10 goes from minute 00:00 to minute 09:59 and so on.

15 minutes range:

Example : Minute 1 to 15 goes from minute 00:00 to minute 14:59 and so on.

Rule 1: in case that the selected interval market contains the option NO or NONE. So, if the bet is generated in Pre-match it means that in the event there will be NO goals, corner kicks, cards, or the rest; according to the case. If the bet is generated live, it means that from that moment there will be NO goals, corner kicks, cards, or the rest as the case may be.

Rule 2: in the case that any of the intervals selected by the user contains minute 45 (End of the first half) or minute 90 (End of the second half or regular time), the injury/stoppage time minutes granted by the referee will be considered.

1 minute Markets (from min. A to min. B):

➔1 minute - total goals from min. A to min. B

➔1 minute - total corners from min. A to min. B

➔1 minute - total bookings from min. A to min. B

➔1 minute - total offsides from min. A to min. B

➔1 minute - total penalties awarded from min. A to min. B

5, 10, 15 minutes Markets (from min. A to min. B):

➔1x2 from min. A to min. B

➔xth goal from min. A to min. B

➔total goals from min. A to min. B

➔corner 1x2 from min. A to min. B

➔xth corner from min. A to min. B

➔corner handicap from min. A to min. B

➔total corners from min. A to min. B

➔competitor1 total corners from min. A to min. B

➔competitor2 total corners from min. A to min. B

➔odd/even corners from min. A to min. B

10 minutes - 1x2: You have to predict the outcome of the first ten (10) minutes. Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

When will a goal be scored (15 min interval): You have to predict whether a goal will be scored in the time frame selected:

7 possible outcomes:

  • 1-15
  • 16-30
  • 31-45
  • 46-60
  • 61-75
  • 76-90
  • none

When will a goal be scored (10 min interval): You have to predict whether a goal will be scored in the time frame selected:

10 possible outcomes:

  • 1-10
  • 11-20
  • 21-30
  • 31-40
  • 41-50
  • 51-60
  • 61-70
  • 71-80
  • 81-90
  • None

Soccer - Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

Top2, Top4, Top6, Top8, Top10: You have to predict if the selected team or player will finish in the respective top position when the competition ends.

Who will finish higher in the League: You have to predict which of the teams indicated will achieve the best positioning at the end of the given tournament or season, considering real points. If the teams complete the competition with the same amount of points the official standings published by the Football League of the respective country will be considered in order to determine the winner.

To finish Bottom: You have to predict if the indicated team or player will finish in last place when the competition ends.

Best Promoted Team: You have to predict which newly promoted team will finish in the highest position in the given tournament. If there is a tie situation, the official league table at the conclusion of the final match of the scheduled season will determine the settlement of bets. End of season play-offs will count.

To finish in Top Half: You have to predict which of the named teams will finish in the top half of the given tournament/league (for example, in a 16-team league, if the team selected will finish in positions 1-8).

Winner Without (w/o) – teams: You have to predict the winner of the named competition (which team in the market will finish highest in the named tournament) without taking into consideration the named team(s).

For example Premier League 2020/21 – w/o the Big Six would mean whichever team finished highest in the Premier League in the 2020/21 season without considering Arsenal, Chelsea, Liverpool, Manchester City, Manchester Utd and Tottenham.

Team to Score Most goals: You have to predict which team will score the most goals in the entire tournament. If two or more teams score the same number of goals dead heat rules will be applied.

Team to Score Least goals: You have to predict which team will score the least goals in the entire tournament. If two or more teams score the same numbers of goals, dead heat rules will be applied.

Best team of the tournament: You bet on which team in confederation goes the furthest during the competition. If there is a draw between several teams and they are eliminated in the same phase, the Dead Heat rule will apply.

Top Goalscorer: You have to predict the player that will score more goals during the given tournament. Goals scored in other competitions are not taken into consideration. If the chosen player plays at least once during the season, this bet typology will stand valid, otherwise it will be void.

Relegation: You have to predict which team or teams will be relegated from the division.

Player Most Assists: You have to predict which player will make more assists during the indicated tournament. Results are taken from the federation and will be used for settlement purposes.

Group Winner: You bet on the team that finishes with the higher amount of points in its group.

Stage of Elimination: You bet on the phase in which a certain team will be eliminated from the competition.

Which team will receive more goals: you bet on the team that receives more goals during its participation in the competition.

Highest scoring team: You bet on the team that scores more goals during their participation in the competition.

Top goalscorer Team: You bet on which option ends up as your team's top scorer. The option of "No Goalscorer" means that no one will score goals in the given team. In the case of a draw between two or more players, the Dead Heat rule will apply.

Reach the final/ Semi-Final/ Quarter-final: You have to predict if the indicated team or player will qualify for the specific round of the named competition.

Winner & Top Goalscorer: You have to predict which team will win the tournament and the player which will score the most goals. Winner and Top Goalscorer rules apply for the selected market and both selections need to win, in order for the combo to win.

Best Player of the Tournament: You have to predict who will be named the best player of the tournament. Results are taken from the federation and will be used for settlement purposes.

Winning Group: You have to predict the group of the winning team of the named competition.

Group Qualification: You have to predict if the selected team coming from the mentioned group will be qualified (Yes) or not (No).

Elimination by Penalty Shootout: You have to predict if the selected team will be eliminated from the tournament through a Penalty Shootout..

Straight Forecast - Straight Forecast bet is one where you choose two selections which will finish first and second in the correct order and will qualify into the next round. In order to win you must predict correctly both the first and second placed selections which need to be in the correct order of placement.

Exact Group points: You have to predict exactly how many points the selected team will win in the group stage.

Advancing Double - Advancing Double bet is one where you choose which two teams will advance from a specific group/tournament, regardless of their final position. In order for the bet to win, both teams selected must qualify.

Statistic settlement.

Unless otherwise stated in the market name, the following statistics are settled as described.

Blocked shots
An attempt on target blocked by an outfield player, where other defenders or a goalkeeper are behind the blocker. Includes shots blocked unintentionally by the shooter’s teammate

Free kick
As free kick is defined any taken free kick excluding penalty kicks and including offsides.

Throw in
A method of restarting play when the ball had exited via the touchlines of the field of play. As thrown in is defined any taken throw in.

Goal Kicks
Method of restarting play, when the ball exits behind the goal lines of the field of play by the offensive team. As goal kick is defined any taken goal kick.

Save
A Goalkeeper preventing the ball from entering the Goal with any part of their body when facing an intentional attempt from an opposition player. As save is defined, any save from the goalkeeper unless otherwise specified in the market.

Substitution
Exchange of a player from the bench who is brought onto the pitch during a match for a player who was already on the pitch playing.

Out of bounds
When the ball has left the field of play for a Goal kick, corner, or throw in.

Offside
An event attributed to the player deemed to be in an offside position when a free kick is awarded.

TENNIS

General Rules

Tennis games will be kept open with all bets valid until the officials or organizing body declares a winner. In such cases, the 48 hours rule is not valid. However, and in case of a player retirement, or default (injury,Illness, or personal circumstance), adult decision, walkover, disqualification or abandonment, all markets determined in the pitch are settled accordingly and all the

rest undecided declared void and null. For avoidance of doubt, if a tennis player retired before the last point concluded, the match winner market is void, but all markets related to specific sets or games that are determined, are settled accordingly. Markets that have been mathematically reached will be settled after the deciding point has been confirmed.

Example: at the set score of 3-3, the minimum number of games for the set to be completed is 9 (either 6-3 or 3-6). This means that total lines of 6.5, 7.5 and 8.5 can already be settled as win for Over. Integer lines where neither selection wins will be voided.

Tie Break: It is a game that is played when two competitors reach a tie 6 - 6 in any Set, and consists of one of the two players reaching 7 points with a difference of 2 in relation to their rival, it is important to mention that for the over/under tennis markets, the tiebreak will count as a single game regardless of the length of the event.

Super Tie Break: It has similar specifications to the Tie Break, with the difference being that one of the two players reaches 10 points with a difference of 2 in relation to its rival, it is important to mention that for over/under tennis markets, the Super Tie Break or Match Tie Break will count as a single game regardless of the length of the event. A Tie Break or Super Tie Break

will be valid as long as the decision is announced before the start of the event.

Point winner markets: Point winner markets are settled after said point is confirmed. If the point will not be played, the market will be voided.

How Major Tournaments Handle Tiebreaks: If the score reaches six games all in the final set (2-2 or 1-1 score in sets and 6-6 score in games), the match winner(s) will be the first player(s) to win 10 points with an advantage of two or more points (10-8, 10-7, 10-6, 11-9, 15-13 etc). The above rule applies to all Grand Slams (Australian Open, French Open, US Open,

Wimbledon) across Qualifying, Men’s singles and doubles, Women’s singles and doubles, Wheelchair and Junior events in singles.

Main Markets
*Some of the below listed markets might appear under E-Tennis (same rules apply)

Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point margin.

Handicap Games (spread): You have to predict the winner of the match adding or subtracting the indicated spread to the result of the match.

Handicap Sets: You have to predict the result in terms of sets won by each player adding or subtracting to the final result the spread specified in the bet.

Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match, all undecided bets will be considered void.

Total Games (Over/Under): You have to predict if the total number of games played in the match will be over or under the spread indicated.

Odd/Even games: Predict at the end of the match the total games are an odd or even number.

Total Games (Over/Under) Player 1: You have to predict whether the total number of games for Player 1 will be over or under the indicated spread. A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets. If the match is not completed, all undecided bets will be considered void.

Total Games (Over/Under) Player 2: You have to predict whether the total number of games for Player 2 will be over or under the indicated spread. A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets. If the match is not completed, all undecided bets will be considered void.

Winner & Total: You have to predict the winner of the match and whether the number of games played is over or under the indicated spread.

Tiebreak (yes / no): You have to predict if there will be a Tie-break in the match.

Deuce in the game (Yes/No): "Deuce in the game" means that the score of the game will reach 40-40 score.

Will Game Go To Deuce? (Set “N”, Game “X”) (Yes/No): You have to predict if the score of the game “X” of the Set “N” will reach 40-40.

Next Game Total Points (Set “N”, Game “X”) (Over/Under): You have to predict whether the total number of points of the next game “X” of the Set “N” will be over or under the indicated spread.

Game Point Winner (Set “N”, Game “X”, Point “Y”): You have to predict the winner of the Point “Y” of the game “X” of the set “N”.

Game Correct Score (Set “N”, Game “X”): You have to predict the correct score of the game “X” of the set “N” match in terms of sets won by each player.

Game Winner (Set “N”, Game “X”): You have to predict the winner of the Game “X” of the set “N”.

Set “N” Game Handicap: You have to predict the winner of the Set “N” adding or subtracting the indicated spread to the result of that set.

Current Set “N” Total Games Odd/Even: You have to predict if at the end of the current Set “N” the total games will be an odd or even number.

Total Games Odd/Even (Set “N”): You have to predict if at the end of the Set “N” the total games will be an odd or even number.

Current Set “N” Total Games Over/Under (Players): You have to predict whether the total number of games of the current set “N” for the mentioned player, will be over or under the indicated spread. A tiebreak is regarded as a game.

Next Set “N” Total Games Over/Under (Players): You have to predict whether the total number of games of the next set “N” for the mentioned player, will be over or under the indicated spread. A tiebreak is regarded as a game.

Next Set “N” Total Games Odd/Even: You have to predict if at the end of the next Set “N” the total games will be an odd or even number.

Player X Aces (Over/Under): You have to predict how many aces will be scored by comp1 during the match

Total Aces (Over/Under): You have to predict how many aces will be scored by both competitors combined during the match

Player X Double Faults (Over/Under): You have to predict how many double faults will comp1 make during the match (o/u 1.5)

Total Double Faults (Over/Under): You have to predict how many double faults will be made by both competitors combined during the match

Aces & Double Faults (Over/Under): You have to predict how many aces and double faults will be made by both competitors combined during the match

Match Duration (minutes) (Over/Under):You have to predict how many minutes will the match last Total Breaks (Over/Under): You have to predict how many breaks will be made by both competitors combined during the match

Player X Total Breaks (Over/Under): You have to predict how many breaks will Player X make during the match

Most Breaks of Serve (2-way): You have to predict which competitor will make more breaks (1/2 in case of draw market is voided)

Most Breaks of Serve (3-way): You have to predict which competitor will make more breaks

Match to end x:y: You have to predict the exact score of the match in terms of sets won by each player. If one player retires during the match all undecided bets will be considered void.

Next xth break: You have to predict which player will make the xth break serve in the match. If there is no break of serve in the match, bets will be settled as a void.

Set Markets

1st Set Winner: You have to predict the winner of the first Set. The bet will be considered "void" if the first set is not completed.

2nd Set Winner: You have to predict the winner of the second Set. The bet will be considered "void" if this set is not completed.

Set “X” Winner: You have to predict the winner of the Set “X”. Set winner markets are settled after the last point of the set has been confirmed. The bet will be considered “void” if this set is not completed.

Double result (First set/ match): Predict the winner of the first set, and at the end of the match in a single betting market.

Player 1 to win exactly 1 set: Predict if the home player will have a victory of 1 set during the match.

Player 2 to win exactly 1 set: Predict that the away player will have a victory of 1 set during the match.

Exact Sets: You have to predict the exact number of sets during the match.

Total sets: You have to predict if the total number of sets played in the match will be over or under the spread indicated.

Any set to nil: Predict if at least one of the sets of the match will end with 6-0 / 0-6 exact score.

Set “X” Handicap games: You have to predict the winner of the Set “X” adding or subtracting the indicated spread to the result of the match. If the match is not completed, all undecided bets will be considered void. Set “X” Total games: You have to predict if the total number of games played in the Set “X” during the match will be over or under the spread indicated.

Set “X” Correct Score: You have to predict the exact correct score of the Set “X”. If the mentioned set is not completed, all undecided bets will be considered void.

Player 1 to Win a Set: You have to predict if player 1 will win, or not, at least one set in the match. There are two possible outcomes: YES and NO.

Player 2 to Win a Set: You have to predict if player 2 will win, or not, at least one set in the match. There are two possible outcomes: YES and NO.

Set “X” odd/even: You have to predict if the total number of games played in the Set “X” during the match will be odd or even.

Set “X” will there be a tiebreak : You have to predict if in the Set “X” there will be a Tie-break.

Set “N” - race to x games: You have to predict which player will reach “X” games first in the specific set .

Who will win Game (X and Y) of set n_: Betting market that consists of predicting the player who will win games x and Y for set n, For example: 1 (games 6 and 7) 2nd set (Where the bet is for home player) - X (game 6 and 7) 2nd set (Where you bet on the Tie) - 2 (Game 6 and 7) 2nd set (Where you bet on the away player).

Who will win point X in game Y in set n? (Includes live game bets): Predict the player who will win point x of game y of set n. For example, the player Wawrinka will have a victory in the 1st point in game 10 of the 3rd set of the match.

Who will win game x of the set (1, 2, 3, 4,5)? (Includes live game bets): Predict the player who will win game x of the specified set in the betting market. For example: 1 (game 10) 2nd set - 2 (game 10) 2nd set.

Exact number of points in game X (1st set): (Includes live game bets): Predicts the exact number of points played in the chosen game on the first set betting market.

Deuce in the game yes-no (Includes live bets): "Deuce in the game" means that the score of the game will reach 40-40 score.

Result of game X (Set N) Player 1 or 2 (0-15-30-40): It consists of predicting the winner of a game, and how many points the opposing player will make (0-15-30-40), that is, if you choose player 1 to 30 it means that the game is won by player 1 but player 2 scores 30 points.

Set “N” game x - odd/even points: It consists of predicting whether the number of points played in a game of a set, will be odd or even.

Set “N” game x - correct score or break: It consists of predicting the winner of a game, and how many points the opposing player will make (0-15-30-40), or if there will be a break of serve in the mentioned game.

Set “N” game Y - race to x points: Predict the player who will reach first to X points in the specific game. Set “N” game Y - first x points winner: Predict the player who will win the first X points in the specific game.

Will Set “N” Go To Tie Break?: You have to predict if Set “N” will go to a Tie-break.

Set Winner “N” and Total Set “N” Games: You have to predict the winner of the set “N” and whether the number of games played in that set is over or under the indicated spread.

Current Set “N” Winner and Total Set “N” Games: You have to predict the winner of the current set “N” and whether the number of games played in that set is over or under the indicated spread.

Next Set “N” Winner and Total Set Games: You have to predict the winner of the next set “N” and whether the number of games played in that set is over or under the indicated spread

Set “N” Exact Score Group: You have to predict the group of exact scores, where the exact score of the set is included, between the selections offered.

Xth Set – Winner & Total: You have to predict the winner of the set and whether the number of games played is over or under the indicated spread.

Both players to win a set: Predict if the both players will have a victory of a set during the match.

xth set - correct score after 4 games: You have to predict the exact correct score of the Set “X” after 4 games. If the mentioned games are not completed, all undecided bets will be considered void

xth set - correct score after 6 games: You have to predict the exact correct score of the Set “X” after 6 games. If the mentioned games are not completed, all undecided bets will be considered void

Set “N”- xth break: It consists of predicting which player will make the xth break during the Set "N". Mini- breaks within tiebreaks or match-tiebreaks are not considered. There are three possible outcomes: player1, none, player2

Set “N” game x - break point: It consists of predicting if there will be a break point during the set "N" of game x.

Tennis - Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

Stage Of Elimination: Predict which round the selected player will be eliminated in.

Reach the Final: Predict whether the selected player will reach the final of the named tournament.

Name of the Finalists: You have to predict the two players that will reach the final of the named tournament.

Winning Quarter: You have to predict the tournament winner will come from the 1st/2nd/3rd/4th quarter. Winning Half: You have to predict the tournament winner will come from the Top Half or BottomHalf.

Quarter 1/2/3/4/ Winner: You have to predict the winner of the quarter (1st/2nd/3rd/4th).

Who Will Go the Furthest: You have to predict which of the two players indicated will reach the best position in the mentioned tournament.

BASKETBALL

Main Markets*
*Some of the below listed markets might appear under E-Basketball (same rules apply)

Money Line (Winner) (incl.OT): Predict the match winner regardless of the margin of points. This market will include Overtime.

Total (Over/Under) (incl.OT): Consists of predicting whether the total of points scored by both teams will be more or less than the line given in the chosen betting market. For example: Over 215.5 - Under 215.5. This market will include Overtime.

Handicap (spread) (incl.OT): You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match. This market will include Overtime.

Total points per team (home - away) (incl.OT): Consists of predicting whether the total of points scored by home or away team will be more or less than the line given in the chosen betting market. For example: Over 215.5 - Under 215.5. This market will include Overtime.

Even/odd (1st half or 2nd half) (incl.OT): Here you predict if the result for the 1st half or 2nd half will be an odd or even number. This market will include Overtime.

Winner of the match 1X2: Predict if the winner will be the home or away team with the option to select the draw as well. No overtime is included.

Halftime/Fulltime: Predicts which team will win in the first half of the match and at the end of the match. Point Range: This betting market consists of predicting a range within which the total points of the event will be, that is, if you select the range (151-160) the total of the points scored in this event cannot go out of this interval.

Winner + Totals: This betting market combines two main betting markets where you must predict who will win the match and how many total points (over/under) will be scored in the match.

Xth Point (incl. overtime): You have to predict which team will score the point X during the match including overtime.

Race to X Points: This market consists of predicting which of the two teams will reach first the point that determines the market. For example: Which team will reach 50 points first.

Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent at the end of the match, for example home team by 1-5 points.

Overtime yes/no - will go to overtime: Bet that predicts if the event will have overtime or not.

Total (over-exact-under) - 3 possibilities: Betting market that gives the player the opportunity to choose between 3 different possibilities, such as over/under X number of points or exact number of X points.

Any team total maximum consecutive points (over/under): You need to predict if any team will achieve more or less than the given consecutive points at any point in the match.

Home/Away total maximum consecutive points (over/under): You need to predict if either the home or the away team will achieve more or less than the given consecutive points at any point in the match.

Any team to lead by X: You need to predict if any team will lead by x points at any point in the match.

Home/Away team to lead by X: You need to predict if either the home or the away team will lead by x points at any point in the match.

Scoring type xth point (incl. overtime): This market consists of predicting the scoring type of X point during the match: 6 are the outcomes that are offered:

  • competitor1 1 point score
  • competitor1 2 point score
  • competitor1 3 point score
  • competitor2 1 point score
  • competitor2 2 point score
  • competitor2 3 point score

Which team wins the jump ball: You have to predict which team will win the jump ball.

Any team winning margin (incl.OT): You have to predict if any team will win with the given margins (OT included).

Xth timeout: You have to predict which team will call the Xth timeout

Xth free throw scored: You have to predict if the Xth free throw will be scored or not.

First point / winner double (incl OT): You have to predict which team will score the first point and which team will win the match (OT included).

Time of first point (seconds elapsed): You have to predict if the first point will be scored after or before the given time frame.

First basket scoring method: You have to predict the scoring method of the first basket. First possession result: You have to predict the result of the first possession.

Match Total Three Point Shots Scored: It consists of predicting at least how many three point shots will take place and scored during the match, only standard time unless the market specifies (Inc OT).

Team Total Three Point Shots Scored - Home/Away Team: It consists of predicting at least how many three point shots the home/away team will record, only standard time unless the market specifies (Inc OT)

Team With Most Three Pointers Scored: It consists of predicting which team will have the most three pointers scored during the match, only standard time unless the market specifies (Inc OT)

Match Total Rebounds: It consists of predicting at least how many rebounds will take place during the match, only standard time unless the market specifies (Inc OT)

Team Total Rebounds - Home/Away Team: It consists of predicting at least how many rebounds the home/away team will record, only standard time unless the market specifies (Inc OT)

Team With Most Rebounds: It consists of predicting which team will record the most rebounds, only standard time unless the market specifies (Inc OT)

Match Total Assists: It consists of predicting at least how many assists will take place during the match, only standard time unless the market specifies (Inc OT)

Team Total Assists - Home/Away Team: It consists of predicting at least how many assists the home/away team will record, only standard time unless the market specifies (Inc OT)

Team With Most Assists: It consists of predicting which team will record the most assists, only standard time unless the market specifies (Inc OT)

Match Total Steals: It consists of predicting at least how many steals will take place during the match, only standard time unless the market specifies (Inc OT)

Team Total Steals - Home/Away Team: It consists of predicting at least how many steals the home/away team will record, only standard time unless the market specifies (Inc OT)

Team With Most Steals: It consists of predicting which team will record the most steals, only standard time unless the market specifies (Inc OT)

Match Total Blocks: It consists of predicting at least how many blocks will take place during the match, only standard time unless the market specifies (Inc OT)

Team Total Blocks - Home/Away Team: It consists of predicting at least how many blocks the home/away team will record, only standard time unless the market specifies (Inc OT)

Team With Most Blocks: It consists of predicting which team will record the most blocks, only standard time unless the market specifies (Inc OT)

Match Total Turnovers: It consists of predicting at least how many turnovers will take place during the match, only standard time unless the market specifies (Inc OT)

Team Total Turnovers - Home/Away Team: It consists of predicting at least how many turnovers the home/away team will record, only standard time unless the market specifies (Inc OT)

Team With Most Turnovers: It consists of predicting which team will record the most turnovers, only standard time unless the market specifies (Inc OT)

Match Total Fouls Committed: It consists of predicting at least how many fouls will take place during the match, only standard time unless the market specifies (Inc OT)

Team Total Fouls Committed - Home/Away Team: It consists of predicting at least how many fouls the home/away team will record, only standard time unless the market specifies (Inc OT)

Team With Most Fouls Committed: It consists of predicting which team will record the most fouls, only standard time unless the market specifies (Inc OT)

Match Total Free Throws Scored: It consists of predicting at least how many three throws will take place during the match, only standard time unless the market specifies (Inc OT)

Match Total Free Throws Scored - Home/Away Team: It consists of predicting at least how many free throws the home/away team will record, only standard time unless the market specifies (Inc OT)

Team With Most Free Throws Scored: It consists of predicting which team will record the most free throws, only standard time unless the market specifies (Inc OT)

Match Total Two Point Shots Scored: It consists of predicting at least how many two point shots will take place during the match, only standard time unless the market specifies (Inc OT)

Match Total Two Point Shots Scored - Home/Away Team: It consists of predicting at least how many two point shots the home/away team will record, only standard time unless the market specifies (Inc OT)

Team With Most Two Points Shots Scored: It consists of predicting which team will record the most two point shots, only standard time unless the market specifies (Inc OT)

Match Total Free Throws Attempted: It consists of predicting at least how many free throws will attempted during the match, only standard time unless the market specifies (Inc OT)

Match Total Free Throws Attempted - Home/Away Team: It consists of predicting at least how many shots the home/away team will attempt, only standard time unless the market specifies (Inc OT)

Team With Most Free Throws Attempted: It consists of predicting which team will attempt the most free throws shots, only standard time unless the market specifies (Inc OT)

Match Total Three Point Shots Attempted: It consists of predicting at least how many three point shots will attempted during the match, only standard time unless the market specifies (Inc OT)

Match Total Three Point Shots Attempted - Home/Away Team: It consists of predicting at least how many three point shots the home/away team will attempted, only standard time unless the market specifies (Inc OT)

Team With Most Three Points Shots Attempted: It consists of predicting which team will attempt the most three points shots, only standard time unless the market specifies (Inc OT)

Match Total Two Point Shots Attempted: It consists of predicting at least how many two point shots will attempted during the match, only standard time unless the market specifies (Inc OT)

Match Total Two Point Shots Attempted - Home/Away Team: It consists of predicting at least how many two point shots the home/away team will attempted, only standard time unless the market specifies (Inc OT)

Team With Most Two Points Shots Attempted: It consists of predicting which team will attempt the most two points shots, only standard time unless the market specifies (Inc OT)

Match Total Offensive Rebounds: It consists of predicting at least how many total offensive rebounds will take place during the match, only standard time unless the market specifies (Inc OT)

Match Total Offensive Rebounds - Home/Away Team: It consists of predicting at least how many total offensive rebounds the home/away team will record, only standard time unless the market specifies (Inc OT)

Team With Most Offensive Rebounds: It consists of predicting which team will record the most offensive rebounds, only standard time unless the market specifies (Inc OT)

Match Total Defensive Rebounds: It consists of predicting at least how many total defensive rebounds will take place during the match, only standard time unless the market specifies (Inc OT)

Match Total Defensive Rebounds - Home/Away Team: It consists of predicting at least how many total defensive rebounds the home/away team will record, only standard time unless the market specifies (Inc OT)

Team With Most Defensive Rebounds: It consists of predicting which team will record the most defensive rebounds, only standard time unless the market specifies (Inc OT)

Winner (incl. overtime) & both teams to score X points: 1x2 & both teams to score x points: You have to predict the outcome of the match and whether both teams will score or not X points.

Zth quarter both teams to score X points: You have to predict whether both teams will score or not X points during the Zth quarter .

1st half Markets

1st half - Draw no Bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets will be void, if the half is uncompleted this market will be made void.

1st half - Handicap: You have to predict the winner of the 1st half adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this market will be made void.

1st half - Total (Under/Over): You have to predict if the total number of points scored during the 1st half will be over or under the given line, if the half is uncompleted this market will be void.

1st half - Home/Away Total (Under/Over): You have to predict if the total number of points scored by the named team (Home or Away) during the 1st half will be over or under the given line, if the half is uncompleted this market will be made void.

1st half - 1x2 - Bet on the winner of the 1st half, with the draw option available as well.

1st half- odd/even: You have to predict if the total number of points scored in the 1st half will be odd or even, if the half is incomplete this market will be void.

2nd half Markets

2nd half - Draw no Bet: You have to predict the winner of the 2nd half (not including overtime unless stated otherwise), if the half finishes as a draw all bets will be made void for this market, if the half is uncompleted this market will be made void.

2nd half - Handicap: You have to predict the winner of the 2nd half (not including overtime unless stated otherwise) adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this market will be made void.

2nd half - 1x2 - Bet on the winner of the 2nd half (not including overtime unless stated otherwise), with the draw option available as well.

2nd half - odd/even: You have to predict if the total number points scored in the 2nd half (not including overtime unless stated otherwise) will be odd or even, if the half is uncompleted this market will be void.

*Potential overtime will be counted for 2nd half on markets including overtime

Quarter Markets

1ST-2ND-3R-4TH QUARTER: The quarter betting markets allow the player to bet on the final result of each of the quarters.

Quarter Winner: Bet on the winner of the given quarter.

Quarter 1x2: You have to predict the outcome of the given quarter, selections are 1-the home team, 2-the away team and X-draw. If the quarter is incomplete this market will be void.

Quarter Draw no bet: You have to predict the winner of the given quarter, if the quarter finishes as a draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void. Quarter Handicap: You have to predict the winner of the given quarter adding or subtracting the indicated spread to the result of the quarter, if the quarter

is uncompleted this market will be made void.

Quarter Total: You have to predict if the total number of points scored during the given quarter will be over or under the lineindicated, if the quarter is uncompleted this market will be void.

Quarter Total Home/Away: You have to predict if the total number of points scored by the named team (Home or Away) during the given quarter will be over or under the line indicated, if the quarter is uncompleted this market will be made void.

Quarter Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent at the end of the selected quarter .

Highest Scoring Quarter: You have to predict which quarter will have the most points scored.

Xth Quarter - To Score Last Point: You have to predict which team will score the last point of the selected quarter.

xth quarter - xth point: You have to predict which team will score the Xth point during the selected quarter.

Which team to win every quarter: You have to predict which of the two teams will win all the quarters (in case of draw in any quarter, the bet is lost).

*All quarters or halves must have been completed for the bets to stand. *Potential overtime will be counted for 4th quarter on markets including overtime

Player Special Markets

Player Points (over/under): It consists of predicting the amount of points that the specific player will record, only standard time unless the market specifies (Inc OT).

Player Assists (over/under): It consists of predicting the number of assists that a certain player will record in the event, only standard time unless the market specifies (Inc OT).

Player Rebounds (over/under): It consists of predicting the amount of Rebounds that a certain player will record in standard time unless the market specifies (Inc OT).

Player 3pt Field Goals Made (over/under): It consists of predicting the amount of Three-point baskets that a certain player will record in standard time unless the market specifies (Inc OT).

Player Steals (over/under): It consists of predicting the amount of steals that the specific player will record, only standard time unless the market specifies (Inc OT).

Player Blocks over/under): It consists of predicting the amount of blocks that the specific player will record, only standard time unless the market specifies (Inc OT).

Player points + rebounds + assists (over/under): It consists of predicting the combined amount of points,rebounds and assists that the specific player will record, only standard time unless the market specifies (Inc OT).

Player rebounds + assists (over/under): It consists of predicting the combined amount of rebounds and assists that the specific player will record, only standard time unless the market specifies (Inc OT).

Player triple double: It consists of predicting if the specific player will record a triple-double (10 from 3 main stats categories, like points,assists,rebounds,steals,blocks), only standard time unless the market specifies (Inc OT).

First player to score: It consists of predicting which player will score first in the match (the selected player must start in the match, otherwise the bet is settled as void).

First player to make a 3pt field goal: It consists of predicting which player will score first a 3pt field goal in the match (selected player must start in the match, otherwise the bet is settled as void).

Most points for TEAM: It consists of predicting which player will score the most points for his team. Head-to-head player points: It consists of predicting which one from the mentioned players will record the most points in the match.

Head-to-head player rebounds: It consists of predicting which one from the mentioned players will record the most rebounds in the match.

Head-to-head player assists: It consists of predicting which one from the mentioned players will record the most assists in the match.

Player Points (at least): It consists of predicting at least how many points the specific player will record, only standard time unless the market specifies (Inc OT).

Player Assists (at least): It consists of predicting at least how many assists the specific player will record, only standard time unless the market specifies (Inc OT).

Player Rebounds (at least): It consists of predicting at least how many rebounds the specific player will record, only standard time unless the market specifies (Inc OT).

Player 3pt Field Goals Made (at least): It consists of predicting at least how many 3pt field goals the specific player will record, only standard time unless the market specifies (Inc OT).

Player Steals (at least): It consists of predicting at least how many steals the specific player will record, only standard time unless the market specifies (Inc OT).

Player Blocks (at least): It consists of predicting at least how many blocks the specific player will record, only standard time unless the market specifies (Inc OT).

Player points + rebounds + assists (at least): It consists of predicting at least how many combined points,rebounds and assists the specific player will record, only standard time unless the market specifies (Inc OT).

PLAYER rebounds + assists (at least): It consists of predicting at least how many combined rebounds and assists the specific player will record, only standard time unless the market specifies (Inc OT).

Most Points (listed players only - incl. OT): You have to predict which of the given players will score the most points (OT included).

Most Pts+Reb+Ast (listed players only - incl. OT): You have to predict which of the given players will score the most points+rebs+assists (OT included).

To Record A Double Double: You have to predict if the given players will record a double double.

Most rebounds: You have to predict which of the given players will record the most rebounds.

Most assists: You have to predict which of the given players will record the most assists.

First point scorer: You have to predict which one from the given players will score the first point of the match.

Player Personal Fouls Committed: It consists of predicting the amount of fouls that the specific player will record only standard time unless the market specifies (Inc OT)

Player Total 3 Point Shots Attempted: It consists of predicting at least how many 3pt shots the specific player attempted, only standard time unless the market specifies (Inc OT)

Player Total Two Point Shots Attempted: It consists of predicting at least how many 2pt shots the specific player attempted, only standard time unless the market specifies (Inc OT)

Player Total Field Goals Scored: It consists of predicting at least how many field goals the specific player will record, only standard time unless the market specifies (Inc OT).

Player Total Field Goals Attempted: It consists of predicting at least how many field goals the specific player attempted, only standard time unless the market specifies (Inc OT).

Player Total Free Throws Scored: It consists of predicting at least how many free throws the specific player will record, only standard time unless the market specifies (Inc OT).

Player Total Free Throws Attempted: It consists of predicting at least how many free throws the specific player attempted, only standard time unless the market specifies (Inc OT).

Player First Period - Total Points: It consists of predicting the amount of points that the specific player will record during the first period

Player First Period - Total Rebounds: It consists of predicting the amount of rebounds that the specific player will record during the first period

First Period - Total Assists: It consists of predicting the amount of assists that the specific player will record during the first period

Player Total Two Point Shots Scored: It consists of predicting at least how many 2pt shots the specific player will record, only standard time unless the market specifies (Inc OT)

*If the listed player does not participate at all in the match, the bets are settled as void.

Extra Markets

Both teams to Score 80+: You have to predict if both teams will score 80+ points in the match (OT included)

Both teams to Score 90+: You have to predict if both teams will score 90+ points in the match (OT included)

Both teams to Score 100+: You have to predict if both teams will score 100+ points in the match (OT included)

Both teams to Score 110+: You have to predict if both teams will score 110+ points in the match (OT included)

First shot attempt - Home team: You have to predict if the first shot of home team during the game will be successful

First shot attempt - Away team: You have to predict if the first shot of away team during the game will be successful

First shot of the game made: You have to predict if the first shot during the game will be successful

Basketball - Outrights

Winner: You have to predict the winner of the given competition according to the official ranking of the competition.

H2H Championship (Regular Season): You have to predict which of the two Teams will finish higher during the regular season of the given tournament. If the two Teams score the same number of points this bet will be void.

Under/Over Points (Regular Season): You have to predict if the total number of points recorded by a team in the given round of a championship will be over or under the line indicated. If one or more matches are cancelled/interrupted and if the remaining matches or remaining parts of the matches would have no impact on the outcome of the bets, current results will stand

valid (in this case any eventual repeated match would be irrelevant); otherwise, this bet will be considered void.

Correct score Playoff Series (4/7 or 3/5): You have to predict the final result of the series of matches between the 2 teams indicated. For the purpose of reporting only official sites of each competition will be considered valid. If the series won't be completed this bet will be void.

H2H to Qualify: You have to predict which of the two teams indicated will pass the given qualifying phase or play-off round.

Finalists: You have to predict which two teams will meet in the final of the tournament.

Best Scorer: You have to predict the player that will score more points during the given tournament. If the chosen player plays at least once during the given tournament, this bet will stand, otherwise it will be void. H2H Scorer: You have to predict which of the two players will score more points during the given tournament. If the two players score the same number of points

this bet will be void.

Best player of the Tournament (MVP): You have to predict which player will be elected BEST PLAYER (MVP) of the event. For the purpose of reporting only official sites of each competition will be considered valid. If a player does not get on the scoresheet in any of the matches included in the market, bets on that player will be settled as void.

Relegation: You have to predict the team that will be relegated from the given championship. For the purpose of reporting, any decision taken before or during playoffs will be considered. All the decisions taken after the end of playoffs won't be considered for the settlement of the bet.

Winning Conference: You have to predict the winner of the given conference of the given tournament according to the official ranking of the competition.

Winner Division: You have to predict the winner of the given Division of the given tournament according to the official ranking of the competition.

Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position when the competition ends.

Regular Season Wins (Under/Over): You have to predict the total numbers of wins (under/over) of the selected team during the given tournament according to the official ranking of the competition.

Awards - Most Improved Player (reg. season): You have to predict who will win the Most Improved Player Award during the regular season of the given competition.

Defensive Player of the Year (reg. season): You have to predict who will win the Defensive Player of the Year Award during the regular season of the given competition.

Awards - Sixth Man of the Year(reg. season): You have to predict who will win the Sixth Man of the Year Award during the regular season of the given competition.

Will They Make The Playoffs (Yes/No): You have to predict if the selected team will make the playoffs (Yes) or not (No) during the given competition according to the official ranking of the competition.

ICE HOCKEY / FIELD HOCKEY

The outcome of a bet on an ice hockey/field hockey event is based only on regular times. Unless otherwise stated overtimes and penalty shootouts will not affect the outcome of the bet. Bets will be made based on 60 minutes of play unless otherwise specified.

Main Markets*

*Some of the below listed markets might appear under E-Ice Hockey (same rules apply).

Money Line (incl.OT & penalties): You have to predict the outcome of the match, including any overtime period and penalties.

1X2: Predict if the winner in the match will be the home team - away team or if instead the final score will be a draw, bets are accepted only on regular time, excluding overtime and the result of the series penalty kicks.

Handicap (incl.OT & penalties) (2-Way): You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match, including any overtime period and penalties (penalty shootout counts as ‘1’).

Total (incl.OT & penalties): You have to predict if the total number of goals scored during the match will be over or under the spread indicated, including any overtime period and penalties (penalty shootout counts as ‘1’).

Both teams will score (GG/NG): Predicts if both teams will score at the end of the match. Odd/even (incl. overtime and penalties): You have to predict if the match result is an odd or even number, including possible overtime and penalties (penalties result counts as ‘1’).

First Goal: You have to predict which team will score the first goal of the regulation.

Last Goal: You have to predict which team will score the last goal of the regulation.

Double chance:

  • 1X: If the result is a home win or a draw
  • 2X: If the result is an away win or a draw
  • 1.2: If the result is a home win or an away win

Total (Over/Under): Predicts if the scores at the end of regulation time will be more or less according to the number chosen in the market.

Handicap (2-Way): You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

Draw no bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.

Home Team / Away Team Total : You have to predict if the total number of goals scored by the home or the away team during the match will be over or under the spread indicated.

Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent at the end of the match.

Correct Score: Predict the final score of the event at the end of regulation time.

Will there be Overtime: You have to predict whether there will be overtime in the match or not.

Handicap (3-Way): You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

Higher scoring period: Predict which of the periods will have the highest number of goals.

Home highest scoring period: Predict which of the periods the home team will have the highest number of goals.

Away highest scoring period: Predict which of the periods the away team will have the highest number of Odd/Even: Predict if the number of goals at the end of the event will represent an odd or even number. Bets on over/under, including the 3 options (over/under/draw... goals), are suggested for regular time only in all hockey games, regardless of the championship.

If as a result of the match the total number of goals scored is equal to the total of the bet and only two options are provided (higher or lower, without the option of “draw... goals”), the money bet will be refunded.

Who will win the rest of the match - Who will win the rest of the first half (includes live betting): This is a live market, you bet on who will win the rest of the match, (when selecting the market, the event will have a 0-0 score independent of the actual score at the time of betting).

Who will win the rest of the match including overtime and penalties (Includes live bet): This is a live market, you bet on who will win the rest of the match, (when selecting the market, the event will have a 0-0 score independent of the actual score at the time of betting). Overtime and penalty shootout are included on the bet.

1X2 & Total : This betting market combines two main betting markets where you must predict who will win the match and how many total goals (over/under) will be scored in the match.

Home no bet: You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.

Away no bet: You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.

Exact goals: You have to predict the exact number of goals that will be scored during the entire match. Home exact goals: You have to predict the exact number of goals that will be scored from the home team during the entire match.

Away exact goals: You have to predict the exact number of goals that will be scored from the away team during the entire match.

Which team to score: You have to predict which team will score during the match. 4 are the possible outcomes: Only team 1, Only team 2, Both teams, None.

Home clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the home team will keep a clean sheet during the entire match.

Away clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the away team will keep a clean sheet during the entire match.

1x2 & both teams to score: You have to predict the outcome of the match and whether both teams will score or not in the 1st half only.

Overtime - 1x2: You have to predict the outcome 1X2 of the Overtime period only.

Overtime - double chance: You have to predict the outcome for double chance of the Overtime period only.

  • 1X: If the result is a home win or a draw
  • 2X: If the result is an away win or a draw
  • 1.2: If the result is a home win or an away win

Overtime - xth goal: You have to predict which Team during the Overtime period will score the next goal. There are 3 possible outcomes: 1 (the home team score), X (the teams draw), 2 (the away team score). Overtime - total: You have to predict if the total number of goals scored during the Overtime only will be over or under the spread indicated.

Overtime - draw no bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the overtime period ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void. Overtime - competitor1 no bet: You have to predict if the home team

will win the overtime period or if the match ends in a draw. If the home team wins the match, the bet will be considered void.

Overtime - competitor2 no bet: You have to predict if the away team will win the overtime period or if the match ends in a draw. If the home team wins the match, the bet will be considered void.

Penalty shootout - winner: You have to predict which team will win the penalty shootout (1-2).

Penalty shootout - xth goal: You have to predict which team will score the goal “x” during the penalty shootout. 3 Possible outcomes: 1, X, 2.

xth goal & 1x2: You have to predict together if the final result of the match will be 1, X or 2 and which team will score the goal x of the match.

xth period 1x2 & 1x2: You have to predict together if the final result of the selected period and the final result of the match.

The possible outcomes are:

  • Home Team & Home Team
  • draw & Home Team
  • Away Team & Home Team
  • Home Team & draw
  • draw & draw
  • Away Team & draw
  • Home Team & Away Team
  • draw & Away Team
  • Away Team & Away Team

Home to win all periods: You have to predict whether the home team will win all the periods during the match.

Away to win all periods: You have to predict whether the away team will win all the periods during the match.

Home to win any period: You have to predict whether the home team will win any period during the match. Away to win any period: You have to predict whether the away team will win any period during the match. Home to score in all periods: You have to predict whether the home team will score in all the periods during the match.

Away to score in all periods: You have to predict whether the away team will score in all the periods during the match.

All periods over x.5: You have to predict if all the periods will end over x.5 (0.5,1.5,2.5..) during the match. All periods under x.5: You have to predict if all the periods will end under x.5 (0.5,1.5,2.5..) during the match.

Scoring type: You have to predict the scoring type of the goal x:

6 are the possible outcomes:

  • even strength
  • power-play
  • short-handed
  • penalty shot
  • empty net
  • no goal

Home xth scoring type: You have to predict the scoring type of the goal x.

Away xth scoring type: You have to predict the scoring type of the goal x.

Match go to shootout: You have to predict if the match will go to shoutout

Both teams to score twice (excl. OT and penalties): You have to predict if both teams will score twice in the match (OT and penalties are excluded).

Total penalty minutes (over/under): You have to predict if the total penalty minutes will be over or under the given line.

Period Markets

1ST-2ND-3RD PERIOD: The period betting markets allow the player to bet on the final result of each of the periods.

Period 1X2 : Predict if the winner in the mentioned period will be the home team - away team or if instead the final score will be a draw, bets are accepted only on regular time, excluding overtime and the result of the series penalty kicks.

Period Draw no bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team in the mentioned period, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.

Period Double Chance:

  • 1X: If the result is a home win or a draw on the mentioned period
  • 2X: If the result is an away win or a draw on the mentioned period
  • 1.2: If the result is a home win or an away win on the mentioned period

Period Handicap (2-way): You have to predict the winner of the mentioned period adding or subtracting the indicated spread to the result of the period.

Period Total: You have to predict if the total number of goals scored during the mentioned period will be over or under the spread indicated.

Period First Goal: You have to predict which team will score the first goal of the mentioned period. Period Last Team to Score: You have to predict which team will score the last goal of the mentioned period.

Period Both teams to score: Predicts if both teams will score or not at the mentioned period.

Period - competitor1 total: You have to predict if the total number of goals scored from the home team during the mentioned period will be over or under the spread indicated.

Period - competitor2 total: You have to predict if the total number of goals scored from the away team during the mentioned period will be over or under the spread indicated.

Period - exact goals: You have to predict the exact number of goals that will be scored during the mentioned period.

Period - competitor1 exact goals: You have to predict the exact number of goals that will be scored from the home team during the mentioned period.

Period - competitor2 exact goals: You have to predict the exact number of goals that will be scored from the away team during the mentioned period.

Period - which team to score: You have to predict which team will score during the mentioned period. 4 are the possible outcomes: Only team 1, Only team 2, Both teams, None.

Period - competitor1 clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the home team will keep a clean sheet during the mentioned period. Period - competitor2 clean sheet: Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict whether the away team will keep a clean sheet during the mentioned period. Period - correct score: Predict the final score at the end of the mentioned period.

Period - which team wins the rest: This is a live market, you bet on who will win the rest of the mentioned period, (when selecting the market, the event will have a 0-0 score independent of the actual score at the time of betting).

Period - odd/even: Predict if the number of goals at the end of the mentioned period will represent an odd or even number.

Xth period- either team to score: You have to predict if either team will score in the Xth period Player Specials

Player goals (at least): It consists of predicting at least how many goals the specific player will make, only standard time unless the market specifies (Inc OT).

Player assists (at least): It consists of predicting at least how many assists the specific player will make, only standard time unless the market specifies (Inc OT).

Player shots on goal (at least): It consists of predicting at least how many shots on goal the specific player will make, only standard time unless the market specifies (Inc OT). Shots that are not on goal do not count.

Player saves (at least): It consists of predicting at least how many saves the specific player will make, only standard time unless the market specifies (Inc OT).

Player points (at least): It consists of predicting at least how many points(combined goals and assists) the specific player will make, only standard time unless the market specifies (Inc OT).

Player shots on goal (over/under): It consists of predicting the amount of shots on goal the specific player will make, only standard time unless the market specifies (Inc OT). Shots that are not on goal do not count. Player saves (over/under): It consists of predicting the amount of saves that the specific player will make, only standard time unless the market specifies (Inc OT).

Ice Hockey/Field Hockey Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

Division / Conference Winner: You have to predict the winner of the given division or conference according to the official ranking of the competition.

Regular Season Points - Team: You have to predict how many points(over/under) the mentioned team will gather according to the official ranking of the competition.

Will they make the playoffs? - Team: You have to predict if the mentioned team will reach the playoff of the given tournament according to the official ranking of the competition.

Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position when the competition ends.

Draft Xth Pick : You have to predict who will be the Xth pick in the mentioned draft.

Draft Position - Player: You have to predict what position the mentioned player will get in the mentioned draft.

H2H - Correct Series Score: You have to predict the final result of the series of matches between the 2 teams indicated. For the purpose of reporting will be considered valid only official sites of each competition. H2H - When will the series end?: You have to predict in how many games the series of matches between the 2 teams indicated will end. For the purpose of

reporting will be considered valid only official sites of each competition.

H2H - Winner: You have to predict which of the two teams indicated will qualify in the given qualifying phase or play-off round.

HANDBALL

All handball bets will be made based on 60 minutes of play unless otherwise specified. Overtime does not count, nor does it affect the result of the second half and will not be taken into account for the counting of the second half bets. If the 60 minutes of play are not completed for any reason, all bets will be void and the stake will be refunded.

The match must be completed for bets to stand (unless the market has already been settled). All live markets do not include overtime, markets such as: 1x2, Handicap, Odd/Even, Handball Winning Margin, Double Chance except for betting markets such as: Qualify/Win the cup/Win after overtime etc.

Main Markets

1X2: Predict the outcome of the match. Bets are accepted only for the regular time, excluding overtime.

Total: You bet on whether there will be more or less goals than the given line, during the regular time of a match.

Handicap: You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match..

Double Chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

Draw no bet: Predict the outcome of the match. If the final result is a draw, the bet will be settled as void. Odd/Even: Predict if the total number of goals scored is an odd or even number otherwise if the final score is 0:0, bets will be settled as even.

Halftime/Fulltime: Predict which team will be victorious in the first half and at the end of the match in regulation time.

Winning Margin: This betting market consists of predicting which team will win and by how much difference it will win.

Race to X Goals: Predict which team will reach first at X goals.

Handicap (3 way): You have to predict the final result of the match taking in consideration the handicap in brackets.

Team Totals : You bet on whether there will be more or less goals than the given line for the home or the away team, during the regular time of a match.

1st / 2nd half markets: In this section you will find main betting markets related to either the first or the second half of the match.

1X2 & totals: Predict who will be the match winner and how many goals (over/under) will be scored in the match.

Highest scoring half: Predict which of the two halves will have a higher score.

Team highest scoring half: Predict which of the two halves will have a higher score compared to the other but only for the home or the away team.

Team with highest scoring half : Predict which of the two teams will have a higher score in one half compared to the other team.

Goal Range: Predict in a selected range, how many goals in total will be scored from both teams.

Team Goal Range: Predict in a selected range, how many goals the home or the away team will score.

xth goal: Predict which team will score the xth goal.

Overtime - total: You have to predict if the total number of goals scored during the Overtime will be over or under the line indicated.

Overtime - handicap: You have to predict the final result of the Overtime taking in consideration the handicap in brackets.

1st Half Markets

1st half - 1x2: Predict the outcome of the first half.

1st half - double chance: You have to predict the outcome of the first half. There are 3 possible outcomes: 1X (at the end of the 1st half the home team wins or draws), X2 (at the end of the 1st half the away team wins or draws), 12 (at the end of the 1st half the home team wins or the away team wins).

1st half - draw no bet: Predict the outcome of the first half. If the final result is a draw, the bet will be settled as void.

1st half - handicap x:y: You have to predict the final result of the match taking in consideration the handicap in brackets.

1st half - handicap: You have to predict the winner of the first half adding or subtracting the indicated spread to the result of the match..

1st half - total: On a certain value given in the market, you bet on whether there will be more or less goals during the 1st half of the match.

1st half - Home total: You bet on whether there will be more or less goals than the given line for the home team, during the first half.

1st half - Away total: You bet on whether there will be more or less goals than the given line for the away team, during the first half.

1st half - odd/even: Predict if the total number of goals scored during the 1st half period is an odd or even number otherwise if the final score is 0:0, bets will be settled as even.

1st half - 1x2 & total: Predict who will be the first half winner and how many goals (over/under) will be scored in the first half.

1st half - winning margin: This betting market consists of predicting which team will win the 1st half and by how much difference it will win.

1st half - goal range: Predict in a selected range, how many goals in total will be scored from both teams during the 1st half.

1st half - Home goal range: Predict in a selected range, how many goals in total will be scored from the home team during the 1st half.

1st half - Away goal range: Predict in a selected range, how many goals in total will be scored from the away team during the 1st half.

2nd Half Markets

2nd half - 1x2: Predict the outcome of the second half.

2nd half - double chance: You have to predict the outcome of the second half. There are 3 possible outcomes: 1X (at the end of the 2nd half the home team wins or draws), X2 (at the end of the 2nd half the away team wins or draws), 12 (at the end of the 2nd half the home team wins or the away team wins). 2nd half - draw no bet: Predict the outcome of the second half. If the final result is a draw, the bet will be settled as void.

2nd half - odd/even: Predict if the total number of goals scored during the 2nd half period is an odd or even number otherwise if the final score is 0:0, bets will be settled as even.

Handball Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

AMERICAN FOOTBALL

Main Markets:

MoneyLine (1-2): You must hit the winner of the game regardless of the point spread.

Total (incl. OT) (Under/Over): This type of bet consists of specifying the amount of total points in the match, including the OT.

Home Team Total (Under/Over): Bet that consists of specifying the total scores of the home team, this market includes the points scored in the possible overtime.

Away Team Total (Under/Over): Bet that consists of specifying the total scoring of the away team, this market includes the points scored in the possible overtime.

Race to xth points (incl. overtime): Predict which team will reach first at X goals, including overtime. Next goal(incl. overtime): You have to predict which Team will score the next goal. There are 3 possible outcomes: 1 (the home team score), X (or none to score), 2 (the away team score).

Next scoring type (incl. overtime): You have to predict by which scoring type will the Xth goal be scored. We have 4 possible outcomes: touchdown, field goal, safety, none.

Highest scoring quarter: You have to predict which quarter of the match will have the most points scored. Highest scoring half: You have to predict which half of the match will have the most points scored.

Will there be overtime: You have to predict whether there will be an overtime or not.

Odd/even (incl. overtime): Predict if the total number of points scored during the match is an odd or even number otherwise if the final score is 0:0, bets will be settled as even.

Home odd/even (incl. overtime): Predict if the total number of points scored during the match from the home team is an odd or even number otherwise if the final score is 0:0, bets will be settled as even.

Away odd/even (incl. overtime): Predict if the total number of points scored during the match from the away team is an odd or even number otherwise if the final score is 0:0, bets will be settled as even. Total touchdowns (incl. overtime): You have to predict the total number(over/under) of touchdowns scored during the match and overtime included.

Total field goals made (incl. overtime): You have to predict the total number(over/under) of field goals scored during the match and overtime included.

Total turnovers (incl. overtime): You have to predict the total number(over/under) of turnovers recorded during the match and overtime included.

Total sacks (incl. overtime): You have to predict the total number(over/under) of sacks recorded during the match and overtime included.

xth field goal made (incl. overtime): You have to predict which team will make the Xth field goal during the match and overtime included.

Will there be overtime: Guess if the event will have overtime or not.

1st Half Markets

1st half - 1x2: You have to predict the outcome of the 1st half, selections are 1-the home team, 2-the away team and X-draw. If the half is uncompleted this market will be void.

1st half - handicap: You have to predict the winner of the 1st half adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this market will be made void.

1st half - total: You have to predict if the total number of points scored during the 1st half will be over or under the line indicated, if the half is uncompleted this market will be void.

1st half - draw no bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets will be made void for this market, if the half is uncompleted this market will be made void.

1st half - odd/even: You have to predict if the number points scored during the 1st half of the match is going to be odd or even.

1st half - Home team odd/even: You have to predict if the number of points scored from the home team during the 1st half of the match is going to be odd or even.

1st half - Away team odd/even: You have to predict if the number of points scored from the away team during the 1st half of the match is going to be odd or even.

1st half - next score: You have to predict which Team will score the next goal during the 1st half. There are 3 possible outcomes: 1 (the home team score), X (the teams draw), 2 (the away team score).

1st half 1x2 & 1st half total: You have to predict both the result and the total number of goals (over/under) for the 1st half.

1st half handicap & 1st half total: You have to predict both the result (taking into consideration the handicap in the bracket) and the total number of goals (over/under) for the 1st half.

2nd Half Markets

2nd half - 1x2: You have to predict the outcome of the 2nd half, selections are 1-the home team, 2-the away team and X-draw. If the half is uncompleted this market will be void. Overtime is not included, unless stated otherwise (Incl.OT)

2nd half - handicap: You have to predict the winner of the 2nd half adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this market will be made void. Overtime is not included, unless stated otherwise (Incl.OT)

2nd half - total (Over/Under): you have to predict if the total number of points scored during the 2nd half will be over or under the spread indicated, if the half is uncompleted this market will be void. Overtime is not included, unless stated otherwise (Incl.OT)

2nd half - draw no bet (incl. overtime): You have to predict the winner of the 2nd half, if the half finishes as a draw all bets will be made void for this market, if the half is uncompleted this market will be made void. Overtime is not included, unless stated otherwise (Incl.OT)

Quarters Markets

Quarter - 1x2: You have to predict the outcome of the selected quarter, selections are 1-the home team, 2- the away team and X-draw. If the quarter is uncompleted this market will be void.

Quarter - total (Over/Under): You have to predict if the total number of points scored during the selected quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be void. Quarter - draw no bet: You have to predict the winner of the selected quarter, if the quarter finishes as a draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void.

Quarter - handicap: You have to predict the winner of the selected quarter adding or subtracting the indicated spread to the result of the quarter, if the quarter is uncompleted this market will be made void.

1st quarter 1x2 & 1st quarter total: You have to predict both the result and the total number of goals (over/under) for the 1st quarter.

1st quarter handicap & 1st quarter total: You have to predict both the result (taking into consideration the handicap in the bracket) and the total number of goals (over/under) for the 1st quarter.

Drive Markets

xth drive play x - competitor play type: Predict whether the type of play will be a rush or a pass. Only a forward pass counts as a passing play by definition. A sack is also considered a passing play.

xth drive play x - competitor pass completion: Predict if there will be a completed pass during the stated play. Only a forward pass will be taken under consideration for a passing play by definition.

xth drive play x - competitor total yards gained: Predict the total of yards earned during stated play. Yards earned through play penalties will not be considered.

xth drive play x - competitor new first down: Predict if competitor will earn a new first down during the stated play. A touchdown is only credited as a new first down when scored by the offense. First downs and yards earned by play penalties will not be considered for settlement.

xth drive play x - competitor sack: Predict whether there will be a sack or not in the stated play.

xth drive - competitor result: Predict the outcome of competitor’s stated drive (punt, touchdown, field goal attempt) Different outcomes will be settled with “other”.

*In case of no plays, all markets will be settled with the next play or voided if the drive ends before reaching the respective play.

** In case of the drive ended before the respective play number was reached, all markets for the respective play will be considered void. This includes punts and field goals.

*** Field goal yardage will not be considered for total yards gained in a play.

Player Specials

Player passing yards: It consists of predicting the amount of passing yards the specific player will record, only standard time unless the market specifies (Inc OT).

Player passing yards (at least): It consists of predicting at least how many passing yards the specific player will record, only standard time unless the market specifies (Inc OT).

Player pass completions: It consists of predicting the amount of pass completions the specific player will record, only standard time unless the market specifies (Inc OT).

Player pass completions (at least): It consists of predicting at least how many pass completions the specific player will record, only standard time unless the market specifies (Inc OT).

Player pass touchdowns: It consists of predicting the amount of pass touchdowns the specific player will record, only standard time unless the market specifies (Inc OT).

Player pass touchdowns (at least): It consists of predicting at least how many pass touchdowns the specific player will record, only standard time unless the market specifies (Inc OT).

Player rushing attempts: It consists of predicting the amount of rushing attempts the specific player will record, only standard time unless the market specifies (Inc OT).

Player rushing attempts (at least): It consists of predicting at least how many rushing attempts the specific player will record, only standard time unless the market specifies (Inc OT).

Player rushing yards: It consists of predicting the amount of rushing yards the specific player will record, only standard time unless the market specifies (Inc OT).

Player rushing yards (at least): It consists of predicting at least how many rushing yards the specific player will record, only standard time unless the market specifies (Inc OT).

Player rushing touchdowns: It consists of predicting the amount of rushing touchdowns the specific player will record, only standard time unless the market specifies (Inc OT).

Player rushing touchdowns (at least): It consists of predicting at least how many rushing touchdowns the specific player will record, only standard time unless the market specifies (Inc OT).

Player receptions: It consists of predicting the amount of receptions the specific player will record, only standard time unless the market specifies (Inc OT).

Player receptions (at least): It consists of predicting at least how many receptions the specific player will record, only standard time unless the market specifies (Inc OT).

Player receiving yards: It consists of predicting the amount of receiving yards the specific player will record, only standard time unless the market specifies (Inc OT).

Player receiving yards(at least): It consists of predicting at least how many receiving yards the specific player will record, only standard time unless the market specifies (Inc OT).

Player receiving touchdowns: It consists of predicting the amount of receiving touchdowns the specific player will record, only standard time unless the market specifies (Inc OT).

Player receiving touchdowns (at least): It consists of predicting at least how many receiving touchdowns the specific player will record, only standard time unless the market specifies (Inc OT).

Player to score first touchdown: Predict which player will score the first touchdown of the match.

Total interceptions thrown by QB: It consists of predicting the amount of total interceptions the specific player will record, only standard time unless the market specifies (Inc OT).

Longest completion by QB: It consists of predicting the longest completion the specific player will record, only standard time unless the market specifies (Inc OT).

Player sacks: It consists of predicting the amount of sacks the specific player will record, only standard time unless the market specifies (Inc OT).

Player longest rush: It consists of predicting the longest rush the specific player will record, only standard time unless the market specifies (Inc OT).

First rush attempt by PLAYER: Predict which player will record the first rush attempt of the match.

First reception by PLAYER: Predict which player will record the first reception of the match.

First completion by QB: Predict which QB will record the first completion of the match.

Longest rushing play in game: Predict which player will record the longest rushing play of the match.

Longest reception in game: Predict which player will record the longest reception of the match. Head-to-head player passing yards: It consists of predicting which one from the mentioned players will record the most passing yards in the match.

Head-to-head player pass completions: It consists of predicting which one from the mentioned players will record the most pass completions in the match.

Head-to-head player rush yards: It consists of predicting which one from the mentioned players will record the most rush yards in the match.

Head-to-head player receiving yards: It consists of predicting which one from the mentioned players will record the most receiving yards in the match.

Head-to-head player receptions: It consists of predicting which one from the mentioned players will record the most receptions in the match.

Player carries at least: You have to predict how many carries at least the listed player will record.

Player (defensive) to have an interception: You have to predict if the listed player will record an interception.

Player first rush (incl. OT): You have to predict which one of the listed players will record the first rush.

Player rushing-attempts at least: You have to predict at least how many rushing attempts the listed player will record.

Player rushing-yards at least: You have to predict at least how many rushing yards the listed player will record.

Player rushing-tds at least: You have to predict at least how many rushing tds the listed player will record. Player receptions at least: You have to predict at least how many receptions the listed player will record. Player receiving-yards at least: You have to predict at least how many receiving yards the listed player will record.

Player receiving-tds at least: You have to predict at least how many receiving tds the listed player will record.

Player touchdowns at least: You have to predict at least how many touchdowns the listed player will record.

Player Passing Attempts: You have to predict how many passing attempts (over/under) the listed player will record.

Player Longest Pass Completions: You have to predict which player will record the longest pass completions.

Player Rushing and Receiving Yards: You have to predict how many rushing and receiving yards (over/under) the listed player will record.

Player Kicking Points: You have to predict how many kicking points (over/under) the listed player will record.

Player Interceptions Thrown: You have to predict how many interceptions (over/under) the listed player will record.

Player Longest Reception: You have to predict which player will record the longest reception.

Player Total Tackles: You have to predict how many tackles (over/under) the listed player will record.

Player Total Sacks: You have to predict how many sacks (over/under) the listed player will record.

Player Passing yards 1st half: You have to predict how many passing yards (over/under) the listed player will record in the 1st half.

Player passing TD's 1st half: You have to predict how many passing TDs (over/under) the listed player will record in the 1st half.

Player first rush (incl. OT): You have to predict which player will record the first rush.

Player position of 1st TD: You have to predict what will be the position of the listed player on his first TD.

Player position of last TD: You have to predict what will be the position of the listed player on his last TD. QB to have an interception: You have to predict if the listed QB will record an interception.

QB longest completion (incl. OT): You have to predict which QB will record the longest completion.

QB first completion (incl. OT): You have to predict which QB will record the first completion.

Any QB to throw for 300+ yards (incl. OT): You have to predict if any listed QB will record a 300+ yards throw.

Any QB to throw for 350+ yards (incl. OT): You have to predict if any listed QB will record a 350+ yards throw.

Any QB to throw for 400+ yards (incl. OT): You have to predict if any listed QB will record a 400+ yards throw.

Any player to have 100+ rushing yards (incl. OT): You have to predict if any listed player will record an 100+ rushing yards.

Any player to have 150+ rushing yards (incl. OT): You have to predict if any listed player will record an 150+ rushing yards.

Any player to have 100+ receiving yards (incl. OT): You have to predict if any listed player will record an 100+ receiving yards.

Any player to have 150+ receiving yards (incl. OT): You have to predict if any listed player will record an 150+ receiving yards.

Most Receiving Yards (listed players only - incl. OT): You have to predict which of the listed players will record the most receiving yards.

Most Passing yards Player 1 vs Player 2: You have to predict which of the listed players will record the most passing yards.

Most Pass completions Player 1 vs Player 2: You have to predict which of the listed players will record the most pass completions.

Most Rush yards Player 1 vs Player 2: You have to predict which of the listed players will record the most rushing yards.

Most Receiving yards Player 1 vs Player 2: You have to predict which of the listed players will record the most receiving yards.

Most Receptions Player 1 vs Player 2: You have to predict which of the listed players will record the most receptions.

Most Disposals Player 1 vs Player 2: You have to predict which of the listed players will record the most disposals.

Most Goals Player 1 vs Player 2: You have to predict which of the listed players will record the most goals.

Most Marks Player 1 vs Player 2: You have to predict which of the listed players will record the most marks.

Most Passing-tds Player 1 vs Player 2: You have to predict which of the listed players will record the most passing touchdowns.

Most Rushing Yards: You have to predict which of the listed players will record the most rushing yards. Most Receiving Yards: You have to predict which of the listed players will record the most receiving yards. Most 1st downs: You have to predict which of the listed players will record the most 1st downs.

Most sacks: You have to predict which of the listed players will record the most sacks.

Player Total Pass Attempts (incl.OT): You have to predict at least how many pass attempts the listed player will record.

Player Pass Attempts Over/Under (incl.OT): You have to predict if the given players’ pass attempts will be over or under the given lines.

Player Total Pass Interceptions (incl.OT): You have to predict at least how many pass interceptions the listed player will record.

Player Pass Interceptions Over/Under (incl.OT): You have to predict if the given players’ pass interceptions will be over or under the given lines.

Player Total Tackles (incl.OT): You have to predict at least how many tackles the listed player will record.

Player Tackles Over/Under (incl.OT): You have to predict if the given players’ tackles will be over or under the given lines.

Player Total Sacks (incl.OT): You have to predict at least how many sacks the listed player will record.

Player Sacks Over/Under (incl.OT): You have to predict if the given players’ sacks will be over or under the given lines.

Player Total Interceptions (incl.OT): You have to predict at least how many interceptions the listed player will record.

Player Interceptions Over/Under (incl.OT): You have to predict if the given players’ interceptions will be over or under the given lines.

Team Specials

Competitor 1/Competitor 2 punts: You have to predict how many punts (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 sacks: You have to predict how many sacks (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 total field goals: You have to predict how many field goals(over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 total field goals 2 way: You have to predict how many field goals (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 total turnovers: You have to predict how many total turnovers (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 to score in their first drive: You have to predict if Competitor 1/Competitor 2 will score in their first drive.

Competitor 1/Competitor 2 total touchdowns: You have to predict how many touchdowns (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 longest punt: You have to predict which will be the longest punt that Competitor 1 and Competitor 2 will record.

Competitor 1/Competitor 2 shortest punt: You have to predict which will be the shortest punt that Competitor 1 and Competitor 2 will record.

Competitor 1/Competitor 2 gross punt yardage: You have to predict what gross punt yardage (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 net offensive yards: You have to predict how many net offensive yards (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 rushing yards: You have to predict how many rushing yards (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 total 4th down conversions: You have to predict how many 4th down conversions (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 rushing touchdowns: You have to predict how many rushing touchdowns (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 first half total points: You have to predict how many points (over/under) will Competitor 1 and Competitor 2 record in the first half.

Competitor 1/Competitor 2 total field goal yardage: You have to predict how much total field goal yardage (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 total rushing touchdowns: You have to predict how many rushing touchdowns (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 total 1st downs: You have to predict how many 1st downs (over/under) will Competitor 1 and Competitor 2 record.

Competitor 1/Competitor 2 total 3rd down conversions: You have to predict how many 3rd down conversions (over/under) will Competitor 1 and Competitor 2 record.

First Competitor 1/Competitor 2 drive result: You have to predict which will be the result of Competitor 1/Competitor 2 first drive result.

1st Scoring Play Competitor 1/Competitor 2: You have to predict which will be the first scoring play of Competitor 1/Competitor 2.

Competitor 1/Competitor 2 halves won: You have to predict which halves will Competitor 1/Competitor 2 win.

Competitor 1/Competitor 2 quarters won: You have to predict which quarters will Competitor 1/Competitor 2 win.

Will Competitor 1/Competitor 2 score more points in: You have to predict in which of the given time frames will Competitor 1/Competitor 2 score more points in.

1st half -Competitor 1/Competitor 2 total touchdowns: You have to predict how many touchdowns (over/under) will Competitor 1 and Competitor 2 record in the first half.

2nd half - Competitor 1/Competitor 2 total touchdowns: You have to predict how many touchdowns (over/under) will Competitor 1 and Competitor 2 record in the second half.

1st half - Competitor 1/Competitor 2 field goals: You have to predict how many field goals (over/under) will Competitor 1 and Competitor 2 record in the first half.

2nd half -Competitor 1/Competitor 2 field goals: You have to predict how many field goals (over/under) will Competitor 1 and Competitor 2 record in the second half.

Competitor 1/Competitor 2 to score first and win the game: You have to predict whether Competitor 1/Competitor 2 will score first and win the match.

Competitor 1/Competitor 2 to score first and lose the game: You have to predict whether Competitor 1/Competitor 2 will score first and lose the match.

Competitor 1/Competitor 2 to score in every quarter: You have to predict whether Competitor 1/Competitor 2 will score in every quarter.

Competitor 1/Competitor 2 to score in both halves: You have to predict whether Competitor 1/Competitor 2 will score in both halves.

Competitor 1/Competitor 2 to win all quarters: You have to predict whether Competitor 1/Competitor 2 will win all quarters.

Competitor 1/Competitor 2 to win both halves: You have to predict whether Competitor 1/Competitor 2 will win both halves.

Competitor 1/Competitor 2 to get 1st down: You have to predict whether Competitor 1/Competitor 2 will get 1st down.

Team to Score Longest Field Goal: You have to predict which team will score the longest field goal.

Team with longest KickOff return in Game: You have to predict which team will record the longest kick off return in the match.

Team with longest play from Scrimmage: You have to predict which team will record the longest play from scrimmage in the match.

Team with more 3rd Down Conversion in Game: You have to predict which team will record the most 3rd down conversions in the match.

Team with more Offensive Plays in Game: You have to predict which team will record the most offensive plays in the match.

Team with most Accepted Penalty Yards in Game: You have to predict which team will record the most accepted penalty yards in the match.

Team with most punts: You have to predict which team will record the most punts in the match.

Team with highest scoring Quarter: You have to predict which team will record the highest scoring quarter in the match.

One team scores 3 times in a row: You have to predict whether at least one team will score 3 times in a row.

First team to enter the red zone: You have to predict which team will enter the red zone first.

First team to score inside the red zone: You have to predict which team will score first from inside the red zone.

Team with most time of possession: You have to predict which team will record the most time of possession in the match.

Team to score longest touchdown: You have to predict which team will score the longest touchdown in the match.

Team to score first touchdown: You have to predict which team will score the first touchdown in the match.

Team to score last touchdown: You have to predict which team will score the last touchdown in the match.

Team to commit first turnover: You have to predict which team will commit the first turnover in the match.

Team to commit no turnovers: You have to predict which team will commit no turnovers in the match.

Team to win coin toss: You have to predict which team will win the coin toss.

1st team to punt: You have to predict which team will punt first.

First team to punt 3 times: You have to predict which team will first punt 3 times.

Which team will have the longest gross punt: You have to predict which team will record the longest gross punt in the match.

Team with longest Punt return in Game: You have to predict which team will record the longest punt return in the match.

Team to score shortest touchdown: You have to predict which team will record the shortest touchdown in the match.

Team to have longest drive (yards) resulting in a touchdown: You have to predict which team will record the longest drive (in yards) resulting in a touchdown.

Team to have longest drive (yards) resulting in a field goal made: You have to predict which team will record the longest drive (in yards) resulting in a field goal made.

Team to score last Field Goal: You have to predict which team will score the last field goal.

First Team to Get a First Down: You have to predict which team will get a first down first.

Team To Commit First Turnover Of Game: You have to predict which team will commit the first turnover of the game.

Team to have the longest field goal: You have to predict which team will have the longest field goal.

Team To Commit First Accepted Penalty: You have to predict which team will commit the first accepted penalty.

Team to have the longest field goal: You have to predict which team will have the longest field goal.

Team to gain most passing yards: You have to predict which team will gain the most passing yards.

Team to gain most rushing yards: You have to predict which team will gain the most rushing yards.

Team with most turnovers committed: You have to predict which team will commit the most turnovers.

Last Team to Score in 1st Half: You have to predict which team will score last in the 1st half.

Team to Score Xth Touchdown: You have to predict which team will score the Xth touchdown.

Will Competitor 1/Competitor 2 score on their first drive: You have to predict whether Competitor 1/Competitor 2 will score on their first drive.

Xth quarter - Competitor 1/Competitor 2 total touchdowns: You have to predict how many touchdowns (over/under) will Competitor 1 and Competitor 2 record in the Xth quarter.

Xth quarter -Competitor 1/Competitor 2 field goals: You have to predict how many field goals (over/under) will Competitor 1 and Competitor 2 record in the Xth quarter.

First team offense to cross 50 yard line: You have to predict which team offense will first cross 50 yard line.

Team to have the shortest field goal: You have to predict which team will have the shortest field goal. Team with highest scoring quarter: You have to predict which team will have the highest scoring quarter.

Team with lowest scoring quarter: You have to predict which team will have the lowest scoring quarter. Team to have a first coaches challenge: You have to predict which team will first have a coach challenge.

Team to call first timeout: You have to predict which team will first call a timeout.

Team to record 1st Sack: You have to predict which team will record the 1st sack.

Team to call 1st timeout: You have to predict which team will call the first timeout.

Largest lead (either team) O/U: You have to predict which will be the largest lead in the game (over /under) by either team.

Will team that wins coin toss win the game: You have to predict if the team that wins the coin toss, will also win the game.

Will Competitor 1/Competitor 2 win the coin toss and win the game: You have to predict whether Competitor 1/Competitor 2 will win the coin toss and win the match.

Will both teams have the lead in the 1st half: You have to predict if both teams will have the lead in the 1st half.

Will both teams have the lead in the 2nd half: You have to predict if both teams will have the lead in the 2nd half.

Will both teams have the lead in the 4th quarter: You have to predict if both teams will have the lead in the 4th quarter.

Team to score first wins: You have to predict if the team that scores first, will also win the game.

Team to score last wins: You have to predict if the team that scores last, will also win the game.

Either team to score 4 times in a row: You have to predict if either team will score 4 times in a row.

Each team to score one touchdown in each half: You have to predict if each team will score at least one touchdown in each half.

Each team to score two touchdowns in each half: You have to predict if each team will score at least two touchdowns in each half.

Any team to score 40+ points: You have to predict if any team will score 40+ points.

3 Straight Scores by Either Team (incl. OT): You have to predict if either team will score 3 straight times in the match (OT included).

Will competitor 1/competitor 2 Score First Drive: You have to predict if competitor 1 or competitor 2 will score their first drive.

Both Teams to Score 19.5 / 24.5 / 29.5 (incl. OT): You have to predict if both teams will score 19.5 or 24.5 or 29.5 points in the match (OT included).

Other Statistical Markets

Longest field goal scored: You have to predict which will be the longest field goal (over/under) scored in the match.

Shortest field goal scored: You have to predict which will be the shortest field goal (over/under) scored in the match.

First drive result (incl. OT): You have to predict the result of the first drive.

First offensive play of the game (incl. OT): You have to predict which will be the first offensive play of the game.

Total penatlies accepted: You have to predict which will be the total number of penalties accepted (over/under) in the match.

Total pass attempts: You have to predict which will be the total number of pass attempts (over/under) in the match.

Total pass completions: You have to predict which will be the total number of pass completions (over/under) in the match.

Total pass yards: You have to predict which will be the total number of pass yards(over/under) in the match.

Total 1st downs: You have to predict which will be the total number of 1st downs (over/under) in the match.

Total punts: You have to predict which will be the total number of punts(over/under) in the match.

Total TD's 2-way: You have to predict which will be the total number of touchdowns (over/under) in the match.

Total interceptions: You have to predict which will be the total number of interceptions (over/under) in the match.

Total defensive tackles: You have to predict which will be the total number of defensive tackles (over/under) in the match.

Longest touchdown scored: You have to predict which will be the longest touchdown (over/under) scored in the match.

Shortest touchdown scored: You have to predict which will be the shortest touchdown (over/under) scored in the match.

Xth quarter - total touchdowns: You have to predict which will be the total number of touchdowns (over/under) in the Xth quarter.

1st Half - field goals: You have to predict which will be the total number of field goals(over/under) in the 1st half.

Xth quarter - field goals: You have to predict which will be the total number of field goals (over/under) in the Xth quarter.

Total of shirt numbers for touchdown scorers (2-point conversions do not count): You have to predict which will be the total number of shirt numbers for touchdown scorers(over/under) in the match.

Will there be a missed extra point after a touchdown? (Kick only): You have to predict if there will be a missed extra point after a touchdown (kick only).

Will the game be decided exactly by 3 points: You have to predict if the game will be decided exactly by 3 points.

Will there be a 2 PT convertion: You have to predict if there will be a 2 pt conversion.

Game to be tied after 0-0: You have to predict if the game will be tied after 0-0.

Total TD's 3-way: You have to predict which will be the total number of touchdowns (over/under) in the match.

First scoring method 3-way: You have to predict which will be the first scoring method (3way).

First scoring method 6-way: You have to predict which will be the first scoring method (6way).

First turnover type 3way: You have to predict which will be the first turnover type (3way).

First offensive play of the game: You have to predict which will be the first offensive play of the game. Last scoring method: You have to predict which will be the last scoring method.

Result of 1st coaches challenge: You have to predict which will be the result of the 1st coach challenge. How many players will have a passing attempt: You have to predict how many players (over/under) will have a passing attempt.

Who will have more first downs: You have to predict who will have the most 1st downs.

Safety to be scored: You have to predict if a safety will be scored.

Successful 2 point conversion: You have to predict if there will be a successful 2 point conversion.

Half Time - Total Songs: You have to predict how many songs will be played in halftime.

Jersey Number of 1st touchdown scorer: You have to predict the jersey number of 1st touchdown scorer

Total game gross punt yardage: You have to predict which will be the total gross punt yardage (over/under) in the match.

Length (Yards) of longest Drive: You have to predict which will be the length of the longest drive (over/under yards) in the match.

Net yards gained on game opening drive: You have to predict how many net yards will be gained on game opening drive (over/under).

First score yards: You have to predict which will be the first score yards (over/under).

First touchdown yards: You have to predict which will be the first touchdown yards (over/under).

Distance of 1st successful field goal: You have to predict which will be the distance of the 1st successful field goal (over/under yards) in the match.

Total field goal yards: You have to predict which will be the total number of field goal yards (over/under) in the match.

Total 3rd down conversions: You have to predict which will be the total number of 3rd down conversions (over/under) in the match.

Total 4th down conversions: You have to predict which will be the total number of 4th down conversions (over/under) in the match.

Total kickoffs: You have to predict which will be the total number of kickoffs(over/under) in the match.

Total net offensive yards: You have to predict which will be the total number of net offensive yards (over/under) in the match.

Total players to have a pass attempt: You have to predict which will be the total number of players to have a pass attempt (over/under) in the match.

Total players with receptions: You have to predict which will be the total number of players with receptions (over/under) in the match.

Total players with rush attempts: You have to predict which will be the total number of players with rush attempts (over/under) in the match.

Total rushing attempts: You have to predict which will be the total number of rushing attempts (over/under) in the match.

Total TD yardage: You have to predict which will be the total touchdown yardage (over/under) in the match.

Total touchdown passes: You have to predict which will be the total number of touchdown passes (over/under) in the match.

Largest lead of the game: You have to predict which will be the largest lead (over/under) in the match.

Most consecutive completions by either starting QB: You have to predict which will be the most consecutive completions by either starting QB.

Successful Two-Point Conversion: You have to predict if there will be a successful 2 point conversion.

Coin toss correctly called: You have to predict if the coin toss will be correctly called.

Opening kickoff to be a touchback: You have to predict if the opening kickoff will be a touchback.

Any kick to hit uprights: You have to predict if any kick will hit uprights.

Will there be an octapus: You have to predict if there will be an octapus.

Will any punt result in a touchback: You have to predict if any punt will result in a touchback.

Will there be a blocked punt: You have to predict if there will be a blocked punt.

Will there be a fake punt or FG: You have to predict if there will be a fake punt or FG.

Will there be a punt returned for a touchdown: You have to predict if there will be a punt returned for a touchdown.

1st Drive - Field goal made: You have to predict if there will be a field goal in the 1st drive.

Either team to score a touchdown on their opening Drive: You have to predict if either team will score a touchdown on their opening drive.

Offensive score on 1st drive of the game: You have to predict if there will be an offensive score on the 1st drive of the game.

1st field goal - on or after 14:00 elapsed: You have to predict if the 1st field goal will be scored on or after 14:00 minute.

1st score - on or after 7:00 elapsed: You have to predict if the 1st score will be scored on or after 07:00 minute.

1st touchdown - on or after 10:00 elapsed: You have to predict if the 1st touchdown will be scored on or after 10:00 minute.

Will there be a successful field goal in all four quarters: You have to predict if there will be a successful field goal in all four quarters.

First score of the game is touchdown: You have to predict if the first score of game is a touchdown.

Will there be a scoreless quarter: You have to predict if there will be a scoreless quarter.

Opening kickoff to be a touchback: You have to predict if the opening kickoff will be a touchback.

Will there be a missed FG/XP: You have to predict if there will be a missed FG/XP.

Will there be a pick 6: You have to predict if there will be a pick 6.

Special Team or Defensive Touchdown Scored: You have to predict if there will be a special team touchdown or defensive touchdown scored.

Will any long snapper record a tackle or assist: You have to predict if any long snapper will record a tackle or assist.

Will there be an ejection: You have to predict if there will be an ejection.

Will there be a flea-flicker attempted: You have to predict if there will be a flea-flicker attempt.

Will there be a kick-off returned for a touchdown: You have to predict if there will be a kick off returned for a touchdown.

Score in Final 2 Minutes of 1st Half?: You have to predict if there will be score in the final 2 minutes of the 1st half.

Will there be a 4th quarter comeback: You have to predict if there will be a 4th quarter comeback.

Last play of the game to be a QB kneel: You have to predict if the last play of the game will be a QB kneel.

Will there be a score on the last play of the game: You have to predict if there will be a score on the last play of the game.

Will last play of game be a Quarterback Rush: You have to predict if the last play of the game will be a quarterback rush.

Most 1st downs: You have to predict who will make the most 1st downs.

National Anthem duration: You have to predict what will be the duration of the national anthem.

Coin toss outcome: You have to predict what will be the outcome of the coin toss.

Culour of Gatorade poured on winning head coach: You have to predict what will be the colour of the Gatorade that will be poured on the winning head coach.

Who will the Super Bowl MVP thank first: You have to predict who will the Super Bowl MVP thank first.

Position of the MVP: You have to predict what will be the position of the MVP.

1st Scoring Play: You have to predict what will be the 1st scoring play.

Opening kickoff returned for a touchdown: You have to predict if the opening kickoff will be returned for a touchdown.

Quarter of first touchdown: You have to predict what will be the quarter of the first touchdown.

1st Turnover of the Game will be: You have to predict what will be the 1st turnover of the game.

Total touchdowns - Exact: You have to predict exactly which will be the total number of touchdowns in the match.

American Football Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

Division / Conference Winner: You have to predict the winner of the given division or conference according to the official ranking of the competition.

Regular Season wins - Team: You have to predict how many wins (over/under) the mentioned team will gather in the regular season of the given competition, according to the official ranking of the competition.

Will they make the playoffs? - Team: You have to predict if the mentioned team will reach the playoff of the given tournament according to the official ranking of the competition.

Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position when the competition ends.

Draft Xth Pick : You have to predict who will be the Xth pick in the mentioned draft.

Draft Position - Player: You have to predict what position the mentioned player will get in the mentioned draft.

H2H - Correct Series Score: You have to predict the final result of the series of matches between the 2 teams indicated. For the purpose of reporting will be considered valid only official sites of each competition. H2H - When will the series end?: You have to predict in how many games the series of matches between the 2 teams indicated will end. For the purpose of

reporting will be considered valid only official sites of each competition.

H2H - Winner: You have to predict which of the two teams indicated will qualify in the given qualifying phase or play-off round.

To reach the Playoffs: You have to predict if the selected team will reach the playoff (Yes) or not (No) during the tournament according to the official ranking of the competition.

Awards - Most Valuable Player: You have to predict who will win the Most valuable Player Award of the particular season (regular season only).

Awards - Offensive Rookie of the Year: You have to predict who will win the Rookie Player of the Year Award of the particular season(regular season only)..

Awards - Defensive Rookie of the Year: You have to predict who will win the Defensive Player of the Year Award of the particular season(regular season only)..

To Reach the SuperBowl: You have to predict if the selected team will reach the Superbowl (Yes) or not (No) during the tournament according to the official ranking of the competition.

Team - Position in the Draft: You have to predict what will be the position of the team in the mentioned draft.

Super Bowl - Winning Conference: You have to predict which conference the winner of the superbowl will come from.

Super Bowl - Winning Division: You have to predict which division the winner of the superbowl will come from.

Super Bowl - Team to win coin toss: You have to predict which team will win the coin toss in the superbowl.

Super Bowl - MVP: You have to predict which player will be the MVP of the Superbowl.

Time of First Score(mins): You have to predict when will be the first point(s) scored (minute).

Total First Downs (incl. OT): You have to predict how many First downs will be scored (OT included).

Safety (incl. OT): You have to predict where there will be safety in the match (OT included).

Defensive or special teams TD scored (incl. OT): You have to predict whether there will be any Defensive TDs or special teams TDs scored (OT included).

Most First Downs (incl. OT): You have to predict which team will score the most first downs (OT included).

Big Win Little Win: You have to predict whether the home or away team will win by 14+ points (big win) or by 1-13 points (little win).

BASEBALL

BASEBALL RULES

1. at least 5 innings are completed

OR

1. at least 9 innings are completed

MLB (or other Baseball leagues): the Moneyline (Winner Market) is considered as decided if the officials of the league consider the game as finished and if:

2. 4.5 innings are completed and the home team (or the team batting second) is ahead. In all other cases, bets on Money line are settled as void.

For avoidance of doubt, bets on all other markets (e.g Totals, Spread etc) will stand, unless already decided, if:

OR

2. 8.5 innings are completed and the home team (or the team batting second) is ahead.

In all other cases, bets are settled as void. In the event of a Mercy Rule being called, all bets will stand on the score at the time.

MLB(or other Baseball leagues), all Pitcher Lines (PL Markets for Moneyline, Spread and Totals) are void in case of change in the listed starting pitcher. Bets placed on Pitcher line markets will include the indication (PL) inside the betslip and the bet history pages. In case the (PL) indicator is not visible inside the betslip , the bet is placed on the Action Line and it will be

settled accordingly. Action lines are settled based on the outcome of the event regardless of any pitcher changes. Any new offered pitcher lines will follow the above rules. Action lines are following the general rules with the exceptions regarding MLB(or other Baseball leagues), as above.

In Baseball and in case of a 7-inning game, bets on all other markets (e.g Totals, Spread etc) will stand, unless already decided, if: :

1. at least 7 innings are completed

1. at least 5 innings are completed

Total bases: are strictly what comes from batter hits such as singles, doubles, triples or home runs. Total bases - A home run is 4 total bases, a triple is 3, a double is 2, and a single is 1. Walks, being hit by a pitch (HBP), stealing a base, reaching a base via error or a fielder's choice DO NOT count toward the Total Bases prop---only hits.

*Total Bases are calculated by adding all hits a player makes as per Single= 1 Base, Double=2, Triple=3, Home Run=Only these count.

Main Markets:

Money Line (1/2) (incl.extra innings): Predict the winning team, regardless of the starting pitcher.

Handicap (incl.extra innings): You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match, including any extra innings.

Total (incl.extra innings): In this bet you must specify the total number of runs achieved by both teams, including any extra innings.

Home team total runs (incl.extra innings): In this bet you must specify the total number of runs achieved by the home team including any extra innings.

Away team total runs (incl.extra innings): In this bet you must specify the total runs achieved by the away team including any extra innings.

Total hits (incl.extra innings): In this bet you must specify the total number of hits achieved by both teams including any extra innings.

OR

2. 6.5 innings are completed and the home team(or the team batting second) is ahead. Exception is the Moneyline (Match Winner) that is considered as decided if:

OR

2. 4.5 innings are completed and the home team (or the team batting second) is ahead. In all other cases, bets on Money line are settled as void.

106

Home team total hits (incl.extra innings): In this bet you must specify the total number of hits achieved by the home team, including any extra innings.

Away team total hits (incl.extra innings): In this bet you must specify the total hits achieved by the away team, including any extra innings.

Win current inning or next inning: Predict if the home or away team will win the current or the next inning. The first and second parts of the specified inning must be completed, except when the team hitting second is leading when the game is suspended or abandoned.

Total runs in X inning: In this bet you must specify the total number of runs achieved by both teams in the Xth inning. The first and second part of the specific inning must have been completed, unless the market is already determined.

Score of the current inning or the next inning: Predict the score of the current or next inning. The first and second part of the specific inning must have been completed, unless the bet has already been determined.

Marker of current inning / Hit in 1⁄2 inning or next inning: The first and second part of the specific inning must be completed unless a run has been completed or a hit has been carried out, when the game is suspended or abandoned.

Team to get the most hits in the current inning or next inning: For the bet to stand, the first and second parts of the specific inning must be completed, unless the bet has already been determined.

Total hits in current inning or next inning or total runs in current inning or next inning: The first and second part of the specific inning must have been completed, unless that the bet has already been settled. Leader after xx innings: For the bet to stand, the first and second parts of the specific inning have to be completed, unless the bet has already been settled.

'Race to xx' Markets/Team Totals/Total Hits: The 81⁄2 innings rule will apply, unless bets have already been settled or natural ends (e.g. without suspending the match) of the match determines the bets. If a match reaches a draw and the natural ending of the match (e.g. without suspending the match) requires a winner, then bets on the 'Race to xx' markets will be void.

For example, if an MLB(or other Baseball leagues) game is suspended or abandoned, or suspended with a 3-3 goal after 10 innings, then bets on the 4 race markets will be void. Bets on the 5, 6 or 7 race markets will be settled as Void.

Next team to score: In the case that the match is suspended, all bets on runs that have already been scored will count. Bets on the next race at the time of suspension or abandonment will be void.

Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent at the end of the match, for example home team by 1-3 runs.The 81⁄2 innings rule will apply. Includes additional innings for MLB(or other Baseball leagues). For MLB(or other Baseball leagues), a game ending in a draw, bets that do not offer a draw option will be void; in

the case of non-MLB events where the game may end in a draw, then that option will be available.

IMPORTANT: We recommend that you consider the following example in the Winning Margin market in our live game mode. Our platform can show the market as follows: +3 (races), -3 (races) Where the sign (+) means home team and the sign (-) awayteam, > = + 3 and < = - 3 where the first means over or equal to 3 home team races and the second under or equal to 3

away team races.

When will the first run be scored (incl.extra innings): Predict in which inning the first run will be scored.

Winner & Total : This betting market combines two main betting markets where you must predict who will win the match and how many total runs (over/under) will be scored in the match.

Maximum consecutive runs by either team: You have to predict what will be the maximum number of consecutive runs scored by any team.

Exact runs in highest scoring inning: You have to predict the exact number of runs in the inning with the highest score.

Run range (incl. extra innings): You have to predict a range within which the total runs of the event will be.

Result of xth pitch: You have to predict the result of the mentioned pitch.

Hit on xth pitch: You have to predict if there will be a hit on the mentioned pitch or not.

Home run on xth pitch: You have to predict if there will be a home run on the mentioned pitch or not.

Innings Markets:

Xth inning - 1X2: Predict the outcome of the mentioned inning.

Xth inning - total: In this bet you must specify the total number of runs achieved by both teams in the mentioned inning.

Xth inning - team to score: You have to predict which team will score in the mentioned inning.

Xth inning - handicap: You have to predict the winner of the mentioned inning adding or subtracting the indicated spread to the result of the match.

Xth inning - total hits: You have to predict the total number of hits of the mentioned inning.

Xth inning - team total hits: You have to predict the total number of hits for the home or the away team of the mentioned inning.

Innings 1 to 5 - 1X2: Predict the outcome of innings 1 to 5.

Innings 1 to 5 - total: In this bet you must specify the total number of runs achieved by both teams in innings 1 to 5.

Innings 1 to 5 - handicap: You have to predict the winner of innings 1 to 5 adding or subtracting the indicated spread to the result of the match.

Innings 1 to 5 - total hits: You have to predict the total number of hits of innings 1 to 5.

Innings 1 to 5 - team total hits: You have to predict the total number of hits for the home or the away team of innings 1 to 5.

Team to win more innings: You have to predict which team will win more innings in the match.

Team with highest scoring inning: You have to predict which team will have the highest score in a single inning (or if there will be a draw).

Will there be an extra inning: Guess if the event (yes-no) will have extra innings.

First x innings 1x2 & 1x2 (incl. extra innings): You have to predict the result of the first X innings, as well the result at the end of the match.

Both teams over X.5 (incl. extra innings): You have to predict if both teams will score more than X.5 runs in the match, or not.

Race to X runs (incl. extra innings): You have to predict which team will reach first at X runs, including overtime.

Home Team to bat in 9th inning: You have to predict if the home team will bat in the 9th inning.

Total scoreless innings: You have to predict how many innings will end without score (0-0).

Highest scoring inning: You have to predict which will be the inning with the highest score. When will the match be decided: You have to predict in which inning the match will be decided. Next inning Hit (yes/no): You have to predict if there will be a hit in the next inning.

Xth inning Hit (yes/no): You have to predict if there will be a hit in the Xth inning.

Baseball Player Specials Markets:

Player strikeouts: It consists of predicting the amount of strikeouts the specific player will record.

Player strikeouts (at least): It consists of predicting at least how many strikeouts the specific player will record.

Player hits (at least): It consists of predicting at least how many hits the specific player will record.

Player total bases (at least): It consists of predicting at least how many total bases the specific player will record.

Player hits + runs + rbi’s: It consists of predicting the amount of combined hits, runs and rbi’s the specific player will record.

Player hits + runs + rbi’s (at least): It consists of predicting at least how many combined hits, runs and rbi’s the specific player will record.

Player home runs (at least): It consists of predicting at least how many home runs the specific player will record.

Head-to-head total bases: It consists of predicting which one from the mentioned players will record the most total bases in the match.

Head-to-head strikeouts: It consists of predicting which one from the mentioned players will record the most strikeouts in the match.

Player hits + total bases: It consists of predicting the amount of combined hits and total bases the specific player will record.

All markets below the Players Specials’ section follow this rule: If the listed player is not in the starting lineup of the match, the bets are settled as void.

Player total bases + runs + rbi’s: It consists of predicting the amount of combined total bases, runs and rbi’s the specific player will record.

Batter Hits: It consists of predicting the amount of hits the specific batter will record.

Batter Total Bases: It consists of predicting the amount of total bases the specific batter will record. Pitcher Strikeouts: It consists of predicting the amount of strikeouts the specific pitcher will record. Result of Xth Player’s Nth time at bat: You have to predict the result of Xth player’s Nth time at bat.

Xth Player to Strike out Nth time at bat: You have to predict if the xth player will strike out in his Nth time at bat.

Most Total Bases: You have to predict which team will record the most total bases.

Most Total Strikeouts: You have to predict which team will record the most total strikeouts.

Player Runs: It consists of predicting how many runs the specific player will record

Pitcher Total Hits Allowed: Total hits allowed by a pitcher, indicates the number of hits the pitcher allows the opposing batters to have during his time in plate.

Extra Markets:

What speed will the next pitch be thrown at?:

You have to predict the range of speed the pitcher will throw the ball in the specific pitch.

5 are the possible outcomes:

  • Less than 80 mph,
  • between 80-89 mph,
  • between 90-95 mph,
  • between 96-99 mph,
  • greater than 99 mph.

Pitch Result

  1. Catcher interference will void all pitch result markets.
  2. Pitch clock violation from the pitcher or batter will void all pitch result markets.
  3. Pitch speed and pitch type results will be based on the official statistics from the league’s governing body.

What will the next pitch type be?: You have to predict the type of throw the pitcher will throw in the specific pitch.

7 are the possible outcomes:

  • Fastball,
  • cutter,
  • sinker,
  • curve,
  • slider,
  • changeup,
  • other.

Pitch Result

1. Catcher interference will void all pitch result markets.
2. Pitch clock violation from the pitcher or batter will void all pitch result markets.
3. Pitch speed and pitch type results will be based on the official statistics from the league’s governing body.

What will the atbat outcome be?: You have to predict the outcome of the mentioned batter in the mentioned plate appearance.

9 are the possible outcomes:

  • home run,
  • strikeout looking,
  • single,
  • triple,
  • fly out,
  • walk,
  • strikeout swinging,
  • double, ground out.

At-Bat Result

  1. At-Bat must occur in the specified inning against the specified pitcher. If not, bets will be void.
  2. If the inning ends prior to the conclusion of the at-bat (i.e. base runner caught stealing or picked off), bets will be void.
  3. Bets will be void in the event of an automatic intentional walk.
  4. Catcher interference will be settled as a reach on error.

What will the next pitch be?: You have to predict the outcome of the specific pitch throw.

4 are the possible outcomes:

  • strike,
  • ball,
  • inplay hit,
  • inplay out.
  • Pitch Result

1. Catcher interference will void all pitch result markets.
2. Pitch clock violation from the pitcher or batter will void all pitch result markets.
3. Pitch speed and pitch type results will be based on the official statistics from the league’s governing body.

Baseball Outright Markets:

Winner: You have to predict the winner of the given competition according to the official ranking of the competition.

Division / Conference Winner: You have to predict the winner of the given division or conference according to the official ranking of the competition.

Regular Season Points - Team: You have to predict how many points (over/under) the mentioned team will gather according to the official ranking of the competition.

H2H - Correct Series Score: You have to predict the final result of the series of matches between the 2 teams indicated. For the purpose of reporting will be considered valid only official sites of each competition. H2H - When will the series end?: You have to predict in how many games the series of matches between the 2 teams indicated will end. For the purpose of

reporting will be considered valid only official sites of each competition.

H2H - Winner: You have to predict which of the two teams indicated will qualify in the given qualifying phase or play-off round.

Will they make the playoffs? - Team: You have to predict if the mentioned team will reach the playoff of the given tournament according to the official ranking of the competition.

Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position when the competition ends.

RUGBY / RUGBY LEAGUE

Unless otherwise specified, all bets on Rugby/Rugby League matches are calculated for 80 minutes of play, which includes any injury time added by the referee, if a match is suspended before the end of regulation time, all bets in that match will be voided, except for those markets that have already been settled.

Main Markets:

1X2: You have to predict the outcome of the entire match.

There are 3 possible outcomes:

  • 1 (home team wins),
  • X (teams will draw),
  • 2 (away team wins).

Double Chance: You have to predict the outcome of the entire match.

There are 3 possible outcomes:

  • 1X (at the end of the match the home team wins or draws),
  • X2 (at the end of the match the away team wins or draws),
  • 12 (at the end of the match the home team wins or the away team wins).

Draw no Bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.

Handicap: bet in which the winner of the game must be decided with a respective goal margin. The correct score is added or subtracted from the points proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.

Handicap (3-Way): You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

Total: You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Team total: You have to predict if the total number of points scored by the home or away team during the entire match will be over or under the spread indicated.

Winning Margin: You have to predict the margin of victory in the match for the home or away team, or whether the match ends in a draw.

Halftime/Fulltime: You have to predict the outcome of the 1st half time of the match together with the outcome of the entire match.

The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X and 2/2).

Highest scoring half: predicts which of the two halves of the match will have a bigger amount of points.

Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0′′, bets are counted as “even”.

Point Range: You have to predict the range of points during the match.

To qualify: You have to predict if the indicated team will qualify to the following phase of the tournament.

Which team will win the final: You have to predict which team will win the final of the selected tournament.

Which team will win the 3rd place final: You have to predict which team will be classified in the third position in the selected tournament.

Which team wins the rest of the match: You bet on who will win the rest of the match. From the moment the bet is made, the score counts as 0:0 regardless of the actual score of the match.

Overtime - 1x2: You have to predict which team will win the overtime period in the game.

First scoring play (Prelive): You have to predict how the first points in the match will be scored .

6 are the Possible outcomes:

  • competitor1 with try
  • competitor1 with penalty
  • competitor1 with drop goal

Race to x points: You have to predict which team will reach first at X points during the match.

Next scoring play (Live): You have to predict how the X points in the match will be scored .

6 are the Possible outcomes:

  • competitor1 with try
  • competitor1 with penalty
  • competitor1 with drop goal

First score type: You have to predict how the first points during the match will be scored .

3 are the Possible outcomes:

  • with try
  • with penalty
  • with drop goal

Last score type of the game: You have to predict how the last points in the match will be scored .

4 are the Possible outcomes:

  • with try
  • with penalty
  • with drop goal
  • with conversion

Last score: You have to predict how the last points will be scored during the match.

10 are the Possible outcomes:

  • competitor1 with try
  • competitor1 with penalty
  • competitor1 with drop goal
  • competitor1 with conversion
  • competitor1 with conversion missed
  • competitor2 with try
  • competitor2 with penalty
  • competitor2 with drop goal
  • competitor2 with try competitor2 with penalty competitor2 with drop goal
  • competitor2 with try competitor2 with penalty competitor2 with drop goal
  • competitor2 with conversion
  • competitor2 with conversion missed

Team to score first: You have to predict which team will score first during the match

Team to score last: You have to predict which team will score last during the match

Halftime/Fulltime with either draw: You have to predict the outcome of the first half and the second half.

Both Halves - First score: You have to predict how the first points during the first and the second half will be scored .

6 are the Possible outcomes:

  • competitor1 with try
  • competitor1 with penalty
  • competitor1 with drop goal
  • competitor2 with try
  • competitor2 with penalty
  • competitor2 with drop goal

Either Half - First score: You have to predict how the first points during either the first or the second half will be scored .

6 are the Possible outcomes:

  • competitor1 with try
  • competitor1 with penalty
  • competitor1 with drop goal
  • competitor2 with try
  • competitor2 with penalty
  • competitor2 with drop goal

Both Halves - First score type: You have to predict how the first points during the first and the second half will be scored .

3 are the Possible outcomes:

  • with try
  • with penalty
  • with drop goal

Either Half - First score type: You have to predict how the first points during either the first or the second half will be scored .

3 are the Possible outcomes:

  • with try
  • with penalty
  • with drop goal

Both Halves - Handicap: bet in which the winner of the first and the second half must be decided with a respective goal margin. The correct score is added or subtracted from the points proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.

Either half - Handicap: bet in which the winner of either the first or the second half must be decided with a respective goal margin. The correct score is added or subtracted from the points proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.

Both Halves - Last score type of the game: You have to predict how the last points will be scored during the first and the second half.

4 are the Possible outcomes:

  • with try
  • with penalty
  • with drop goal
  • with conversion

Either Half - Last score type of the game: You have to predict how the last points will be scored during either the first or the second half.

4 are the Possible outcomes:

  • with try
  • with penalty
  • with drop goal
  • with conversion

Both Halves - Last score: You have to predict how the last points during the first and the second half will be scored .

10 are the Possible outcomes:

  • competitor1 with try
  • competitor1 with penalty
  • competitor1 with drop goal
  • competitor1 with conversion
  • competitor1 with conversion missed
  • competitor2 with try
  • competitor2 with penalty
  • competitor2 with drop goal
  • competitor2 with conversion
  • competitor2 with conversion missed


Either Half - Last score: You have to predict how the last points during either the first or the second half will be scored .

10 are the Possible outcomes:

  • competitor1 with try
  • competitor1 with penalty
  • competitor1 with drop goal
  • competitor1 with conversion
  • competitor1 with conversion missed
  • competitor2 with try
  • competitor2 with penalty
  • competitor2 with drop goal
  • competitor2 with conversion
  • competitor2 with conversion missed

Both Halves - Match Result: You have to predict the outcome of the first half and the second half.

Either Half - Match Result: You have to predict the outcome of either the first half or the second half.

Both halves - race to x points: You have to predict which team will reach first at X points during the first and the second half of the match.

Both halves - race to x points: You have to predict which team will reach first at X points during either the first or the second half of the match.

Both Halves - Team to score first: You have to predict which team will score first during the first and the second half

Either Half - Team to score first: You have to predict which team will score first during either the first or the second half

Both Halves - Team to score first: You have to predict which team will score last during the first and the second half

Either Half - Team to score first: You have to predict which team will score last during either the first or the second half

Total drop goals - Home/Away Team: You have to predict how many drop goals will be scored by the Home/Away Team during the match

Both Halves - Home/Away Team Total: You have to predict if the total number of points scored by the Home/Away team during the first half and the second half will be over or under the spread indicated.

Either half - Total: You have to predict if the total number of points scored during either the first or the second half will be over or under the spread indicated.

Either Half - Home/Away Team Total: You have to predict if the total number of points scored by the Home/Away team during either the first or the second half will be over or under the spread indicated.

Both halves - Odd/Even: You have to predict if the total number of points scored by both teams during the first and the second half is an odd or even number, if the result is “0:0′′, bets are counted as “even”.

Both halves - Total: You have to predict if the total number of points scored during the first and the second half will be over or under the spread indicated.

Either Half - Odd/Even: You have to predict if the total number of points scored by both teams during either the first half result or the second half result is an odd or even number, if the result is “0:0′′, bets are counted as “even”.

Both Halves - Home/Away Team - Total drop goals: You have to predict how many drop goals will be scored by the Home/Away Team during the first and the second half

Either Half - Home/Away Team - Total drop goals: You have to predict how many drop goals will be scored by the Home/Away Team during either the first or the second half

Both halves - Home/Away Team - Odd/Even: You have to predict if the total number of points scored by the home/away team during the first half result and the second half result is an odd or even number, if the result is “0:0′′, bets are counted as “even”.

Either Half - Home/Away Team - Odd/Even: You have to predict if the total number of points scored by the home/away team during either the first half result or the second half result is an odd or even number, if the result is “0:0′′, bets are counted as “even”.

Both Halves - win: You have to predict whether home or away team will win in both halves.

1st Half - Anytime tryscorer: You have to predict which player will score during the first half

2nd Half - Anytime tryscorer: You have to predict which player will score during the second half Both Halves - Anytime tryscorer: You have to predict which player will score during the both halves

1st Half Markets:

1st half - 1X2: You have to predict the outcome of the first half. There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).

1st half - Double Chance: You have to predict the outcome of the first half. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

1st half - Draw no Bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the first half ends in a draw, the money bet will be refunded. For example, if the first half results in a draw, the bet will be settled as void.

1st half - Handicap: bet in which the winner of the first half must be decided with a respective goal margin. The correct score is added or subtracted from the points proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.

1st half - Handicap (3-Way): You have to predict the 1st half result taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

1st half - Total: You have to predict if the total number of points scored during the first half will be over or under the spread indicated.

1st half - Team Total: You have to predict if the total number of points scored by the home or away team during the first half will be over or under the spread indicated.

1st half - Total tries: You have to predict if the total number of tries scored during the first half will be over or under the spread indicated.

1st half - Total team tries: You have to predict if the total number of tries scored by the home or away team during the first half will be over or under the spread indicated.

1st half - Odd/Even: You have to predict if the first half result is an odd or even number, if the result is “0:0′′, bets are counted as “even”.

1st half - which team wins the rest: You bet on who will win the rest of the 1st half. From the moment the bet is made, the score is counting as 0:0 regardless of the actual score of the match.

1st half - winning margin: You have to predict the margin of victory in the 1st half of the match for the home or away team, or whether the match ends in a draw.

1st half - point range: You have to predict the range of points during the first half of the match.

1st half - race to x points: You have to predict which team will reach first at X points during the 1st half of the match.

1st half - Try - 1X2: You have to predict the outcome of the first half in tries achieved. There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).

1st half - Try - Double Chance: You have to predict the outcome of the first half in tries achieved. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

1st half - Try - Draw no Bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team in tries achieved, which means that, if the first half ends in a draw, the money bet will be refunded. For example, if the first half in tries achieved results in a draw, the bet will be settled as void.

1st half - Try - Handicap: bet in which the winner of the first half in tries achieved must be decided with a respective goal margin. The correct score is added or subtracted from the tries proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.

1st half - Try - Handicap (3-Way): bet in which the winner of the first half in tries achieved must be decided with a respective goal margin. The correct score is added or subtracted from the tries proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team. 1st Half - Try - Odd/Even: You have to predict if the first half result in tries achieved is an odd or even number, if the match result is “0:0′′, bets are counted as “even”.

1st Half - First score: You have to predict how the first points during the first half will be scored .

6 are the Possible outcomes:

  • competitor1 with try
  • competitor1 with penalty
  • competitor1 with drop goal
  • competitor2 with try
  • competitor2 with penalty
  • competitor2 with drop goal

1st Half - First score type: You have to predict how the first points during the first half will be scored .

3 are the Possible outcomes:

  • with try
  • with penalty with drop goal

1st Half - Last score type of the game: You have to predict how the last points will be scored during the first half.

4 are the Possible outcomes:

  • with try
  • with penalty
  • with drop goal with conversion

1st Half - Last score: You have to predict how the last points during the first half will be scored .

10 are the Possible outcomes:

  • competitor1 with try
  • competitor1 with penalty
  • competitor1 with drop goal competitor1 with conversion competitor1 with conversion missed competitor2 with try
  • competitor2 with penalty
  • competitor2 with drop goal
  • competitor2 with conversion
  • competitor2 with conversion missed

1st half - race to x tries: You have to predict which team will reach first at X tries during the 1st half of the match.

1st Half - Team to score first: You have to predict which team will score first during the first half

1st Half -Team to score first try: You have to predict which team will score the first try during the first half 1st Half -

Team to score first: You have to predict which team will score last during the first half

1st Half - Team to score last try: You have to predict which team will score the last try during the first half 1st Half - Home/Away

Team - Odd/Even tries: You have to predict if the 1st Half result in tries achieved by the Home/Away Team is an odd or even number, if the match result is “0:0′′, bets are counted as “even”.

1st Half - Most tries: You have to predict if the home or away team will score the most tries during the first half.

1st Half - First tryscorer: You have to predict which player will score the first try during the first half

1st Half - Home/Away Team - First tryscorer: You have to predict which player from the Home/Away Team will score the first try during the first half

1st Half - last tryscorer: You have to predict which player will score the last try during the first half

1st Half - Home/Away Team - last tryscorer: You have to predict which player from the Home/Away Team will score the last try during the first half

1st Half - Home/Away Team - Total drop goals: You have to predict how many drop goals will be scored by the Home/Away Team during the first half

2nd Half Markets:

2nd Half - First score: You have to predict how the first points during the second half will be scored .

6 are the Possible outcomes:

  • competitor1 with try
  • competitor1 with penalty
  • competitor1 with drop goal
  • competitor2 with try
  • competitor2 with penalty
  • competitor2 with drop goal

2nd Half - First score type: You have to predict how the first points during the second half will be scored .

3 are the Possible outcomes: 

  • with penalty
  • with drop goal

2nd half - Handicap: Bet in which the winner of the second half must be decided with a respective goal margin. The correct score is added or subtracted from the points proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.

2nd Half - Last score type of the game: You have to predict how the last points will be scored during the secondhalf.

4 are the Possible outcomes:

  • with try
  • with penalty
  • with drop goal
  • with conversion

2nd Half - Last score: You have to predict how the last points during the second half will be scored .

10 are the Possible outcomes:

  • competitor1 with try
  • competitor1 with penalty
  • competitor1 with drop goal
  • competitor1 with conversion
  • competitor1 with conversion missed
  • competitor2 with try
  • competitor2 with penalty
  • competitor2 with drop goal
  • competitor2 with conversion
  • competitor2 with conversion missed

2nd half - race to x points: You have to predict which team will reach first at X points during the second half of the match.

2nd half - race to x tries: You have to predict which team will reach first at X tries during the second half of the match.

2nd Half - Team to score first: You have to predict which team will score first during the second half

2nd Half - Team to score first try: You have to predict which team will score the first try during the second half

2nd Half - Team to score first: You have to predict which team will score last during the second half

2nd Half - Team to score last try: You have to predict which team will score the last try during the second half

2nd half - Total tries: You have to predict if the total number of tries scored during the second half will be over or under the spread indicated.

2nd Half - Most tries: You have to predict if the home or away team will score the most tries during the second half.

2nd Half - First tryscorer: You have to predict which player will score the first try during the second half 2nd Half - last tryscorer: You have to predict which player will score the last try during the second half 2nd Half - Home/Away

Team - Total drop goals: You have to predict how many drop goals will be scored by the Home/Away Team during the second half

2nd half - Total tries - Home/Away Team: You have to predict if the total number of tries scored by the Home/Away Team during the second half will be over or under the spread indicated.

2nd Half - Try - Odd/Even: You have to predict if the second half result in tries achieved is an odd or even number, if the match result is “0:0′′, bets are counted as “even”.

2nd Half - Home/Away Team - Odd/Even tries: You have to predict if the second half result in tries achieved by the Home/Away Team is an odd or even number, if the match result is “0:0′′, bets are counted as “even”.

2nd Half - Home/Away Team - First tryscorer: You have to predict which player from the Home/Away Team will score the first try during the second half

2nd Half - Home/Away Team - Last tryscorer: You have to predict which player from the Home/Away Team will score the last try during the second half

Combo Markets:

1X2 & Total : This betting market combines two main betting markets where you must predict who will win the match (or draw) and how many total points(over/under) will be scored in the match.

Try Markets:

Try - 1X2: You have to predict the outcome of the entire match in tries achieved.

There are 3 possible outcomes:

  • 1 (home team wins),
  • X (teams will draw),
  • 2 (away team wins).

Try - Double Chance: You have to predict the outcome of the entire match in tries achieved.

There are 3 possible outcomes:

  • 1X (at the end of the match the home team wins or draws),
  • X2 (at the end of the match the away team wins or draws),
  • 12 (at the end of the match the home team wins or the away team wins).

Try - Draw no Bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team in tries achieved, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score in tries achieved results in a draw, the bet will be settled as void.

Try - Handicap: bet in which the winner of the game in tries achieved must be decided with a respective goal margin. The correct score is added or subtracted from the tries proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.

Try - Handicap (3-Way): bet in which the winner of the game in tries achieved must be decided with a respective goal margin. The correct score is added or subtracted from the tries proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.

Try - Total tries: You have to predict if the total number of tries scored during the match will be over or under the spread indicated.

Try - Total team tries: You have to predict if the total number of tries scored during the match from the home or away team will be over or under the spread indicated.

Try - Odd/Even: You have to predict if the match result in tries achieved is an odd or even number, if the match result is “0:0′′, bets are counted as “even”.

Team to score first try: You have to predict which team will score the first try during the match

Team to score last try: You have to predict which team will score the last try during the match

Most tries (inc. ET): You have to predict if the home or away team will score the most tries during the match.

First tryscorer: You have to predict which player will score the first try of the game

Last tryscorer: You have to predict which player will score the last try of the game

Anytime tryscorer: You have to predict which player will score during the match

Both Halves - Team to score first try: You have to predict which team will score the first try during the first and the second half

Either Half - Team to score first try: You have to predict which team will score the first try during either the first or the second half

Both Halves - Team to score last try: You have to predict which team will score the last try during the first and the second half

Either Half - Team to score last try: You have to predict which team will score the last try during either the first or the second half

Both Halves - Total tries - Home/Away Team: You have to predict if the total number of tries scored by the home/away team during the first and the second half will be over or under the spread indicated.

Either Half - Total tries - Home/Away Team: You have to predict if the total number of tries scored by the home/away team during either the first or the second half will be over or under the spread indicated.

Home/Away Team - Tries - Odd/Even: You have to predict if the match result in tries achieved by the Home/Away Team is an odd or even number, if the match result is “0:0′′, bets are counted as “even”.

Both Halves - Most tries: You have to predict if the home or away team will score the most tries during the first and the second half.

Either Half - Most tries: You have to predict if the home or away team will score the most tries during either the first or the second half.

Both halves - race to x tries: You have to predict which team will reach first at X tries during the first and the second half of the match.

Either half - race to x tries: You have to predict which team will reach first at X tries during either the first or the second half of the match.

Home/Away Team - First tryscorer: You have to predict which player from the Home/Away Team will score the first try during the match

Both Halves - First tryscorer: You have to predict which player will score the first try during the first and the second half

Home/Away Team - last tryscorer: You have to predict which player from the Home/Away Team will score the last try during the match

Both Halves - Last tryscorer: You have to predict which player will score the last try during the first and the second half

Rugby/Rugby League Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

Regular Season wins - Team: You have to predict how many wins (over/under) the mentioned team will gather according to the official ranking of the competition.

Regular Season most Losses - Team: You have to predict how many lost (over/under) the mentioned team will gather according to the official ranking of the competition.

H2H - Winner: You have to predict which of the two teams indicated will qualify in the given qualifying phase or play-off round.

To Make Grand Final: You have to predict if the selected team will make the Grand final (Yes) or not (No) during the tournament according to the official ranking of the competition.

To reach the Playoffs: You have to predict if the selected team will reach the playoff (Yes) or not (No) during the tournament according to the official ranking of the competition.

Top4, Top6, Top8: You have to predict if the selected team will finish in the respective top position when the competition ends.

MOTORSPORTS

The outcome of a bet on a Formula 1/Nascar/Indy Car/Rally event is based on the first published official results. The decisions taken by the official federation (including but not limited to FIA) and affecting or amending the result achieved on the race field will not be taken into consideration. Every race begins with the warm-up lap. If the driver that the user has selected is not on the starting grid for the warm-up lap, or ready to start the race from the pit lane, the bet will be void and the stake will be refunded, If a race is suspended and there is no an official declared result, all bets on that race will be void.

Motorsports Markets:

Winner (Race): You predict that the selected driver will be the winner of the race.

Winning Constructor (Race): You have to predict which team the winning driver belongs to.

Winning Margin (Race): You have to predict which team/driver will win the race with the margin applied.

Group Winner (Race): You predict that the selected driver will be the winner of the selected group during the race.

Top 3 (Race): You have to predict that the selected driver will reach the podium position.

Top 6 (Race): You have to predict that the selected driver will end the Race within the first six positions. In order to be considered the winner, the driver must complete at least the 90% of the laps completed by the winner rounded down to the nearest whole number of laps.

Top 10 (Race): You have to predict that the selected driver will end the Race within the first ten positions. In order to be considered the winner, the driver must complete at least the 90% of the laps completed by the winner rounded down to the nearest whole number of laps.

H2H (Race): You have to predict which among the two drivers specified in the bet will achieve the best position in the race. Should these drivers retire or be disqualified at the same lap this bet typology will be considered void. If one or more of the drivers listed in the bet are not able to take part in the race this bet typology will be deemed void.

Both Cars Points Finish: You have to predict if both cars of the selected team will end the Race within the first ten positions.

Both Cars classified: You have to predict whether both cars of the selected team will be classified or not according to the official federation report (including but not limited to FIA)

Any Driver to win Race, Pole Position and Fastest Lap: This is also called Hat-trick and you have to predict which driver will win the Race, the Pole Position and Fastest Lap.

First Driver to Make a Pit Stop: You predict which driver will make the first pit stop during the race. Grid Position of Winner: You predict the starting position on the starting grid of the driver winner of the race.

Winning Nationality: You predict the nationality of the winner of the race.

Driver Classified/Non Classified: You have to predict whether the driver will be classified or not according to the official federation report (including but not limited to FIA), published after the main race. In order to be considered as classified, the driver must complete at least the 90% of the laps completed by the winner rounded down to the nearest whole number of laps.

Number of Classified Drivers: You have to predict how many cars/drivers will be classified according to the federation report (including but not limited to FIA) published after the main race.

Fastest Lap: You have to predict which driver will perform the fastest lap during the Grand Prix main race.

First Driver Retirement: You have to predict which driver will retire first during the Grand Prix main race. A driver disqualified or having an accident is considered as retired. If two or more drivers retire during the same lap they will be considered as equal, independently from the order in which they retired.

First constructor retirement: You have to predict which team will retire first during the Grand Prix main race. A driver disqualified or having an accident is considered as retired. If two or more drivers retire during the same lap they will be considered as equal, independently from the order in which they retired

Safety Car: You have to predict if the safety care will come out onto the track during the race.

Virtual Safety Car: You have to predict if the Virtual safety care will come out onto the track during the race.

Winner (Pole): You predict that the selected driver will achieve the best position during the qualifying session.

Podium (Pole): You predict that the selected driver will conclude the qualifying session in first, second or third position.

H2H (Pole): You have to predict which of the two drivers specified in the bet will achieve the best position in the qualifying session.

Winning Margin (Pole): You have to predict which team/driver will win the pole with the margin applied.

Group Winner (Pole): You predict that the selected driver will be the winner of the selected group during the Pole session.

Winner (Practice): You predict that the selected driver will achieve the best position during the Practice session.

Podium (Practice): You predict that the selected driver will conclude the Practice session in first, second or third position.

H2H (Practice): You have to predict which of the two drivers specified in the bet will achieve the best position in the Practice session.

Winning Margin (Practice): You have to predict which team/driver will win the Practice with the margin applied.

Championship Winner (Drivers and Constructors): This type of market will be settled based on the total points achieved by the drivers, immediately after the podium presentation ceremony of the last Grand Prix of the season.

Championship Driver/Team Head to Head (Overall): You predict which driver/team will set the best placement in the current Driver Championship. If both of the drivers/teams achieve the same points in the season, the winner will be declared with the same criteria used by the official federation (including but not limited to FIA; which means that only the best placements in the seasons will be considered to determine the winner.

MOTORBIKES

The outcome of a bet on a MotoGP, Moto2, Moto3, Superbike, Speedway event is based on the first published official results. The decisions taken by the official federation (including but not limited to FIM) and affecting or amending the result achieved on the race field will not be taken into consideration. Whenever a race is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.

Motorbikes Markets:

Winner (Race): You predict that the selected driver will be the winner of the race.

Podium (Race): You predict that the selected driver will reach the podium (first, second or third position).

H2H (Race): You have to predict which of the two drivers specified in the bet will achieve the best position in the race. In case of both drivers either retiring or being disqualified at the same lap this bet typology will be deemed void.

Winner (Pole): You predict that the selected driver will achieve the best position during the qualifying session.

Podium (Pole): You predict that the selected driver will conclude the qualifying session in first, second or third position.

H2H (Pole): You have to predict which of the two drivers specified in the bet will achieve the best position in the qualifying session.

Best of group (Race,Pole): You have to predict which driver will achieve the highest position in the selected group. In case one of the drivers of the group does not take part in the selected competition, the bet will be deemed void.

CYCLING

The outcome of a bet on a cycling competition is based on first published official results. If a race is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials. If a race is officially cancelled all the related bets will be deemed void. Whenever a stage race is postponed or suspended, all the related bets will stand valid until the race is completed or cancelled. The winner of the race will be the one who takes first place on the podium. Any disqualification, given after the race, will not be taken into account when settling bets.

Cycling Markets:

Winner: You have to predict the winner of the race or competition.

Group winner: You have to predict which of the named cyclists included in the bet will reach the best positioning within the group. If one or more cyclists of the group retire before the beginning of the race, all the bets will be voided.

Podium: You have to predict that the selected cyclist will reach the podium (first, second or third position).

Top 6: You have to predict that the selected cyclist will complete the race within the first six positions.

Top 10: You have to predict that the selected cyclist will complete the race within the first ten positions.

H2H: You have to predict which of the two cyclists specified in the bet will achieve the best position in the overall event. Whenever in a stage one of the two cyclists is disqualified during an advanced stage of the competition that his opponent has not even reached, the disqualified participant will be considered the winner. If one of two riders retire or are disqualified during one

of the race stages, the rider who remains in the race will be considered as the winner. If both competitors do not reach the following stage the bet will be void.

Stage Winner: The Stage winner will be the one who takes first place on the podium. Any disqualification will not be taken into account when settling bets.

Non-participants: If a runner withdraws from the competition or is disqualified when the race or stage has already started, bets on this runner will be settled as Lost.

Matchmaking bets - by stage and overall classification: At least one of the riders or teams must complete the stage or race for the matchmaking bet to be valid. If both do not finish the stage or race all bets will be void.

Curling

Markets are considered as decided if a match is officially completed or conceded by the defeated team. Extra ends will be counted for settlement purposes. In the event a match is postponed or abandoned without resuming within 48 hours all undecided markets are considered void.

Curling Main Markets:

Winner (extra ends included): You have to predict the match winner regardless of the margin of points. Total points (extra ends included): You have to predict if the total number of points from both teams combined will be over or under the selected number.

Handicap (extra ends included): You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

Curling Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

WINTER SPORTS

Refers to winter sports such as cross-country skiing, alpine skiing, ski jumping, biathlon, Bobsleigh, Freestyle Skiing, Figure Skating, Snowboarding, Skeleton, Speed Skating, Short Track Speed Skating, Luge, Nordic Combined etc. Podium positions will count as official results, regardless of any subsequent disqualification. If there is no ceremony for the podium, the result

will be determined according to the official result declared at the end of the competition by the regulatory organization. Postponed or Canceled Events If, for any reason, an event (other than the Olympic Games or the World Championships) is postponed or canceled, all bets on that event will be void. Unless the competition takes place within 48 hours of the time

originally scheduled to begin, or an official result is declared by a regulatory organization within 48 hours. If, for any reason, an Olympic or World Championship competition is postponed or canceled, all bets on that event will be void. Unless the event takes place before the closing ceremony of the games.

Winter Sports Markets:

Winner: You have to predict the winner of the competition.

Podium: You predict that the selected competitor will reach the podium (first, second or third position).

H2H: If one of the two participants fails to start, bets will be void. If neither participant finishes the race, bets will be void. If one of the participants manages to finish the race and the other does not, the first mentioned will be the winner.

If one of the contestants fails to finish and the other fails to qualify after the preliminary, the highest ranked competitor in the preliminary will be the winner. If none of the participants qualify after the preliminary, the best placed in the preliminary will be the winner. If one of the participants fails to finish after having passed the preliminary and the other does not manage to pass

the preliminary, the first mentioned will be the winner.

Winner Group: You have to predict which of the competitors specified for this type of bet will get the best finish in the event. If none of the competitors do not complete the competition, the winner will be the one that obtained the best timing during the previous phase. In case of competitions consisting of two runs, if both competitors withdraw in the first run, the bet will be

declared void.

BOXING/MMA

The sound of the bell is the signal for the start of the first round for betting purposes. When one fighter cannot answer the bell for the next round, then the other fighter will be considered the winner in the previous round. In Boxing, a round is considered to be fully played, when 1:30 minutes of the round are played. In MMA, a round is considered to be fully played, when 2:30

minutes of the round are played. When a fight is declared as "No contest" (Fight without decision) all bets will be void, with the exception of those bets that have already been settled by the evolution of the event.

Tie or technical tie: Tie is a points tie. Technical tie is if the referee stops the fight before the fifth round begins, for any reason other than knockout, technical knockout or disqualification.

Knockout: A knockout is when a fighter does not get up after the count of 10. Technical knockout is when the 3 knockout rule applies or if the referee decides so. Any retirement in the corner will be considered a technical knockout unless the fight is decided by the judges' points or if it is declared as "No contest". Technical decision: It is determined by the referees' point

markers at any time other than the end of the fight.

Significant Strikes: Are any Distance Strike or Clinch/Ground Strikes that are considered "Power Strikes" by official scorers. A Significant Strike will count as both a strike and a significant strike and will be worth a total of 0.4 Pts

Knockdown: Is awarded to a fighter who knocks his/her opponent down due to debilitation for what the official scorers consider an appreciable amount of time. In MMA and UFC, regular strikes refer to any legal striking technique, including punches, kicks, elbows, and knees, that a fighter uses to attack their opponent. These strikes are counted towards a fighter's

overallstriking statistics. On the other hand, significant strikes are a subset of regular strikes and are defined as strikes that have a clear impact on the opponent, either by landing with significant force or by visibly affecting the opponent. Significant strikes are used to measure a fighter's effective striking during a match, and they are often a key factor in judging the outcome of

a fight. In summary, while regular strikes encompass all legal striking techniques, significant strikes specifically refer to those strikes that have a noticeable impact on the opponent.

Boxing/MMA Markets:

Winner (1,2): It is the bet of one fighter against another in which the winner must be chosen.

Winner (1X2): You have to predict the outcome of the entire match.

There are 3 possible outcomes:

  • 1 (player 1 wins),
  • X (draw),
  • 2 (player 2 wins).

Total rounds: Bet in which the number of rounds reached in the fight must be specified.

Winning Method : You have to predict who will win and in which way (KO, decision) or draw.

Will the fight go the distance (yes/no): You have to predict if the fight will ‘’go the distance’’ (players play all the rounds till the end, without knockout/decision).

Winner & Exact Rounds: You have to predict who will be the winner and in exactly how many rounds (or decision), or draw.

Winner & Rounds range: You have to predict who will be the winner and exactly within which rounds range (or decision), or draw.

Round Group Betting: For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO (Knockout), TKO (Technical Knockout) or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision. Draw is scorecard draw. Technical Draw is if the referee stops

the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification. In the event of a fight being declared a No Contest all bets will be void and stakes returned. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round.

Round Group Betting and Winner (Fighter X): You have to predict the winner of the match and in which round group will be For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO (Knockout), TKO (Technical Knockout) or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all

bets will be settled as a win by Decision. Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification. In the event of a fight being declared a No Contest all bets will be void and stakes returned. In the event of a fighter retiring on his stool between Rounds

e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round.

Fighter X to score a knockdown: You have to predict if the Fighter X will score a knockdown during the fight. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Both Fighters to score a knockdown: You have to predict if both fighters will score a knockdown during the fight. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Either Fighter to score a knockdown: You have to predict if at least one of the 2 fighters will score a knockdown during the fight. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Round Knockdown Betting (Fighter X): You have to predict if the Fighter X will score a knockdown during that round. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Round Knockdown Betting (Either fighter): You have to predict if there will be a knockdown during that round. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Total knockdowns (over/under): You have to predict if the total number of knockdowns scored during the entire fight will be over or under the indicated line. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Fighter X total knockdows: You have to predict if the total number of knockdowns scored by player X during the entire fight will be over or under the line indicated. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

To be knocked down and Win (Fighter X, Yes/No): You have to predict if fighter X will be knocked down during the fight and win or not the fight. For settlement purposes a knockdown is defined as a fighter receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Fighter Strikes Landed: You have to predict how many strikes will comp 1, comp 2 and either ( comp 1 and comp 2 both to score f.e. 200 strikes, not combined) fighter land in a match (300 or more).

Both Fighters Total Strikes Landed: You have to predict how many strikes will comp 1 and comp 2 land combined in the match (250 or more).

Fighter Significant Strikes Landed: You have to predict how many significant strikes will comp 1, comp 2 and either ( comp 1 and comp 2 both to score f.e. 200 strikes, not combined) fighter land in the match (30 or more).

Fighter Takedowns: You have to predict how many takedowns will comp 1, comp 2 and either ( comp 1 and comp 2 both to score f.e. 8 takedowns, not combined) fighter land in a match (10 or more).

Total Significant Strikes Landed: How many significant strikes will comp 1 and comp 2 land combined in the match (30 or more).

Fighter X Total Significant Strikes Landed: You have to predict how many significant strikes will Fighter X land in the match (10 or more).

Total Strikes Landed (Over/Under): You have to predict how many total strikes will be landed in the match from the 2 fighters combined f.e. Over/Under 220.5.

Fighter X Total Strikes Landed (Over/Under): You have to predict how many total strikes will be landed in the match from Fighter X.

Total Takedowns (Over/Under): You have to predict how many Takedowns will occur during the match from the 2 fighters combined f.e. Over/Under 12.5

Fighter X Total Takedowns (Over/Under): You have to predict how many Takedowns will Fighter X make during the match.

Round 1 Total Strikes Landed(Over/Under): You have to predict how many strikes will comp 1 and comp 2 land combined in Round 1 f.e. Over/Under 30.5.

Round 1 Fighter X Strikes Landed (Over/Under): You have to predict how many total strikes will be landed in the match from Fighter X in Round 1.

Round 1 Total Significant Strikes Landed(Over/Under): You have to predict how many significant strikes will comp 1 and comp 2 land combined in Round 1 f.e. Over/Under 10.5.

Round 1 Fighter X Total Significant Strikes Landed(Over/Under): You have to predict how many significant total strikes will be landed in the match from Fighter X in Round 1.

Round 1 Fighter Strikes Landed: You have to predict how many strikes will comp 1, comp 2 and either ( comp 1 and comp 2 both to score f.e. 50 strikes, not combined) fighter land in Round 1 (30 or more).

Round 1 Both Fighters Total Strikes Landed: You have to predict how many strikes will comp 1 and comp 2 land combined in Round 1 (20 or more).

Round 1 Fighter Significant Strikes Landed: You have to predict how many significant strikes will comp 1 and comp 2 land combined in Round 1 (10 or more).

Round 1 Both Fighters Total Significant Strikes Landed: You have to predict how many significant strikes will comp 1 and comp 2 land combined in Round 1 (30 or more).

Most Strikes Landed (1x2): You have to predict who will make most strikes in the match.

Most Significant Strikes Landed (1x2): You have to predict who will make most significant strikes in the match.

Most Strikes Landed in Round 1 (1x2): You have to predict who will make most strikes in Round 1.

Most Significant Strikes Landed in Round 1 (1x2): You have to predict who will make most significant strikes in Round 1.

Fighter Punches Landed: You have to predict the number of punches comp1 or comp2 will land during the fight (comp1/comp2 50,75,100 or more etc)

Fighter Punches Landed Combined: You have to predict the number of punches that will be landed by both fighters combined during the fight ( 200,250 or more etc)

Most Punches Thrown: You have to predict which fighter will throw more punches during the fight

Most Punches Landed: You have to predict which fighter will land more punches during the fight

VOLLEYBALL

A volleyball match does not have a specific duration, the match depends on the sets won by each team, once a team wins 3 sets with a maximum of 5 sets, the match is over.

Fighter Punches Thrown: You have to predict the number of punches comp1 or comp2 will throw during the fight (comp1/comp2 150,200,250 or more etc)

Fighter Punches Thrown Combined: You have to predict the number of punches that will be thrown by both fighters combined during the fight ( 500,600 or more etc) If a match is not completed, the bets at the end of the matches will be void and the stake will be refunded, but if the betting markets were determined, it will not happen as it is the live game balance.

Main Markets:

*Some of the below listed markets might appear under E-Volleyball (same rules apply)

Winner: Predict whether the winner in the match will be the home team (1) or the away team (2)

Point Handicap: You have to predict the winner of the entire match (in won points) adding or subtracting the indicated spread to the result of the match (in points).

Total Points: Consists of predicting whether the total of points scored by both teams will be more or less than the number given in the chosen betting market.

Exact Sets: Consists of predicting whether the total number of sets played in the match will be more or less than the number given in the chosen betting market.

Will there be a 4th set ?: (Yes - No) the 4th set of the match will have to be played.

Will there be a 5th set ?: (Yes - No) the 5th set of the match will have to be played to define the winning team

Correct Score: You have to predict the correct score of the match in terms of sets won by each team. Home Team to win a set: You have to predict if the home team will win at least one set.

Away Team to win a set: You have to predict if the away team will win at least one set.

Home Team to win exactly one set: You have to predict if the home team will win exactly one set.

Away Team to win exactly one set: You have to predict if the away team will win exactly one set.

Home Team to win exactly two sets: You have to predict if the home team will win exactly two sets. Away Team to win exactly two sets: You have to predict if the away team will win exactly two sets.

How many sets will be decided by extra points ?: Predict how many sets will reach extra points (winner of the set has more than 25 points).

Xth Set - Nth Point: You have to predict which team will win point N of set X.

Set Markets:

1st/2nd/3rd/4th/5th set - Winner: Predict whether the winner in the mentioned set will be the home team (1) or the away team (2)

1st/2nd/3rd/4th/5th set - Total Points: Predict whether the total points accumulated by both teams in a given set will be over or under a given number in the market.

1st/2nd/3rd/4th/5th set - Point Handicap: You have to predict the winner of the mentioned set (in won points) adding or subtracting the indicated spread to the result of the match (in points).

1st/2nd/3rd/4th/5th set - odd/even: Predict whether the total points accumulated by both teams in the relevant match or set will be an odd or even number.

1st/2nd/3rd/4th/5th set - race to X points : You have to predict which team will reach X points first for the mentioned set.

Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

Top4, Top6, Top8, Top10: You have to predict if the selected team will finish in the respective top position when the competition ends.

BEACH VOLLEY

A Beach volley match does not have a specific duration, the match depends on the sets won by each team. If any player is replaced with another player before the start of the match, all bets will be void. If a match starts but is not completed, all bets based on the final result will be deemed void, with the exception of markets where the outcome has already been determined.

Main Markets:

Winner: Predict whether the winner in the match will be the home team (1) or the away team (2)

Exact Sets: Consists of predicting whether the total number of sets played in the match will be more or less than the number given in the chosen betting market.

Correct Score: You have to predict the correct score of the match in terms of sets won by each team. Point Handicap: You have to predict the winner of the entire match (in won points) adding or subtracting the indicated spread to the result of the match (in points).

Total Points: Consists of predicting whether the total of points scored by both teams will be more or less than the number given in the chosen betting market.

How many sets will be decided by extra points ?: Predict how many sets will reach extra points.

Set Markets:

1st/2nd/3rd/4th/5th set - Winner: Predict whether the winner in the mentioned set will be the home team (1) or the away team (2)

1st/2nd/3rd/4th/5th set - Total Points: Predict whether the total points accumulated by both teams in a given set will be over or under a given number in the market.

1st/2nd/3rd/4th/5th set - Point Handicap: You have to predict the winner of the mentioned set (in won points) adding or subtracting the indicated spread to the result of the match (in points).

1st/2nd/3rd/4th/5th set - odd/even: Predict whether the total points accumulated by both teams in the relevant match or set will be an odd or even number.

1st/2nd/3rd/4th/5th set - race to X points : You have to predict which team will reach X points first for the mentioned set.

1st/2nd/3rd/4th/5th set - X point: You have to predict which team will score the X points first for the mentioned set.

Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

DARTS

A Darts Game is considered to have started when the first dart has been thrown in the first round of the first set. If the stated number of sets is not completed, bets for the exact result will be void. The highest score possible with three darts is 180, obtained when all three darts land in the triple 20 (the term can be found in many markets).

Main Markets:

1X2: You have to predict the outcome of the entire match.

There are 3 possible outcomes:

  • 1 (home team wins),
  • X (teams will draw),
  • 2 (away team wins).

Set Handicap: You have to predict the result in terms of sets won by each player adding or subtracting to the final result the spread specified in the bet.

Total 180s: You have to predict if the total number of 180s achieved in the match by both players will be over or under the spread indicated.

Most 180s: You have to predict which player will achieve the most 180s in the match (or if there will be a draw).

180s Handicap: You have to predict the result in terms of 180s achieved by each player adding or subtracting to the final result the spread specified in the bet.

Home team total 180s: You have to predict if the total number of 180s achieved in the match by player 1 will be over or under the spread indicated.

Away team total 180s: You have to predict if the total number of 180s achieved in the match by player 2 will be over or under the spread indicated.

Set Handicap (3-way): You have to predict the result in terms of sets won by each player adding or subtracting to the final result the spread specified in the bet.

Correct score (in sets): You have to predict the correct score in sets of the entire match.

Player to score a 180: You have to predict which player will achieve the selected 180 in the match (or if there will be none).

King of the Oche (Match Treble): King of the oche is a player who wins the match, scores more 180s than his opponent and have the highest checkout of the match.

Player with highest checkout: Which player will have the highest checkout in a single leg.

Highest checkout in match: What will be the highest checkout of the match by any player.

Total x+ checkout: Predict if the total score of checkout will be from a specific number and above. E.g. over/under 100+ checkout.

Match winner & highest checkout: Which player will win the match and which player will have the highest checkout. Highest checkout can be equal.

Match winner & most 180s: Which player will win the match and which player will score more 180s, 180s can be equal.

Highest checkout & most 180s: Which player will have the highest checkout and which player will score more 180s. Both highest checkout and 180s can be equal.

To lead after xth leg: Which will be the player to lead the game after xth leg.

Three possible outcomes:

  • player1,
  • draw,
  • player2.

xth leg checkout total: What will be the checkout of a specific leg, usual offer on this market is O/U 40.5.

Score after x legs: What will be the score after x legs in the game.

170 checkout in match: Any player to have the highest checkout of the game (170) {T20, T20, BULL}.

Fast Markets:

Xth set - Nth Leg Winner: You have to predict which player will win Leg N of set X.

xth set - correct score (in legs): Predict the correct score in legs of the mentioned set.

xth set - leg handicap: You have to predict the winner of the mentioned set (in legs) adding or subtracting the indicated spread to the result of the match (in legs).

xth set - total legs: Predict whether the total legs played in the given set will be over or under a given number in the market.

xth set - odd/even legs: Predict whether the total legs played in the given set will be an odd or even number.

xth set leg x - total darts: You have to predict if total darts thrown by a player to win a specific leg will be over or under the spread indicated.

xth set leg x - highest scoring player on xth visits: You have to predict which player will score more points in a specific visit.

xth set leg x - point range on xth visit: You have to predict what will be the point range of a player’s specific visit.

xth set leg x - checkout score x:y+: You have to predict if checkout score of a specific leg will be over or under 40.5

xth set leg x - checkout colour: You have to predict if checkout colour of a specific leg will be red or green.

xth set - most 180s: You have to predict which player will achieve the most 180s in the mentioned set (or if there will be a draw).

xth set - total 180s: You have to predict if the total number of 180s achieved in the mentioned set by both players will be over or under the spread indicated.

xth set - Home team total 180s: You have to predict if the total number of 180s achieved in the mentioned set by player 1 will be over or under the spread indicated.

xth set - Away team total 180s: You have to predict if the total number of 180s achieved in the mentioned set by player 2 will be over or under the spread indicated.

xth set leg x - any player to score a 180: You have to predict if any player will achieve a 180 in the mentioned set and leg (or if there will be none).

xth set leg x - Home team to score a 180: You have to predict if player 1 will achieve a 180 in the mentioned set and leg (or if there will be none).

xth set leg x - Away team to score a 180: You have to predict if player 2 will achieve a 180 in the mentioned set and leg (or if there will be none).

Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

Top 2: You have to predict the finalists of the given tournament according to the official ranking of the competition.

Who will go furthest: Predict which of the mentioned players will reach the later stage (or same).

Stage of Elimination: Predict which round the selected player will be eliminated in. overtime

Winning Nationality: You have to predict the nationality of the winner.

Winning Half: You have to predict the tournament winner will come from the Top Half or BottomHalf.

Winning quarter: You have to predict the tournament winner will come from the 1st/2nd/3rd/4th quarter.

First Time Winner?: You have to predict if there will be a first time winner or not.

Xth Quarter Winner: You have to predict the winner of the mentioned quarter (1st/2nd/3rd/4th).

FUTSAL

A game of Indoor Soccer is considered with 40 minutes of play as official. All matches will be determined with the final score of regular time, unless otherwise indicated. Regular time must be completed for bets to stand unless otherwise stated. The bets will be valid within the regular time; plus time added by the referee due to time lost as a result of injuries and substitutions.

Overtime, golden goal and the definition of the match by penalties are not valid to settle bets on this sport.

Futsal Markets:

Winner - 1X2: For this, there can be three possibilities: That the home team wins (1), that the final score is a draw (x) or that the visitor is the winner (2).

Double chance (1X-12-X2): bet market in which the player can maximize his chances of winning by covering himself with two outcomes: 1X (home win or draw), 12 (home win or away win) and X2 (draw or away win).

*If a match is played on neutral ground, the team named first is considered home.

Next Goal: Bet on predicting which of the two teams will score the next goal. You can also bet on "no goal" (no goal will be scored).

Both teams to score: There are two possibilities (yes-no) that both teams score at least one goal each. Odd/Even goals to home team, to away team and total goals: The bet consists of predicting if the total goals of a match will be odd or even. If the match ends in a draw at 0-0 it will be settled as an even number of goals. If the match is suspended, all bets on the match will be void.

Total (Total Home Team - Total Away Team): Consists of betting on the number of goals in a match scored by both teams or by each team individually. For example, you decide to bet on an “Over”, this means that you bet on more than a certain number of goals. On the contrary, if you bet on an “Under” then you bet on less than a certain number of goals.

Who will win the rest of the match? (Live bets apply): This is a live betting market, you bet on who will win the rest of the match. From the moment the bet is made, the score is counting as 0:0 regardless of the actual score of the match.

Draw no bet: this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.

Handicap: bet in which the winner of the game must be decided with a respective goal margin. The correct score is added or subtracted from the goals proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.

Score or exact result: Bet on the exact result of a match, that is, on the exact score at the end of 40 minutes.

Winning margin: In this type of bets, you predict which team will win and by how much difference it will win.

Home team goal range: Predict in a selected range, how many goals in total will be scored from the home team.

Away team goal range: Predict in a selected range, how many goals in total will be scored from the away team.

First Half Markets

1st half - 1x2: You have to predict the outcome of the first half.

There are 3 possible outcomes:

  • 1 (home team wins),
  • X (teams will draw),
  • 2 (away team wins).

1st half - which team wins the rest: Regardless of the actual score of the fist half, at the time of placing the bet the score of the event will be considered to be 0-0.

1st half - xth goal: You have to predict which Team will score the next goal in the first half.

There are 3 possible outcomes:

  • 1 (the home team score),
  • none,
  • 2 (the away team score).

1st half - handicap: You have to predict the final result of the first half taking in consideration the handicap in brackets.

1st half - total: You have to predict if the total number of goals scored during the first half will be over or under the line indicated.

Other Markets

Overtime - 1x2: You have to predict the outcome of the overtime.

There are 3 possible outcomes:

  • 1 (home team wins),
  • X (teams will draw),
  • 2 (away team wins).

Overtime - which team wins the rest: Regardless of the actual score of the overtime, at the time of placing the bet the score of the event will be considered to be 0-0.

Overtime - xth goal: You have to predict which Team will score the next goal in the overtime.

There are 3 possible outcomes:

  • 1 (the home team score),
  • none,
  • 2 (the away team score).

Overtime - total: You have to predict if the total number of goals scored during the overtime will be over or under the line indicated.

Penalty shootout - winner: You have to predict the winner of the penalty shootout.

Penalty shootout - xth goal: You have to predict which team will score the xth goal in the penalty shootout.

SNOOKER

If a match starts, but is not finished for any reason, all bets offered on the final result of the match are void. For betting purposes, only balls that have entered "legally" will be counted, e.g. when there is a "foul ball" involved, the balls entered will not be considered. Bets will be settled accordingly.

Snooker Markets:

In the case of a re-rack in any of the frames, the following rules will apply:

Frame winner: all bets are valid and will be settled according to the official winner of the frame.

Decided bets: all bets the outcome of which has been determined before the re-rack will be valid. Any event after the re-rack will be irrelevant for betting.

Undecided bets: all bets the outcome of which has not been determined before the re-rack will be settled only according to the events that occurred after the re-rack. Any event prior to the re-rack will be irrelevant for betting.

All bets referring to the final result of the frame (for example: total bets, odd/even bets) will be settled with the official result of the frame.

Frame Bet (Exact Result): The bet refers to the exact final result in the total of frames played.

Frame Winner: This bet refers to the winner of a given frame. This frame must be completed for bets to be valid.

Total: Predict the total of points that will be won in the match.

First to reach 3 Frames: Predict who will be the first to reach 3 frames, Some of the players must reach 3 frames for the bets to stand.

Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

GOLF

Dead heat rule applies to markets where a tie selection is not explicitly offered such as 2ball and 3ball markets. A dead heat is defined as an event in which there are two or more joint winning contracts Dead heat rules state that the stake should be divided by the number of competitors involved in the dead heat and then settled at the normal odds. With the dead heat rule the

potential winnings are re-calculated based on the number of competitors with the same performance.

A player is deemed to have played once he/she has teed off. In the event of a player withdrawing after having teed off then stakes will be lost on outright, group, match or 18 hole betting. Where a tournament is reduced from the scheduled number of holes for any reason (i.e.) adverse weather conditions) outright bets placed prior to the final completed round will be settled on

the player awarded the trophy if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the final completed round then bets will be void.

Outrights/Antepost bets on any player who takes part in a qualifying tournament but then fails to qualify for the main tournament will be classed as losers. Skins Tournaments will be subject to Dead-Heat rules in the event of players winning equal amounts of prize money at the end of the specified competition. If additional holes are played to declare a single winner then this

will be used for settlement purposes.

Golf Markets:

Tournament Winner: You have to predict the winner of the tournament.

Group winner: You have to predict which of the named players included in the bet will achieve the best finishing position in the tournament.

Podium: You have to predict whether your selected player will finish in the top 3 in the tournament, including ties.

Top 6: You have to predict whether your selected player will finish in the top 6 in the tournament, including ties.

Top 10: You have to predict whether your selected player will finish in the top 10 in the tournament, including ties.

Top 20: You have to predict whether your selected player will finish in the top 20 in the tournament, including ties

Top nationality Winner: You have to predict which of the named players, from the selected Nationality, included in the bet will achieve the best finishing position in the tournament.

Top Continental: You have to predict which of the named players, from the selected continent, included in the bet will achieve the best finishing position in the tournament.

Winning Margin: Based on the number of strokes between the winning player and the individual(s) who finishes second (includes a price for the tournament to go to a play-off). In the event of adverse weather affecting the tournament then settlement will stand as long as a minimum of 36 holes of a tournament are played.

Will there be a Playoff?: You have to predict whether there will be a playoff (extra hole) or not in the mentioned tour.

Will there be a Hole in one?:

  • Relates to a hole in one (a player is achieving one hole with one hit) being recorded in the designated Rounds of a specified tournament.
  • In the event of adverse weather affecting the tournament then bets will stand as long as a minimum of 36 holes of a tournament are played.
  • In the event of a hole in one being recorded, but 36 holes not being played then the ‘yes’ option - ‘to make a hole in one’ - will be deemed the winner.

Top Left Handed Player: You have to predict which of the named left-handed players included in the bet will achieve the best finishing position in the tournament.

Top Former Winner: You have to predict which of the named players who have won the mentioned title in the past, included in the bet will achieve the best finishing position in the tournament.

Player to make the cut: To Make/Miss Cut - A tournament cut must be applied for bets to stand. In the case of a Tournament where a multiple cut system is in place, settlement will be defined by a player playing or not playing in the next Round following the 1st Official Cut.

1st Round Leader: You have to predict which of the named players included in the bet will achieve the best finishing position in the 1st round.

1st Round Top X (5,10,20): You have to predict if the named players included in the bet will achieve top X position in the 1st round.

Outright betting including 'Field': Non-Runner - no bet apart from 'The Field'. The price for 'The Field' includes all players not quoted in this market. Bets are accepted win only. Above Outright betting rules apply.

Betting without a nominated player(s): Dead-Heat rules apply to win bets unless the excluded player(s) does not win the tournament. Dead-Heat rules also apply to the place part of Each-Way bets.

Group betting:

  • The winner will be the player achieving the highest placing at the end of the tournament.
  • Any player missing the cut will be considered a loser.
  • If all players miss the cut then the lowest score after the cut has been made will determine settlement.
  • Non-Runner - no bet deductions in line with Tattersalls' Rule 4(c) will apply.
  • Dead-Heat rules apply except where the winner is determined by a play-off.
  • If a tournament is affected by adverse weather bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed.
  • The winner will be the player in the lead at the end of the last completed round.

Finishing position of a named player: In the event of a tie for a finishing position the tied position will count. For example, a tie with 5 other players for 8th place will count as a finishing position of 8th.

54, 72 and 90 hole match betting:

  • If a tournament is affected by adverse weather then bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed.
  • The winner will be the player in the lead at the end of the last completed round.
  • If one player misses the cut then the other player is deemed the winner.
  • If both players miss the cut then the lowest score after the cut has been made will determine settlement.
  • If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.
  • If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner.
  • A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.

Tournament match-ups: As above but bets void in the event of a tie.

Six shooter: Dead-Heat rules apply. Rule 4 may apply in the event of a Non-Runner. Players starting but not completing their round will be deemed losers.

Five shooter: As above but with five golfers grouped together.

18 hole betting: The winner will be the player with the lowest score over 18 holes. Players are paired, they may or may not be playing together.

18 hole - two and three ball betting:

  • Bets stand once the players have teed off the first hole. If a round is abandoned then bets on that round are void.
  • Bets on 2 or 3-balls will stand irrespective of whether the actual pairings/groups may differ.
  • For tournaments using the Stableford scoring system the highest points scorer during the round is deemed the winner.
  • Non-Runners - 2 and 3-ball bets void. In 2-ball betting where a price is not offered for the tie then bets will be void in the event of a tie. I
  • f a price is offered for a tie this will govern settlement. In 3-ball betting Dead-Heat rules apply.
  • For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9-ball, etc) Dead-Heat rules apply.
  • Non-Runner no-bet. Deductions in line with Tattersalls' Rule 4(c) will apply.

Fourballs: Bets stand once both pairings have teed off the first hole.

Handicap betting: Deduct handicap from final total to determine the winner. Tournament must be completed otherwise bets are void. Any player who misses the cut will be deemed a loser. Any non-runner Rule 4 and SP place terms will apply. Dead heat rules apply.

Mythical match-ups:

  • The winner will be the player with the lowest score over 18 holes. If scores are level after 18 holes then bets will be made void.
  • Player to shoot the lowest round
  • Dead-Heat rules apply.
  • Individual player's round score
  • The line may be adjusted In-Play. All bets will be void if the player does not complete the round.

Next hole handicap - 3 balls: Dead-Heat rules apply where applicable. All bets will be void if all 3 players do not tee off on the nominated hole. Settlement of bets is determined when the players leave the green.

Next hole winner - 2 balls: All bets will be void if both players do not tee off on the nominated hole. Settlement of bets is determined when the players leave the green.

Next hole total: Bets are settled on the combined score of the named players at the stated hole. All bets will be void if all players do not complete the nominated hole. Settlement of bets is determined when the players leave the green.

Selected player's score at the next hole : All bets will be void if the player does not complete the nominated hole. Settlement of bets is determined when the player leaves the green.

End of round leader : You have to predict who will lead in the end of the mentioned round. Dead-Heat rules apply.

Matchplay markets: If a match does not start (eg. player injured or disqualified before the start of a match) then all bets on that match will be void.

Bets on markets that can be settled by using the official tournament and match results (including final match correct score and individual match betting) will be settled using those results. This includes where a match finishes early either by agreement of the players or through injury. All other markets where a match finishes before completion of 18 holes (eg. by agreement),

such as match score, will be settled as if the remaining uncompleted holes are ties. For example, a player 2 up at the 13th hole when the match finishes will be deemed to have won 2 and 1 (at the 17th hole). Uncompleted single hole bets will be void.

Greensomes: Bets settled on official tour result.

Foursomes: Bets stand once both pairings have teed off the first hole.

36 hole match betting: Settlement will be on the player achieving the highest placing at the end of 36 holes. If the number of rounds played is reduced, eg. for bad weather, bets will be settled providing that a player has won the trophy (bets will stand as long as there is a deemed winner and a minimum of 18 holes are completed). If  a player is disqualified or withdraws after

starting prior to the completion of two rounds then the other player is deemed the winner.

A price will be offered for the tie and in the event of a tie bets on either player to win will be lost. Ryder Cup/Solheim Cup/Walker Cup/Warburg Cup/Presidents Cup and any other 'international matches' All markets, including Outright, Draw No Bet, Handicap, Top points scorer, Correct score markets, will be settled on official result unless otherwise stated. In the Presidents

Cup, ‘To Lift Trophy’ (without the Tie option), dead-heat rules apply.

Singles matches: If an individual match-up ends in a tie then bets will be void.

Correct score markets: All scheduled matches must be completed in full for bets to stand regardless if matches are carried over.

Leader (day) markets: Settlement will be based on score after scheduled number of matches regardless if matches are carried over.

Leader (day-format) markets: Settlement will be based on score after scheduled number of matches in the specified format regardless if matches are carried over.

Most point matches: Markets will be settled on the whole tournament. If an individual match-up ends in a tie then bets will be void. Bets will stand once the player has teed off. Winning Score - Settlement will be upon the completion of 72 holes (or 90 for tournaments where applicable) otherwise bets are void.

To Win/Not To Win A Major - The 4 majors are US Open, US Masters, USPGA and the British Open. Enhanced Win - Refers to tournament outright betting.

Matches to go to the 18th hole: Scheduled number of matches must start for bets to have action. The number of matches where both teams tee-off on the 18th hole will be used for settlement purposes.

Team score 1st full point: For settlement purposes the winner will be the first team to win a scheduled match and as a result acquire a full point. In the event of every scheduled match ending in a tie, bets will be void.

CRICKET

All bets will be settled according to the official result. Cricket matches consist of either one or two innings, 1st innings markets on a match played with a single innings (e.g T10, T20 events) are considered as full time markets for resulting purposes. On a match with two innings (e.g. Test Series) 1st innings and 2nd innings markets will correspond to each inning separately for

resulting purposes, cumulative markets for full time won't include any innings in the description of the markets. If a match is cancelled before any play has taken place, then all markets are considered void unless the match is replayed within 48 hours of its initial starting time. In the event of an over not being completed, all undecided markets on this specific over are

considered void unless the innings has reached its natural conclusion e.g. declaration, team all out, etc. Some tournaments may last up to 5 days (e.g. Test Series), Decided markets will be resulted instantly, any markets that require an event to be fully completed (e.g.. Winner, Handicap) will be resulted after the events are officially announced as completed.

In some events the Duckworth–Lewis method may be applied by the officials in order to determine the winner. The Duckworth–Lewis–Stern method (DL) is a mathematical formulation designed to calculate the target score for the team batting second in a match interrupted by weather or other circumstances. If markets remain open with an incorrect score which has a

significant impact on the prices, we reserve the right to void betting. In the event of a match being reduced in overs for either one or both teams (e.g. from 50 to 35 overs due to bad weather conditions) we reserve the right to void any undecided bets placed on the initial format and adjust odds and markets/lines accordingly in order to be offered again based on the new

format. Super over result is included only on markets with (incl super over) indication. If a match is created in the wrong format (i.e. T10 instead of T20), bets will be void and a new match will be created. In limited overs matches at least 80% of the originally allotted overs in each innings must be bowled unless settlement is already determined, or the match has reached its

natural conclusion without either innings being shortened to less than 80% of the originally allotted overs. In first class or Test matches the whole match counts but in the case of a drawn match at least 200 overs must be bowled in the match.

Cricket Markets

Winner (incl super over): Predict the winner of the match (the result includes the super over).

Total (Over/Under): Predict whether the runs will be over or under than a given number in the whole event.

Asian Handicap: Predict who will win the game with handicap (no draw).

1X2: Predict the winner of the match (the result doesn’t include the super over).

Available options: Home, Draw, Away.

Correct Score: Predict what the score will be at the end of the game.

Double Chance: You have to predict the outcome of the entire match.

There are 3 possible outcomes:

  • 1X (at the end of the match the home team wins or draws),
  • X2 (at the end of the match the away team wins or draws),
  • 12 (at the end of the match the home team wins or the away team wins).

Draw No Bet: Which team will win the match given that all bets will be void if the match is a draw. A tie will be settled as a dead heat.

To Score Most Fours: Which team will score more Fours. Four runs are scored if the ball bounces, or rolls along the ground, before touching or going over the edge of the field. If it does not touch the edge of the field, it must touch the ground beyond it.

To score most Sixes: Which team will score more Sixes. Sixes is a term in cricket meaning that the ball flies over the boundary without touching the ground inside the field, which credits the batsman in 6 runs instead of 4.

Total (Over/Under) - Match Fours: Will the total number of Fours scored in the game be under/over a specific line.

Total (Over/Under) - Match Sixes: Will the total number of Fours scored in the game be under/over a specific line.

Total (Over/Under) - Home/Away Team: Predict whether the runs will be over or under than a given number in the whole event for the Home/Away team. The result includes the super over.

Odd/Even: Predict whether the Total of runs achieved during a specified period of time will be an odd or even number.

Odd/Even Home/Away Team: Predict whether the Total of runs achieved during a specified period of time will be an odd or even number for Home/Away team.

Highest Opening Partnership: Which team will score the most runs before they lose their first wicket.

1st Wicket Method: Predict what will be the 1st wicket method.

The available options are:

  • Caught,
  • Bowled,
  • LBW,
  • Run Out,
  • Stumped or any Other (includes Sent Off/Retired Out).

Method Of Dismissal 6-Way: What will be the method of the dismissal.

The available options are:

  • Caught,
  • Bowled,
  • LBW,
  • Run Out,
  • Stumped or any Other (includes Sent Off/Retired Out). If no further wickets fall all bets will be void.

Dismissal Method: Will the Next dismissal be a catch or not.

The available options are:

  • Caught,
  • Not Caught.

Runs at fall of Wicket Home/Away Team: Total number of runs for home/away team after hitting the other team’s wicket.

Over at fall of Wicket Home/Away Team: Predict in which over the next wicket of the home/away team will fall. As an example if a wicket falls after 6.2 overs, settlement is done on 7th over. If settlement of bets can be determined they will be settled accordingly. e.g In the event a team leaves the field due to an interruption during over 15 then previous overs less than this

will be settled. However, overs higher than this will be voided.

Total Runs Odd/Even in Over: Predict whether the Total of runs achieved during a specified over will be an odd or even number.

Total Runs Odd/Even in Over - Home/Away Team: Predict whether the Total of runs achieved during a specified over will be an odd or even number for Home/Away team.

Total Runs in Over: Predict whether the runs will be over or under than a given number on a specified over. The over must be completed for bets to stand unless the result is already decided.

Total Runs in Over - Home/Away Team: Predict whether the runs will be over or under than a given number on a specified over for Home/Away team. The over must be completed for bets to stand unless the result is already decided.

Total Runs In Over - Home/Away Team 1st Inning: Predict whether the runs will be over or under than a given number on a specified over for Home/Away team in 1st inning. The over must be completed for bets to stand unless the result is already decided.

Total Runs In Over - Home/Away Team 2nd Inning: Predict whether the runs will be over or under than a given number on a specified over for Home/Away team in 2nd inning. The over must be completed for bets to stand unless the result is already decided.

Wicket in Over - Home/Away Team: Predict if there will be a wicket or not in a specified over for the home/away team. If an innings ends during an over then that over will be considered as complete unless the innings ends due to inclement weather in which case all undecided bets will be void.

Runs Off Xth Delivery - Home/Away Team: Predict if number of runs for the home/away team in the Xth delivery will be over/under a specific line.

To Win The Toss: Predict which team will win the coin flipping in the beginning of the game.

A Fifty To Be Scored In The Match: Predict if there will be at least one batsman to score 50 runs and above. If a match is reduced in overs and an official match result is available all bets will stand. In the event of an interruption and match not being resumed within 48 hours all undecided bets will be void.

A Hundred To Be Scored In The Match: Predict if there will be at least one batsman to score 100 runs and above. If a match is reduced in overs and an official match result is available all bets will stand. In the event of an interruption and match not being resumed within 48 hours all undecided bets will be void.

Most Run Outs: Predict which team will have more Run Outs. A run out usually occurs when the batsmen are attempting to run between the wickets, and the fielding team succeeds in getting the ball to one wicket before the batsman has made their ground at that end. If a match is abandoned due to any reason then all undecided bets will be void unless settlement is

already determined. If a match is reduced in overs and a match result is reached then the team who achieved most run-outs whilst fielding regardless of the amount of overs bowled will be the winners.

Match Top Batsman: Predict the Top Batsman. The one who makes the most runs will be the winner. Those who started the match but did not bat are settled as losers. Bets placed on any player not participating in the match will be void. When two or more players score the same number of runs, dead- heat rules will apply.

Match Top Bowler: Predict the Top Bowler. The one who has more wickets is the winner. If all bowlers have 0 wickets, then all bets are void. Bets placed on any player not participating in the match will be void. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply.

Man Of The Match: Predict which player will be the best player of the match. Bets will be settled on the officially declared player of the match.

Batsman To Score a Fifty in The match: Predict which player will score a fifty in the match.

Highest 1st 6 Overs Score: Predict which team has the most total runs comparing first 6 overs for both teams. In the event of the same number of runs for both teams, bets will be void.

Player To Score Most Sixes: Predict which player will score the most Sixes in the game. When two or more players score the same number of sixes, dead-heat rules will apply.

Player to be Caught Out in 1st/2nd innings: Predict if an individual player will be caught out during the first or second innings. Available outcomes: Yes/No

Player Total Runs Odd/Even in 1st/2nd innings: Predict if the score in runs achieved by an individual player will be an odd or even number during the first or second innings.

Highest Individual Score: Predict if the highest individual score in runs achieved by any player will be over/under a specific line.

Total (Over/Under) Wides: Predict if the number of Wides bowled in the match will be over/under a specific line.

Total (Over/Under) Ducks: Predict if the number of Ducks in the match will be over/under a specific line.

Total (Over/Under) Wickets: Predict if the number of Wickets taken in the match will be over/under a specific line.

Total (Over/Under) Extras: Predict if the number of Extras in the match will be over/under a specific line.

Fall Of 1st Wicket: How many runs will be scored at the fall of the 1st wicket.

Fall Of 1st Wicket - Home/Away Team: How many runs the home/away team will score at the fall of the 1st wicket.

Team Of Top Batsman: Predict in which team the top batsman of the game will be.

Team With Top Bowler: Predict in which team the top bowler of the game will be.

Total (Over/Under) Top Batsman: Predict if the score in runs for Top Batsman score will be over/under a specific line.

1st inning Xth Over Dismissal - Home/Away Team: Predict if a dismissal will occur in the Xth over of the 1st inning for the home/away team.

Highest Scoring Over - Total (Over/Under): Predict if the score in the highest scoring over will be over/under a specific line.

Total (Over/Under) Run Outs: Predict if the number of runs outs will be over/under a specific line.

Match Handicap: Which team will win the match with wickets and runs handicap.

To Win The Toss And The Match: Which team will win the coin toss and the match.

Total (Over/Under) 1st Over: Predict if the score in runs in the 1st Over be over/under a specific line.

Will The Game Go To Super Over?: Predict if there will be a Super Over in the Game.

Match Milestones: Predict how many of the specified milestones (50/100) will be scored in total in the match. This is determined by how many individual runs of 50+ or 100+ are scored in the match. A score of over 100 would count as both a 50 and a 100.

Tied Match: Predict if a match will end as a tie in regular time. A tie is when at the conclusion of play, both teams have completed their innings and their scores are equal.

Completed Match: Predict if the match will be completed. A match is considered completed if there is an official result.

Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

Series Winner: You have to predict which team will win the Serie (couple of games)

E-SPORTS

General Rules

  1. All esports markets are based on in-game score events or results at the end of a scheduled match/map.
  2. All settlements will occur using the official score and results which are declared on the official video stream or the in-game stream of the relevant matches.
  3. All match start dates and times displayed for Esports matches are for indication purposes only and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect date and/or time.
  4. If a match is paused/postponed and not rescheduled to a later time within 48 hours of the actual scheduled start time, then all bets on that match will be voided.
  5. If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s obvious that the misspelled name is the same as a different entity.
  6. If a team name is changed due to a team leaving the organization, joining another organization, or due to an official change of team name, all bets will stand.
  7. If the organizer of the event allows for stand-ins and there is an official result, all bets will be resulted as normal.
  8. In the case where there is an overruling of a match result by the organiser due to unforeseen circumstances - such as cheating - all bets on that match will be voided.
  9. If a match has been declared as a walkover win by the tournament organizer, all bets will be void.
  10. If one team retires during a match, only wagers on the completed individual maps will be resulted. Match market, match side markets and all other undecided map markets will be voided.
  11. All markets consider overtime, unless stated otherwise in the market name.
  12. If the match format is changed or differs from the one which is being offered, we reserve the right to void all bets.
  13. If the fixture is listed incorrectly, we reserve the right to void all bets.
  14. If a match is played before the scheduled start date / time, all bets placed after the actual start of the match will be refunded. All bets placed before the actual start of the match will stand.
  15. If a match or map is replayed due to an organizer or technical issues, all undecided markets will be void, replayed matches or maps will be handled separately as new match.
  16. If the final gameplay length/duration is the same as a particular threshold, it is resolved as OVER.
  17. Where an event involves the same two players or teams playing multiple games or maps, for example “best of 3”, and one or more games or maps are not played because the result of the event has already been determined, bets on unplayed games or maps are void and stakes refunded. Dates and start times are shown for information purposes only and may  not be accurate.
  18. Where an event is cancelled, postponed or interrupted and not completed within 48 hours of the originally scheduled start time, bets on that event are void and stakes refunded. However, games or maps that are completed within 48 hours are settled normally even if additional games or maps that were supposed to be part of the same matchup are cancelled or further postponed.
  19. Bets are settled based on the official broadcast of the game by the publisher or event organiser. Where the broadcast shows a counter of rounds won, kills, dragons, towers etc., this will generally be used to settle relevant bets. If the result of a bet is unclear from the broadcast, or if there is no broadcast, then the statistics API for the game will be used where available.
  20. In the case of indexed or numbered markets (such as the winner of a specific round in Counter Strike: GO, or the team to score a particular numbered kill in League of Legends or DOTA2), the index determines the objective that counts. Words such as “next” in the market name are not guaranteed to be correct, as broadcasts may be delayed and we may not always advance the index precisely when an objective is scored or a round completed. All bets are therefore settled on the particular numbered round or objective specified, regardless of any other wording in the market name or its timing in relation to when the bet was placed.
  21. If the scheduled number of rounds or maps is changed, or if markets are erroneously offered based on a different number of rounds or maps from the actually scheduled number, then bets on the winning margin (including handicap), total rounds / maps, correct scores etc. are void and stakes refunded.
  22. Map winner and matchup winner bets stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are void and stakes refunded. Bets relating only to maps that are played stand. A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans and weapon purchases.
  23. This rule applies to all bets placed on matches where a disconnection or technical issue occurs to a competitor.
  24. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result provided by a combination of sources including the Dotabuff match page and relevant Twitch clips.
  25. If a competitor disconnects in the first 10 minutes and he is able to reconnect or be replaced for the rest of the Map, all affected bets on that Map and Match will stand.
  26. This rule works for all eSports, except for CS.
  27. At CS 2 If a player disconnects and nobody replaces him then If they decide to play 4v5 and they play AT LEAST 3 rounds after the moment of the disconnection then all undecided map markets, including match moneyline + undecided match side markets are all void.

Counter Strike:GO Rules

Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on the statutory number of rounds.

Most map bets are based on the scheduled number of rounds excluding extra rounds played in the event of a draw. If, however, a map winner market is offered without a “draw” selection then this is settled in favor of the overall winner of the map including extra time if played.

Title-specific vocabulary:

  • T / CT (Terrorists / Counter-terrorists): title specific name of Dark / Light team
  • Round: Team wins Rounds to win the Map. Round is won when 1) one team eliminates the other 2) by Terrorists when they successfully detonate the bomb 3) by Counter-terrorists when the bomb does not detonate in 120 seconds from the start of the Round. First team to score 16 Rounds wins the Map.
  • Overtime: In case of Map draw score, first overtime is being played in Bo6 format. In case of another draw , next overtime with same rules will be played. This process repeats until one team wins overtime. Overtime rules can be tournament-specific.
  • Pistol round: 1. and 13. round on a particular Map.

Dota2 Rules

  1. For bets involving towers, all destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.
  2. For bets involving barracks, all destroyed barracks count as having been destroyed by the opposing team even if the last hit was from a minion. The ranged and melee barracks in each pair count as separate barracks, so that each team has a total of six barracks.
  3. For bets involving kills (other than “First Blood”), the official broadcast or game API if available is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
  4. For bets on First Blood, the broadcast or official API score must register the kill as First Blood. Where, for example, a kill is denied by a team-mate, it may not be counted as First Blood (regardless of whether it is registered as a kill on the broadcast kill counter), in which case it will not count as First Blood for bet settlement purposes. For the avoidance of doubt, all kill markets other than “First Blood” are settled based on the kill counter, but a kill that is registered on the kill counter will count as First Blood only if it is announced as such.
  5. For bets on Roshans, the team that scores the last hit on Roshan as determined by the broadcast or game API if available is deemed to have slain Roshan, regardless of the player who picks up the aegis of the immortal.
  6. For bets involving the next team to score a particular objective or the team to score the most of a particular objective, where a “neither” or “draw” option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and stakes refunded.
  7. Where one team surrenders, bets stand and are settled as follows. For bets involving the map winner, the winning team is the team that did not surrender. Bets involving Roshans, barracks and kills are settled based on the situation at the time the surrender takes place. Bets involving towers are settled as if the winning team had destroyed the minimum number of additional towers theoretically required to win the game normally from the position when the surrender occurred. For example, if the winning team has destroyed all tier 1 towers and one tier 2 tower, then it will be deemed to have destroyed three further towers (seven in total), since it would have needed to destroy at least one tier 3 tower and the two ancient towers to have won the game normally from that position.

Title-specific definitions:

  • Ancient: The primary objective of the Map. The first team to destroy opposing team’s Ancient wins the Map.
  • GG: This allows the relevant team to surrender the Map when typed into the all chat.
  • Dire / Radiant: The title specific name of Dark / Light opposing teams
  • Kill: The Light/Dark team’s score, which represents the total number of times members of the opposing team were killed.
  • Aegis: An item which appears after the game objective Roshan is killed. It can be picked up by a player. • Tower: A team specific game objective, which can be destroyed by opposite team.
  • Barracks: A team specific game objective, which can be destroyed by opposite team.

League of Legends (LoL) Rules

  1. For bets involving towers, all destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.
  2. For bets involving inhibitors, all destroyed inhibitors count as having been destroyed by the opposing team even if the last hit was from a minion.
  3. For bets involving the number of inhibitors destroyed, each of the six inhibitors counts only once, even if it is destroyed, respawns and is destroyed again.
  4. For bets involving the next inhibitor destroyed, each destruction of an inhibitor counts separately, even where it has respawned and is being destroyed for a second or subsequent time.
  5. For bets involving kills (including “First Blood”, which in League of Legends is synonymous with the first kill on the map), the official broadcast or game API if available is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.
  6. For bets involving the next team to score a particular objective or the team to score the most of a particular objective, where a “neither” or “draw” option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and stakes refunded.Where one team surrenders, bets stand and are settled as follows. For bets involving the map winner, the winning team is the team that did not surrender. Bets involving dragons, barons and kills are settled based on the situation at the time the surrender takes place. Bets involving towers and inhibitors are settled as if the winning team had destroyed the minimum number of additional towers and / or inhibitors theoretically required to win the game normally from the position when the surrender occurred. For example, if any inhibitor of the losing team is down at the time of surrender then no additional inhibitor is deemed to have been destroyed. If no inhibitor of the losing team is down then the winning team is deemed to have destroyed one additional inhibitor, with priority given to an inhibitor that has already been destroyed if such an inhibitor exists and has respawned. If the winning team has destroyed all tier 1 towers and one tier 2 tower, then it will be deemed to have destroyed three further towers (seven in total), since it would have needed to destroy at least one tier 3 tower and the two nexus towers to have won the game normally from that position.

Title-specific vocabulary:

  • Nexus: the primary objective of the Map. The first team to destroy opposing team’s Nexus wins the Map. • Kill: The Blue/Red team’s score, which represents the total number of times members of the opposing team were killed.
  • Turret: a team specific game objective, which can be destroyed by opposite team.
  • Inhibitor: a team specific game objective, which can be destroyed by opposite team.
  • Dragon: a game objective, can be killed by players.
  • Baron: a game objective, can be killed by players.

General Markets*

*One or more markets from the particular section can be found on different E-sport titles that are offered on our Sportsbook platform. Some of those titles are: KoG (Kings of Glory), Rainbow Six, Starcraft, WoW (World of Warcraft), VALORANT, GoW (God of War), HALO, HOTS (Heroes of the Storm), Rocket League, SMITE.

Winner (1,2): Determine the winner of the game (x maps) according to the number of maps offered in the event.

Winner (1X2): Determine the winner of the game (x maps) according to the number of maps offered in the event, or if the match will end with a draw.

Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.

Example match NomGaming vs Team Spotnet:

Nom-Gaming (-1.5) ➔ This market refers to Nom win (X) maps giving a disadvantage of 1.5, if the event ends 3-0 in favor of Nom, he would win the bet line, since the handicap we selected is 1.5, Nom continues at the head of the scoreboard with 1.5 - 0 in its favor.

Team Spotnet (+1.5) ➔ This market is to provide an advantage of 1.5 to Team Spotnet in all the maps established by the game, if the event ends 2 - 1, the winner of this would be Team Spotnet since the an advantage of 1.5 gives him a score in his favor of 2.5 taking advantage of team 1, with the final result being 2 - 2.5.

Total maps: This market refers to the number of maps that the game is going to have.

Exact score (on maps): This market refers to the exact and final score of the match offering the options 0:2 - 1:2 2:0 - 2:1

First Map - winner - Second Map - winner: This market defines only the winner of either the first or second map of the event including overtime.

First map - winner 1x2: In this market we offer you the 3 regular options, which are (Home - Away - Draw) and are defined according to the map that is in play at the moment.

CS:GO Markets

Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event

First map - total rounds: This betting market defines whether the map that is available will have over 26.5 rounds or under 26.5 rounds including overtime that occurs in the event.

First map - round handicap: In this betting market you can give X team an advantage or a disadvantage over the total number of rounds that the selected map has. Example match Ffamix vs Exdt:

Ffamix (-2.5) ➔ This market refers that Ffamix will win the first round map even giving a disadvantage of - 2.5 points ( if the map ends 20-10 having Ffamix the advantage, he would still win the bet line since he would be left with a score in his favor of (17.5-10).

Exdt (+2.5) ➔ This market means that the Exdt player will win the rounds with an advantage of +2.5 points. If the final score was 15-15 the winner of these rounds is Exdt having a score of 17.5 points.

Xth Map Overtime (yes/no): Predict if there will be an overtime on Xth map.

Xth Map - 1st pistol round winner: Predict who will win the 1st pistol round on Xth map.

Xth Map - 2nd pistol round winner: Predict who will win the 2nd pistol round on Xth map.

Xth Map - Team to win the Nth round: Predict which team will win the Nth round of the Xth map.

Xth Map - race to 3/6/9/12 rounds: Predict which team will reach 3/6/9/12 rounds first, in the Xth Map.

Extra CS:GO Markets

Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in particular Match. Overtime Yes/No: whether Overtime will be played or not.

Pistol Round winner (First, second pistol round): which team (Terrorist / Counter Terrorist) wins specified pistol (1./16.) Round.

First half winner: which team (Terrorist / Counter Terrorist) has higher number of won rounds after first 15 rounds.

Second half winner: which team (Terrorist / Counter Terrorist) has higher number of won rounds after first 15 rounds and before map is concluded as draw or won by one team.

Dota2 Markets

Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event

X map - 1st aegis: The settlement of the bet is determined by the team that collects the Immortal's Aegis and not who kills Roshan.

X map - 1st tower: In this betting market you can select which of the two teams will destroy a tower first

X map - 1st Barracks: In this betting market you can select which of the two teams will destroy a barrack first.

First map - winner: This market defines the winner of the first map in regular time only, not including overtime.

Second map - winner: This market defines the winner of the second map only in regular time without including overtime.

First map - kills, draw no bet: This market defines the winner of the first map in achieved kills, clarifying that if the event ends on a draw, this is settled as voided.

First map - death handicap: In this market we can give advantage or disadvantage to the selected team X as the one who will have more kills on the first map.

Total maps: This market refers to the number of maps that the game is going to have.

Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.

Xth Map - Team to Destroy the Next Tower: Predict which team will destroy the next tower on the specific map.

Xth Map - Team to Draw First Blood: Predict which team will make the first kill of the specific map.

Xth Map - Team to Score the Most Kills: Predict which team will make the most kills in the specific map (or draw).

Xth Map - Team to Score the Next Kill: Predict which team will make the next kill(#).

Xth Map - Team to Slay the Next Roshan: Predict which team will kill the next Roshan(#).

Xth Map - Total Kills Odd/Even: You have to predict if the total number of kills in the Xth map will be odd or even.

Xth Map - Total Kills Scored Over/Under: This market refers to the number of kills that the specific map is going to have.

Xth Map - Total Roshan Slains: This market refers to the exact number of Roshan slains that the specific map is going to have.

Xth Map - Total Roshan Slains Over/Under: This market refers to the number of Roshan slains that the specific map is going to have (over/under).

Xth Map - Total Towers Destroyed: This market refers to the exact number of towers that were destroyed in the specific map.

Xth Map - Total Towers Destroyed Over/Under: This market refers to the number of towers that were destroyed in the specific map (over/under).

Team to Score a Rampage: You have to predict which team (or no team) will score a rampage. Rampage is a distinguished achievement of single-handedly killing 5 enemy champions in short succession - Team A/Team B. If there is no Rampage Kill in the Map, bet will be considered as loss.

Team to Score an Ultra Kill: You have to predict which team (or no team) will score an ultra kill. An Ultra kill is a distinguished achievement of single-handedly killing 4 enemy champions in short succession - Team A/Team B. If there is no Ultra Kill in the Map, bet will be considered as loss.

Xth Map - Game Time Over/Under: You have to predict How many minutes will Xth Map be played - Over/Under.

Xth Map - Team to Score the Most Kills Handicap: bet in which the winner of the match must be decided with a respective kills margin. The correct score is added or subtracted from the kills proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.

Xth Map - Race to 5/10/15/20 Kills: Predict which team will reach 5/10/15/20 kills first, in the Xth Map.

Extra Dota2 Markets

Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in particular Match.

Map Duration: whether a map’s final gameplay length/duration is over or under a certain figure.

Resulting: A duration the same as the threshold is resolved as OVER selection. The duration is resolved based on final score screen, which is available from the official steam API, when the map finishes.

Map Xth Kill: the winner of this market is the team that makes a kill forcing the sum of the total kills for both teams to be equal to N.

Map Rampage: whether at least one player, from the Dark or Light teams has scored 5 or more kills in a short period of time and this event is announced in game.

Map Ultrakill: whether at least one player, from the Dark or Light teams has scored 4 or more kills in short period of time and this event is announced in game.

Map Beyond Godlike: whether at least one player, from the Dark or Light teams has scored 10 or more kills without dying and this event is announced in game.

Map Megacreeps: whether all Dark or Light barracks are destroyed and this event is announced in game.

Map Type of activated rune spawned at specific map time: Type of rune, which spawns at specific game time (thresholds) and is activated (Or bottled and activated later) by one of the players.

League of Legends Markets

Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event.

Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.

Total maps: This market refers to the number of maps that the game is going to have.

Exact score (on maps): This market refers to the exact and final score of the match offering the options
0: 2 - 1: 2
2: 0 - 2: 1

First map - first inhibitor: In this betting market you can select which of the two teams will destroy an inhibitor first in the first map.

First map - 1st tower: In this betting market you can select which of the two teams will destroy a tower first in the first map.

First map - first dragon: In this betting market you can select which of the two teams will kill a dragon first in the first map.

First map - first baron: In this betting market you can select which of the two teams will kill a baron first in the first map.

First map - first kill: In this betting market you can select which of the two teams will make the first kill in the first map.

Xth Map - Team to Destroy the Next Tower: Predict which team will destroy the next tower on the specific map.

Xth Map - Team to Draw First Blood: Predict which team will make the first kill of the specific map.

Xth Map - Team to Score the Most Kills: Predict which team will make the most kills in the specific map (or draw).

Xth Map - Team to Score the Next Kill: Predict which team will make the next kill(#).

Xth Map - Total Kills Odd/Even: You have to predict if the total number of kills in the Xth map will be odd or even.

Xth Map - Total Kills Scored Over/Under: This market refers to the number of kills that the specific map is going to have.

Xth Map - Total Towers Destroyed Over/Under: This market refers to the number of towers that were destroyed in the specific map.

Xth Map - Game Time Over/Under: You have to predict How many minutes will Xth Map be played - Over/Under.

Xth Map - Team to Score the Most Kills Handicap: bet in which the winner of the match must be decided with a respective kills margin. The correct score is added or subtracted from the kills proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.

Xth Map - Race to 5/10/15/20 Kills: Predict which team will reach 5/10/15/20 kills first, in the Xth Map.

Xth Map - Both Teams to Destroy an Inhibitor: Predict if both teams will destroy an inhibitor on the specific map or not.

Xth Map - Both Teams to Slay a Baron: Predict if both teams will slay a baron on the specific map or not.

Xth Map - Both Teams to Slay a Dragon: Predict if both teams will slay a dragon on the specific map or not.

Xth Map - Team to Destroy the Next Inhibitor: Predict which team will destroy the next inhibitor on the specific map.

Xth Map - Team to Slay the Next Baron: Predict which team will slay the next baron on the specific map.

Xth Map - Team to Slay the Next Dragon: Predict which team will slay the next dragon on the specific map.

Xth Map - Total Barons Slain: This market refers to the exact number of Baron slains that the specific map is going to have.

Xth Map - Total Barons Slain Over/Under: This market refers to the number of Baron slains that the specific map is going to have (over/under).

Xth Map - Total Dragons Slain: This market refers to the exact number of Dragon slains that the specific map is going to have.

Xth Map - Total Dragons Slain Over/Under: This market refers to the number of Dragon slains that the specific map is going to have (over/under).

Xth Map - Total Inhibitors Destroyed: This market refers to the exact number of Inhibitors destroyed that the specific map is going to have.

Xth Map - Total Inhibitors Destroyed Over/Under: This market refers to the number of inhibitors destroyed that the specific map is going to have (over/under).

Team to Score a Penta Kill: You have to predict which team (or no team) will score an penta kill. A penta kill is a distinguished achievement of single-handedly killing 5 enemy champions in short succession - Team A/Team B. If there is no Penta Kill in the Map, bet will be considered as loss.

Team to Score a Quadra Kill: You have to predict which team (or no team) will score an quadra kill. A quadra kill is a distinguished achievement of single-handedly killing 4 enemy champions in short succession - Team A/Team B. If there is no Quadra Kill in the Map, bet will be considered as loss.

Xth Map - Team to Slay the Rift Herald: Predict which team will slay the Rift Herald on the specific map.

Extra League of Legends Markets

Team to win at least 1 Map yes/no: whether a certain team wins at least one Map in particular Match.

Map Duration: whether a map’s final gameplay length/duration is over or under a certain figure.

Resulting: A duration the same as the threshold is resolved as OVER selection. The duration is resolved based on final score screen, which is available from the official steam API, when the map finishes.

Map Xth Kill: the winner of this market is the team that makes a kill forcing the sum of the total kills for both teams to be equal to N.

Map Total Turrets: whether final count of destroyed towers (Based on the visible in-game score, which is the sum of the Red + Blue destroyed towers) in a certain map is over or under a certain figure.

Map QuadraKill: whether at least one player, from the Red or Blue teams score 4 or more kills in a short period of time and this event is announced in game.

Map PentaKill: whether at least one player, from the Red or Blue teams has score 5 or more kills in a short period of time and this event is announced in game.

Map Xth Dragon type: Type of first / second spawned dragon since the start of the map.

Map Dragon soul type: Type of third spawned dragon since the start of the map.

Map Certain type of dragon kill: whether a dragon of a certain type will be slayed at least once in a certain map.

Call of Duty Markets

Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event. Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.

Total maps: This market refers to the number of maps that the game is going to have.

Exact score (on maps): This market refers to the exact and final score of the match offering the options 0: 2 - 1: 2 2: 0 - 2: 1

Xth Map - Team to win the Nth round: Predict which team will win the Nth round of the Xth map.

Xth Map - race to 3/6/9/12 rounds: Predict which team will reach 3/6/9/12 rounds first, in the Xth Map.

Xth map - total rounds: This betting market defines whether the map that is available will have over 26.5 rounds or under 26.5 rounds including overtime that occurs in the event.

Xth map - round handicap: In this betting market you can give X team an advantage or a disadvantage over the total number of rounds that the selected map has. Example match Ffamix vs Exdt:

Ffamix (-2.5) ➔ This market refers that Ffamix will win the first round map even giving a disadvantage of - 2.5 points ( if the map ends 20-10 having Ffamix the advantage, he would still win the bet line since he would be left with a score in his favor of (17.5-10).

Exdt (+2.5) ➔ This market means that the Exdt player will win the rounds with an advantage of +2.5 points. If the final score was 15-15 the winner of these rounds is Exdt having a score of 17.5 points.

Xth Map Overtime (yes/no): Predict if there will be an overtime on Xth map.

Xth Map Total Points Scored Over/Under: This market refers to the number of points scored that the specific map is going to have.

Overwatch Markets

Winner: Determine the winner of the game (x maps) according to the number of maps offered in the event.

Map Handicap: bet in which the winner of the match must be decided with a respective map margin. The correct score is added or subtracted from the maps proposed in the handicap, and after said operation, it will be determined who wins: home team, or away team.

Total maps: This market refers to the number of maps that the game is going to have.

Exact score (on maps): This market refers to the exact and final score of the match offering the options
0: 2 - 1: 2
2: 0 - 2: 1

Xth Map - Team to win the Nth round: Predict which team will win the Nth round of the Xth map.

Xth Map - race to 3/6/9/12 rounds: Predict which team will reach 3/6/9/12 rounds first, in the Xth Map.

Xth map - total rounds: This betting market defines whether the map that is available will have over 26.5 rounds or under 26.5 rounds including overtime that occurs in the event.

Xth map - round handicap: In this betting market you can give X team an advantage or a disadvantage over the total number of rounds that the selected map has. Example match Ffamix vs Exdt:

Ffamix (-2.5) ➔ This market refers that Ffamix will win the first round map even giving a disadvantage of - 2.5 points ( if the map ends 20-10 having Ffamix the advantage, he would still win the bet line since he would be left with a score in his favor of (17.5-10).

Exdt (+2.5) ➔ This market means that the Exdt player will win the rounds with an advantage of +2.5 points. If the final score was 15-15 the winner of these rounds is Exdt having a score of 17.5 points.

Xth Map Overtime (yes/no): Predict if there will be an overtime on Xth map.

Xth Map Total Points Scored Over/Under: This market refers to the number of points scored that the specific map is going to have.

FIFA Markets

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).

Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.

Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be over or under the line indicated.

NBA 2K Markets

Winner of the match 1X2: Predict if the winner will be the home or away team with the option to select the draw as well.

Money Line (Winner 1,2) (incl.OT): Predict the match winner regardless of the margin of points. This market will include Overtime.

Total (Over/Under) (incl.OT): Consists of predicting whether the total of points scored by both teams will be more or less than the line given in the chosen betting market. For example: Over 215.5 - Under 215.5. This market will include Overtime.

Handicap (spread) (incl.OT): You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match. This market will include Overtime.

BEACH SOCCER

Main Markets

1X2: You have to predict the outcome of the entire match(3 periods of 12 minutes). There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).

Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

Group Winner: You bet on the team that finishes with the higher amount of points in its group.

BADMINTON

In the case of a match not being finished, all undecided markets are considered void. If a player/team retires all undecided markets are considered void.

Main Markets

Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point margin.

Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match all undecided bets will be considered void.

Point Handicap: You have to predict the winner of the entire match (in won points) adding or subtracting the indicated spread to the result of the match (in points).

Total Points: Consists of predicting whether the total of points scored by both teams will be more or less than the number given in the chosen betting market.

Xth game - Winner: Predict the winner in the mentioned game.

Xth game - Total Points: Predict whether the total points accumulated by both teams in a given game will be over or under a given number in the market.

Xth game - Point Handicap: You have to predict the winner of the mentioned game (in won points) adding or subtracting the indicated spread to the result of the match (in points).

Xth game - odd/even: Predict whether the total points accumulated by both teams in the relevant game will be an odd or even number.

Xth game - race to X points : You have to predict which team will reach X points first for the mentioned game.

Xth game - Nth point : You have to predict which team will win the Nth point for the mentioned game.

Outright Markets:

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

BIATHLON / ATHLETICS

Outrights

Winner : You predict that the selected player will be the winner of the tournament/event.

H2H: You have to predict which of the two players specified in the bet will achieve the best position in the tournament/event. In case of both players either retiring or being disqualified at the same stage of the competition this bet typology will be deemed void.

PESAPALLO

Main Markets

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).

Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

SQUASH

If a player retires, forfeits the match or is disqualified all undecided markets are considered void. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

Main Markets

Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point margin.

Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match all undecided bets will be considered void.

Xth game - Winner: Predict the winner in the mentioned game.

Xth game - Total Points: Predict whether the total points accumulated by both teams in a given game will be over or under a given number in the market.

Xth game - Point Handicap: You have to predict the winner of the mentioned game (in won points) adding or subtracting the indicated spread to the result of the match (in points).

Xth game - odd/even: Predict whether the total points accumulated by both teams in the relevant game will be an odd or even number.

Xth game - race to X points : You have to predict which team will reach X points first for the mentioned game.

Xth game - Nth point : You have to predict which team will win the Nth point for the mentioned game.

Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

SKI JUMPING

Winner: You have to predict the winner of the tournament.

Top 3: You have to predict whether your selected player will finish in the top 3 in the tournament, including ties.

H2H: You have to predict which of the two players specified in the bet will achieve the best position in the tournament. In case of both players either retiring or being disqualified at the same stage this bet typology will be deemed void.

GAELIC HURLING

Main Markets

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).

Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

AUSSIE RULES

All markets exclude overtime unless otherwise stated. Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.

Main Markets

1X2: You have to predict the outcome of the entire match.

There are 3 possible outcomes:

  • 1 (home team wins),
  • X (teams will draw),
  • 2 (away team wins).

Draw no bet (DNB): This betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.

Handicap: You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be over or under the line indicated.

Total Hometeam: You have to predict if the total number of goals scored, from Hometeam, during the entire match will be over or under the spread indicated.

Total Away Team: You have to predict if the total number of goals scored, from Away Team, during the entire match will be over or under the spread indicated.

Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0′′, bets are counted as “even”.

Odd/Even Home: You have to predict if the number of goals scored by the home team during the entire match is going to be odd or even. If the home team does not score any goal the winning selection is even.

Odd/Even Away: You have to predict if the number of goals scored by the away team during the entire match is going to be odd or even. If the home team does not score any goal the winning selection is even.

1X2 & Total: You have to predict the outcome of the match together with the number of goals scored during the match by considering the indicated spread.

Six outcomes are possible:

  • 1&Over “X”,
  • X&Over “X”,
  • 2&Over “X”,
  • 1&Under “X”,
  • X&Under “X”,
  • 2&Under “X”

Quarter Markets

Quarter 1x2: You have to predict the outcome of the given quarter, selections are 1-the home team, 2-the away team and X-draw. If the quarter is incomplete this market will be void.

Quarter Draw no bet: You have to predict the winner of the given quarter, if the quarter finishes as a draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void.

Quarter Handicap: You have to predict the winner of the given quarter adding or subtracting the indicated spread to the result of the quarter, if the quarter is uncompleted this market will be made void.

Quarter Total: You have to predict if the total number of goals scored during the given quarter will be over or under the line indicated, if the quarter is uncompleted this market will be void.

Quarter Total Home/Away: You have to predict if the total number of goals scored by the named team (Home or Away) during the given quarter will be over or under the line indicated, if the quarter is uncompleted this market will be made void.

Quarter Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent at the end of the selected quarter .

Quarter Odd/Even: You have to predict if the quarter result is an odd or even number, if the match result is “0:0′′, bets are counted as “even”.

Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

Top4, Top8: You have to predict if the selected team will finish in the respective top position when the competition ends.

To make the final: You have to predict if the selected team will make the final of the competition.

Regular Season Most Wins/Defeats : You have to predict which team will record the most wins/defeats during the given tournament according to the official ranking of the competition.

TABLE TENNIS

Main Markets

*Some of the below listed markets might appear under E-Table Tennis (same rules apply)

However, and in case of a player retirement, all markets determined in the pitch are settled accordingly and all the rest declared void and null. For avoidance of doubt if a table tennis player retired before the last point concluded, the match winner market is void, but all markets related to specific games or points that are determined, are settled accordingly.

Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point margin.

Handicap Games (spread): You have to predict the winner of the match adding or subtracting the indicated spread to the result of the match.

Total Games (Over/Under): You have to predict if the total number of games played in the match will be over or under the spread indicated.

Correct Score: You have to predict the correct score of the match in terms of games won by each player. If one player retires during the match all undecided bets will be considered void.

Point Handicap: You have to predict the winner of the entire match (in won points) adding or subtracting the indicated spread to the result of the match (in points).

Total Points: Consists of predicting whether the total of points scored by both teams will be more or less than the number given in the chosen betting market.

How many games will be decided by extra points ?: Predict how many games will reach extra points (winner of the set has more than 11 points).

Exact Games : You have to predict the exact number of games during the match.

Game Markets

xth Game - Winner: Predict whether the winner in the mentioned game will be the home team (1) or the away team (2).

xth Game - Total Points: Predict whether the total points accumulated by both teams in a given game will be over or under a given number in the market.

xth Game - Point Handicap: You have to predict the winner of the mentioned game(in won points) adding or subtracting the indicated spread to the result of the game(in points).

xth Game - odd/even: Predict whether the total points accumulated by both teams in the relevant game will be an odd or even number.

xth Game - race to X points : You have to predict which team will reach X points first for the mentioned game.

BASKETBALL 3x3

Main Markets

Money Line (Winner) (incl.OT): Predict the match winner regardless of the margin of points. This market will include Overtime.

Total (Over/Under) (incl.OT): Consists of predicting whether the total of points scored by both teams will be more or less than the line given in the chosen betting market. For example: Over 215.5 - Under 215.5. This market will include Overtime.

Handicap (spread) (incl.OT): You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match. This market will include Overtime.

Winner of the match 1X2: Predict if the winner will be the home or away team with the option to select the draw as well. No overtime is included.

Even/odd (incl.OT): Here you predict if the result of the match will be an odd or even number. This market will include Overtime.

Total points per team (home - away) (incl.OT): Consists of predicting whether the total of points scored by home or away team will be more or less than the line given in the chosen betting market. For example: Over 215.5 - Under 215.5. This market will include Overtime.

BANDY

Main Markets

1X2: You have to predict the outcome of the entire match.

There are 3 possible outcomes:

  • 1 (home team wins),
  • X (teams will draw),
  • 2 (away team wins).

Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be over or under the line indicated.

Bandy Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

FLOORBALL

Main Markets

1X2: You have to predict the outcome of the entire match.

There are 3 possible outcomes:

  • 1 (home team wins),
  • X (teams will draw),
  • 2 (away team wins).

Handicap: You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be over or under the line indicated.

Floorball Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

WATERPOLO

Main Markets

1X2: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (home team wins), X (teams will draw), 2 (away team wins).

Total (Over/Under): You have to predict if the total number of goals scored during the entire match will be over or under the line indicated.

Waterpolo Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

KABADDI

Main Markets

1X2: You have to predict the outcome of the entire match.

There are 3 possible outcomes:

  • 1 (home team wins),
  • X (teams will draw),
  • 2 (away team wins).

Total (Over/Under): You have to predict if the total number of points scored during the entire match will be over or under the line indicated.

Double chance: You have to predict the outcome of the entire match.

There are 3 possible outcomes:

  • 1X (at the end of the match the home team wins or draws),
  • X2 (at the end of the match the away team wins or draws),
  • 12 (at the end of the match the home team wins or the away team wins).

Draw no bet (DNB): this betting market consists in the following, to define a bet as a winner, there must necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.

Handicap: You have to predict the winner of the entire match adding or subtracting the indicated handicap to the result of the match.

Winning Margin: Betting market that predicts the amount of difference a team will have from its opponent at the end of the match, for example home team by 1-5 points.

Halftime / Fulltime: You have to predict the outcome of the 1st half time of the match together with the outcome of the entire match. The possible outcomes are: (1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X and 2/2).

Total Hometeam: You have to predict if the total number of points scored, from Hometeam, during the entire match will be over or under the line indicated.

Total Away Team: You have to predict if the total number of points scored, from Away Team, during the entire match will be over or under the line indicated.

Highest Scoring Half: You have to predict which half will have the most points scored.

Odd/Even: You have to predict if the match result is an odd or even number, if the match result is “0:0′′, bets are counted as “even”.

First Half Markets

1st half - Draw no Bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets will be void, if the half is uncompleted this market will be made void.

1st half - double chance: You have to predict the outcome of the 1st Half.

There are 3 possible outcomes:

  • 1X (at the end of the 1st Half the home team wins or draws),
  • X2 (at the end of the 1st Half the away team wins or draws),
  • 12 (at the end of the 1st Half the home team wins or the away team wins).

1st half - Handicap: You have to predict the winner of the 1st half adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this market will be made void.

1st half - Total (Under/Over): You have to predict if the total number of points scored during the 1st half will be over or under the given line, if the half is uncompleted this market will be void.

1st half - Home/Away Total (Under/Over): You have to predict if the total number of points scored by the named team (Home or Away) during the 1st half will be over or under the given line, if the half is uncompleted this market will be made void.

1st half- odd/even: You have to predict if the total number of points scored in the 1st half will be odd or even, if the half is incomplete this market will be void.

BOWLS

Main Markets

Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point margin.

Handicap Sets: You have to predict the result in terms of sets won by each player adding or subtracting to the final result the spread specified in the bet.

Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match all undecided bets will be considered void.

Total Sets (Over/Under): You have to predict if the total number of sets played in the match will be over or under the spread indicated.

Xth Set - 1X2: You have to predict the outcome of the Xth set.

There are 3 possible outcomes:

  • 1 (player 1 wins),
  • X (players will draw),
  • 2 (player 2 wins).

Xth set - Draw no Bet: You have to predict the winner of the 1st half, if the half finishes as a draw all bets will be void, if the half is uncompleted this market will be made void.

Xth set - Handicap: You have to predict the winner of the mentioned set (in won points) adding or subtracting the indicated spread to the result of the set(in points).

Xth set - Total: Predict whether the total points accumulated by both players in the mentioned set will be over or under the line.

Xth set - Player 1/2 total: You have to predict if the total number of points scored by the mentioned player during the given set will be over or under the line indicated, if the set is incomplete this market will be made void.

Bowls Outrights

Winner: You have to predict the winner of the given tournament according to the official ranking of the competition.

PADEL TENNIS

Main Markets

Winner (1,2): Betting market that consists of predicting the winner of the match regardless of the point margin.

Handicap Games (spread): You have to predict the winner of the match adding or subtracting the indicated spread to the result of the match

Handicap Sets: You have to predict the result in terms of sets won by each player adding or subtracting to the final result the spread specified in the bet.

Correct Score: You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match all undecided bets will be considered void.

Total Games (Over/Under): You have to predict if the total number of games played in the match will be over or under the spread indicated.

Odd/Even games: Predict at the end of the match the total games are an odd or even number.

Total Games (Over/Under) Player 1: You have to predict whether the total number of games for Player 1 will be over or under the indicated spread. A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets. If the match is not completed, all undecided bets will be considered void.

Total Games (Over/Under) Player 2: You have to predict whether the total number of games for Player 2 will be over or under the indicated spread. A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets. If the match is not completed, all undecided bets will be considered void.

Winner & Total: You have to predict the winner of the match and whether the number of games played is over or under the indicated spread.

Tiebreak (yes / no): You have to predict if there will be a Tie-break in the match.

Deuce in the game (Yes/No): "Deuce in the game" means that the score of the game will reach 40-40 score.

1st Set Winner: You have to predict the winner of the first Set. The bet will be considered "void" if the first set is not completed.

2nd Set Winner: You have to predict the winner of the second Set. The bet will be considered "void" if this set is not completed.

Set “X” Winner: You have to predict the winner of the Set “X”. The bet will be considered "void" if this set is not completed.

Double result (First set/ match): Predict the winner of the first set, and at the end of the match in a single betting market.

Player 1 to win exactly 1 set: Predict if the home player will have a victory of 1 set during the match. Player 2 to win exactly 1 set: Predict that the away player will have a victory of 1 set during the match. Exact Sets: You have to predict the exact number of sets during the match.

Total sets: You have to predict if the total number of sets played in the match will be over or under the spread indicated.

Any set to nil: Predict if at least one of the sets of the match will end with 6-0 / 0-6 exact score.

Set “X” Handicap games: You have to predict the winner of the Set “X” adding or subtracting the indicated spread to the result of the match. If the match is not completed, all undecided bets will be considered void. Set “X” Total games: You have to predict if the total number of games played in the Set “X” during the match will be over or under the spread indicated.

Set “X” Correct Score: You have to predict the exact correct score of the Set “X”. If the mentioned set is not completed, all undecided bets will be considered void.

Player 1 to Win a Set: You have to predict if player 1 will win, or not, at least one set in the match. There are two possible outcomes: YES and NO.

Player 2 to Win a Set: You have to predict if player 2 will win, or not, at least one set in the match. There are two possible outcomes: YES and NO.

Set “X” odd/even: You have to predict if the total number of games played in the Set “X” during the match will be odd or even.

Set “X” will there be a tiebreak : You have to predict if in the Set “X” there will be a Tie-break.

Set “N” - race to x games: You have to predict which player will reach “X” games first in the specific set

Who will win Game (X and Y) of set n_: Betting market that consists of predicting the player who will win games x and Y for set n, For example: 1 (games 6 and 7) 2nd set (Where the bet is for home player) - X (game 6 and 7) 2nd set (Where you bet on the Tie) - 2 (Game 6 and 7) 2nd set (Where you bet on the away player).

Who will win point X in game Y in set n? (Includes live game bets): Predict the player who will win point x of game y of set n. For example, the player Wawrinka will have a victory in the 1st point in game 10 of the 3rd set of the match.

Who will win game x of the set (1, 2, 3, 4,5)? (Includes live game bets): Predict the player who will win game x of the specified set in the betting market. For example: 1 (game 10) 2nd set - 2 (game 10) 2nd set. Exact number of points in game X (1st set): (Includes live game bets): Predicts the exact number of points played in the chosen game on the first set betting

market.

Deuce in the game yes-no (Includes live bets): "Deuce in the game" means that the score of the game will reach 40-40 score.

Result of game X (Set N) Player 1 or 2 (0-15-30-40): It consists of predicting the winner of a game, and how many points the opposing player will make (0-15-30-40), that is, if you choose player 1 to 30 it means that the game is won by player 1 but player 2 scores 30 points.

Set “N” game x - odd/even points: It consists of predicting whether the number of points played in a game of a set, will be odd or even.

Set “N” game x - correct score or break: It consists of predicting the winner of a game, and how many points the opposing player will make (0-15-30-40), or if there will be a break of serve in the mentioned game.

Set “N” game Y - race to x points: Predict the player who will reach first to X points in the specific game. Set “N” game Y - first x points winner: Predict the player who will win the first X points in the specific game.

*Syndicate and group betting type betting activities are prohibited in WinsRoyal and when detected all winnings would be voided then account would be closed.

1-オンラインカジノとウェブサイトの使用に関する自国の法律と規則を知ることはプレイヤーの責任です。このため、当サイトでアカウントを作成する前に、オンラインカジノがあなたの国で合法かどうかを確認してください。当社のカジノを利用中に、お住まいの国でオンラインカジノゲームが禁止または制限されている場合は、直ちにアカウントを閉鎖し、当社のサービスの利用を停止する必要があります。
2-オンラインカジノゲームをプレイし、当社のサービスを利用するには、法的に18歳である必要があります。
この点に関しては、年齢制限に従わなければなりません。18歳未満の方は、オンラインカジノゲームやホームページのサービスをご利用いただけません。アカウントを開設して資金を預けると、Anjouan eGaming Commissionに資金が没収されます。
3-指定された禁止国に居住するプレーヤーは、当サイトでのアカウントの開設および入金の権利を有しません。禁止国リストの変更はウェブサイトの裁量に委ねられています。変更内容はホームページでお知らせします。記載されているいずれかの国の居住者であれば、当サイトでのアカウントの開設や入金はしないでください。以前にアカウントを開設したことがある場合は、すぐにアカウントを閉じる必要があります。
4-プレーヤーは、すべての利用規約を読み、理解したことに同意します。
5-プレイヤーは常にアカウント情報を最新の状態に保つ必要があります。
6-プレーヤーは、当社のウェブサイトを使用して、収益から発生する可能性のある税金および費用を負います。
7-当サイトのメンバーアカウントをプレイヤーが他人に譲渡・売却することは禁止されています。
8-プレイヤーのアカウント情報は自己責任となります。このため、ユーザーネームとパスワードが他のユーザーによって使用された場合に発生する可能性のある結果については、アカウント所有者の責任となります。Winsroyal Casinoはこれによるいかなる損害にも責任を負いません。
9-Winsroyal Casinoは、プレイヤーのアカウントセキュリティを確保するために、高度な方法と暗号化システムを使用しています。
10-プレイヤーは、Winsroyal Casinooのセキュリティシステムに侵入したり妨害したりしないことを約束します。プレイヤーがセキュリティシステムをハッキングして妨害したり、Winsroyal Casinoがプレイヤーを疑わしいと考えた場合、関係当局に苦情を申し立て、プレイヤーのアカウントをブロックして閉鎖する権利があります。
11-プレイヤーは、Winsroyal Casinoで行われたゲームの結果としてお金を得るだけでなく、お金を失うリスクを認識しています。
12-Winsroyal Casinoは、当社のサービスを使用して取引ログのコピーと利用規約を保管することをプレイヤーに推奨しています。

1- WinRoyal Casinoは、プライバシーポリシーを通じて、全てのプレイヤーの権利を保護しています。
2- Win Royal Casinoは、プレイヤーの個人情報のセキュリティを非常に重要視しています。この観点から、プレイヤーに付随するサービスを提供するために、プレイヤーの個人情報を処理します。
3- すべての入出金は、セキュリティとプライバシーのプロトコルによって保護されています。
4- すべてのデータ処理は、暗号化された方法で行われます。このように、私たちはプレイヤーに最大レベルのセキュリティサービスを提供しています。
5- 私たちのウェブサイトは、高度なファイアウォール技術を使用しています。それは私達のウェブサイトでプレーヤーによってなされるすべての調査およびトランザクションを記録する権利を確保します。さらに、個人データを暗号化技術のあるハードディスクに保存することで、すべてのプレイヤーに特別なセキュリティサービスを提供しています。
6- コンピュータクッキーは、すべてのプレーヤーのサービス品質を向上させ、より質の高い体験を提供するために使用されています。クッキーを使用することで、当ウェブサイトはプレイヤーに最大限のセキュリティサービスを提供することができます。
7- WinRoyal Casinoは、プレイヤーのユーザーネームおよび/または姓名および/または地域名を使用し、これを発信することがあります。
当社のKYC情報セキュリティは、複数のアカウント開設やマネーロンダリングに対するセキュリティ対策です。
8- WinRoyal Casinoは、そのサービスの範囲内でプレイヤーの個人情報を開示することがあります。これは、法律で要求される場合、あらゆる詐欺を調査する目的、セキュリティの目的、信用照会機関の支払いのために情報を共有します。

WinsRoyalカジノは、いかなる悪質な活動によって発生した収益が使用されないよう、セキュリティ対策を講じております。
テロ資金調達、マネーロンダリング、犯罪行為に使用されることのないように努めています。
1. WinsRoyalカジノは、全てのお客様のメンバーアカウントを細心の注意を払って監査しております。不正行為が疑われる場合、WinsRoyalカジノはお客様のメンバーアカウントをブロックし、アカウントに関するすべてのチェックが完了するまでアカウントはロックされたままになります。
2. お客様のアカウントに入金された資金の出所は、違法なものであってはなりません。デポジットは、いかなる違法性によっても汚染されてはならず、違法なソースから入手されてはなりません。WinsRoyalカジノは、この点において最高レベルの監督を行います。
3. 3.WinsRoyalは、カジノ検査中に違法な資金源を発見した場合、直ちに関連当局に通知します。
4. WinsRoyalカジノは、マネーロンダリングを防ぐために、常にアカウント監査を行います。
5. 5.WinsRoyalカジノは、メンバーアカウントのセキュリティのため、お客様の身元情報の提供を要求することがあります。もしお客様が要求された書類を提出しない場合、そのようなメンバーアカウントはWinsRoyalカジノによりブロックされることがあります。
6. WinsRoyalカジノは、お客様がご入金された資金の出所が透明であるよう細心の注意を払います。このため、WinsRoyalカジノは、各預託金の完全性を確認するよう努めます。
7. WinsRoyalカジノは、アンチマネーロンダリング法を施行し、その要件を規制するために、「Know Your Customer」KYC手順を維持します。         
8. WinsRoyalカジノは、KYCプロセスを通じてサービスを提供する顧客を特定するよう努めます。
9. WinsRoyalカジノは、お客様のデポジットとベットを常に監視しています。この管理は、お客様のアカウントとカジノ取引の両方の安全性を目的としています。このため、WinsRoyalカジノは以下の項目を管理しています;
9.1. WinsRoyalカジノで発生する可能性のある異常なベットパターン、
9.2. お客様の疑わしい入出金パターン、
9.3. 顧客カードデータの信頼性
9.4. 顧客情報の照合に関する問題や、顧客の ID 情報の盗難、
9.5. アカウントリンク/同一顧客の複数アカウントの作成
9.6. マネーロンダリングの可能性が検出された場合、顧客または顧客は直ちに通知される。
10. WinsRoyalカジノは、可能性のある犯罪行為を防止し、発見するために以下の手段をとります;
10.1. 10.1.WinsRoyalカジノは、お客様が匿名のアカウントを開設したり、架空の名前でアカウントを作成したりすることを受け付けません、
11.2. WinsRoyalカジノは、クレジットカード、デビットカード、電信送金、電信送金、電子財布によるデポジットを受け入れます、
11.3. WinsRoyalカジノは、ハイリスクまたは政治的にリスクの高い(PEP)と判断した顧客に対し、より厳格なセキュリティと監査手順を実施します、
11.4. WinsRoyalカジノで複数のアカウントを開設することは固く禁じられています、
11.5. WinsRoyalカジノは、ベット額をカバーするのに十分なアカウント残高がない限り、お客様が代理でユーザーアカウントを作成しない限り、お客様によるベットを受け付けません、
11.6. WinsRoyalカジノは、ベット額をカバーするために必要なデポジットが手続きに従って行われることを期待します。そうでない場合、ベットは受理されません。
12. WinsRoyalカジノは、お客様とカジノのセキュリティのために監査を行います。この点で、WinsRoyalカジノは、お客様によって行われたすべてのベット、すべての賞金、すべてのデポジットおよび引き出しを常に検索することができます。また、事前の通知なしにアカウントを停止することもあります。監査が進行している間、当該アカウントを停止することがあります。

1. どのような問題でも、お客様は誰でも簡単にWinsroyal casino当局に苦情を伝えることができます。どんな場合でも、Winsroyal casinoは常にお客様を助けるという原則を採用しています。お客様からのリクエストは、下記のコミュニケーションツールを使用して送信できます。
・24時間年中無休のライブチャットでカスタマーサービスにご連絡いただけます。
・help@winsroyal.com宛にEメールを送ることができます。
2. Winsroyal casinoの担当者は、お客様の苦情を直ちに処理し、最善の解決策を提供するよう努めます。
3. お客様が苦情に関する画像や文書を送信する場合は、help@winsroyal.comに送信できます。Winsroyal casinoではお客様の要望を詳しく調べます。審査の結果、Winsroyal casinoの決定が最終決定とみなされます。
4. お客様がWinsroyal casinoが提案する解決策に満足しない場合は、Anjouan eGaming Commissionに苦情を申し立てて審査を受けることができます。

1. Winsroyal casinoは、すべてのゲーム、プロモーション、ボーナス、製品のチャット機能をウェブサイトで提供しています。チャット機能を通じて他のプレイヤーやライブディーラーとのコミュニケーション手段として利用できます。
2. Winsroyal casinoは、チャット機能を利用したお客様の行動について一切の責任を負いません。
3. Winsroyal casinoは、チャット履歴が悪用された場合、ウェブサイトからチャット機能を削除する権利を有します。
4. チャット機能の非倫理的かつ個人的な使用は厳禁です。お客様またはウェブサイトのビジターに対して、共謀、侮辱、冒涜、差別、コマーシャルメッセージの公開などを含むがこれらに限定されず、重大な予防措置を講じます。
5. 個人的な利益や虐待など、チャット機能を非倫理的に利用する場合は、チャット機能をサポートするゲームから排除される可能性があります。
6. Winsroyal casinoが不審なチャットを検出した場合は、Anjouan eGaming Commissionを含む関係当局に通報します。
7. Winsroyal casinoは、チャット機能の利用規約違反を発見した場合、そのようなお客様のメンバーアカウントを閉鎖する権利を留保します。
8. Winsroyal casinoのチャットルームは、それぞれのゲームのソフトウェアプロバイダーによって管理されます。
9. 会話はすべてチャットログに記録されます。

1.責任を持って節度を持ってギャンブルをしましょう。 ギャンブルをお金を稼ぐ方法とは考えず、失っても大丈夫なお金でのみプレイしてください。自分のギャンブル習慣が心配な場合、または他人のギャンブルの影響を受けている場合は、GamCare または Gamblers Anonymous にご連絡ください。https:/ /winsroyal.com は、キュラソー島に設立された WG Project N.V. (ライセンス番号: 365/JAZ) 登録番号 15853、住所 Hamchako, Mutsamudu, Autonomous Island of Anjouan Union of Comoros によって所有および運営されています。 WINSROYAL.COM は、サービス ラインやインターネットを介して国際市場でゲーム オブ チャンスを利用したり賭けたりする非独占的権利を目的とした民間有限責任会社によって運営されています。
2. クライアントまたは Web サイト訪問者は、WinsRoyal カジノのすべてのサービスおよびすべてのマテリアルを使用して、WinsRoyal カジノの商標、グラフィック、テキスト、概念、方法論、またはその他の名前に対する権利を取得することはできません。 ウェブサイトの顧客または訪問者は、WinsRoyal カジノが許可するすべてのサービスとすべてのマテリアルを使用することができます。
3. テキスト、技術、グラフィックス、コード、音楽、サウンド、アニメーション、ファイル、リンク、winsroyal.com および関連 URL の構造を含むがこれらに限定されないすべてのコンテンツは、WinsRoyal カジノ、その関連会社およびライセンサーの著作権です。 無断転載を禁じます。
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5. いかなる場合でも、明示的に別段の定めがある場合を除き、事前の書面による許可がない限り、winsroyal.com のコンテンツを他の目的でコピー、ダウンロード、保存、改変、または変更することは許可されません。
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7. お客様は、WinsRoyal カジノの著作権コンテンツが何らかの方法で誤って複製または侵害されていると信じる場合、または何らかの判断を下した場合、WinsRoyal カジノに help@winsroyal.com に通知する義務があります。
8. WinsRoyal カジノは、ウェブサイトからのコピーやその他の自動または手動によるデータ収集を禁止されています。
9. 顧客は、WinsRoyal カジノの知的財産権の不正使用から生じるすべての費用、損害、出費に対して単独で責任を負います。
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Netent

1. NetEntは、NetEntカジノゲームが適切なライセンスなしで、以下に指定された管轄区域で運営されているすべての事業体からアクセスすることを許可しません (NetEntカジノゲームがその管轄区域の事業体によって提供されているかどうかに関係なく) 。ベルギー、ブルガリア、コロンビア、クロアチア、チェコ共和国、デンマーク、エストニア、フランス、イタリア、ラトビア、リトアニア、メキシコ、ポルトガル、ルーマニア、スペイン、スウェーデン、スイス、英国、米国。
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3. ブラックリスト登録されたブランドのゲーム地域 次のNetEntブランドのゲームには、前述のブラックリスト登録された地域以外にもいくつかの制限があります。

3.1 第2項で指定された地域に加えて、the Planet of the Apes Video Slotは、以下の地域で提供されてはならない:アゼルバイジャン、中国、インド、マレーシア、カタール、ロシア、タイ、トルコ、ウクライナ

3.2 第2項で指定された地域に加えて、Vikings Video Slotは、以下の地域で提供されてはならない:アゼルバイジャン、カンボジア、カナダ、中国、フランス、インド、インドネシア、ラオス、マレーシア、ミャンマー、パプアニューギニア、カタール、ロシア、韓国、タイ、トルコ、ウクライナ、米国

3.3 第2項で指定された地域に加えて、the Narcos Video Slotは、以下の地域で提供されてはならない:インドネシア、韓国

3.4 第2項で指定された地域に加えて、the Street Fighter Video Slotは、以下の地域で提供されてはならない:アンギラ、アンティグア・バーブーダ、アルゼンチン、アルバ、バルバドス、バハマ、ベリーズ、バミューダ、ボリビア、ボネール島、ブラジル、英領バージン諸島、カナダ、ケイマン諸島、中国、チリ、クリッパートン島、コロンビア、コスタリカ、キューバ、キュラソー、ドミニカ、ドミニカ共和国、エルサルバドル、グリーンランド、グレナダ、グアドループ、グアテマラ、ガイアナ、ハイチ、ホンジュラス、ジャマイカ、日本、マルティニーク、メキシコ、モントセラト、ナバッサ島、パラグアイ、ペルー、プエルトリコ、サバ、サン・バルテルミー島、セント・ユースタティウス島、セントクリストファー・ネイビス、セントルシア、サン・マールテン、セント・マーティン、サンピエール島、ミクロン島、セントビンセント・グレナディーン、韓国、スリナム、タークス・カイコス諸島、米国、ウルグアイ、米国領バージン諸島、ベネズエラ

3.5 第2項で指定された地域に加えて、the Fashion TV Video Slotは以下の地域で提供されてはならない:キューバ、ヨルダン、トルコ、サウジアラビア

4. Universal Monsters(Dracula, Creature from the Black Lagoon, Phantoms Curse and The Invisible Man)がプレイ可能なのは、アンドラ、オーストリア、アルメニア、アゼルバイジャン、ベラルーシ、ボスニア・ヘルツェゴビナ、キプロス、フィンランド、ジョージア、ドイツ、ギリシア、ハンガリー、アイスランド、アイルランド、リヒテンシュタイン、ルクセンブルク、マルタ、モルドヴァ、モナコ、モンテネグロ、オランダ、北マケドニア共和国、ノルウェイ、ポーランド、ロシア、サンマリノ、セルビア、スロヴァキア、スロヴェニア、ターキー、ウクライナの地域のみ

アプリをインストールするには、Safariでウェブサイトを開いてください。

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